Knighthonor.4061 Posted February 11, 2022 Share Posted February 11, 2022 So what yall want for a 4th Warrior Elite Spec? What weapon and what mechanics and utility? Link to comment Share on other sites More sharing options...
Hotride.2187 Posted February 11, 2022 Share Posted February 11, 2022 I would rather they work on existing specs until they are in a better state. 6 Link to comment Share on other sites More sharing options...
Sascha.5906 Posted February 11, 2022 Share Posted February 11, 2022 Warrior needs a support spec. So i hope they will give them a staff and support things. Cause Banner are not good in pvp / wvw. I don't see any multipurpose function on bladesworn. Just another damage spec in a current condi / cele meta. 1 1 Link to comment Share on other sites More sharing options...
Mungrul.9358 Posted February 11, 2022 Share Posted February 11, 2022 (edited) I know its become the expectation that adding especs is one of the ways the game gets expanded, but I honestly don't think it needs any more (I'm not even convinced by the ones added with the upcoming EoD). Instead, I'd like them to take the GW1 approach and add more skills, maybe even some alternatives to existing weapon skills. Imagine being able to swap out some of the problematic weapon skills with something more appropriate to the meta when ANet "balances" some into irrelevance. That way, an entire profession is less likely to be made underpowered by overzealous nerfs, just skills. Of course, this also shows just how badly thought-out the whole system of traits was in the first place. While seemingly adding depth to gameplay at first, in the long term, they've ended up constraining build diversity and making professions prone to being over-nerfed. It's too deeply embedded to be extracted now, but I'd honestly like to see the entire trait system removed, and maybe repurposed as a renewed rune/sigil system. Instead of having to have a full set of runes to get an effect, you'd have one effect per rune/sigil that could mimic previous trait behaviour. Then remove stats from gear (armour should just protect, weapons should just do damage), and you're getting close to the game I think GW2 should be. Edited February 11, 2022 by Mungrul.9358 esses 2 1 2 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted February 11, 2022 Share Posted February 11, 2022 Ideally, I'd want them to make Bladesworn an offensive support. With a fixed warrior I'd look forward to an even more selfish and sustainy roaming-like duelist spec. One that changes the warrior gameplay enough to feel warrior. but not be restricted to the Bull's Charge 100B combo for once. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 11, 2022 Share Posted February 11, 2022 We need a support focused Espec. That said, I'd prefer them to spend the next year making major revamps to Arms, Defense, and Bladesworn, and make minor QOL changes to Strength, Tactics, Disipline, and Spellbreaker, and a moderate overhaul of Berserker (really just Berserk Mode, and making traits give half benefit out of berserk mode where applicable and refreshing Burst of Agreesion on Primal Burst). 3 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted February 11, 2022 Share Posted February 11, 2022 I'd like to have a support Warrior with an 900 range main hand weapon (preferably Sceptres that are thrown like Javelins, since we are unlikely to ever get proper Javelins). The new specialization mechanic and utilities would be themed around GW1 Paragon's Chants and Echoes. 1 Link to comment Share on other sites More sharing options...
DemonCrypto.6792 Posted February 11, 2022 Share Posted February 11, 2022 (edited) I will throw that here What i see when someone says "true support warrior" I- The commando "A warrior who with support of his team can face any situation as a tactical support" Core idea: support war with a condi possiblities Weapon: Short bow (has a heal boon weapon, with poison/bleeding as core condie) E-spec gameplay: 60 adrenaline bar with a twist ,it's a offhand burst (warhorn and shield pushed under the spot with that) and for the true gameplay 3 bar on the top who need 10 adre spend to fill up each.They summon a commando troupier (your crew ) who stick with you 30 sec (is bar gose done 1 adre buy 3 sec only in combat). Commando troupier: these guys have a rotation each link to a trait colone (ex: first colone you chose condi trait or heal triat -> first troupier will have condi dps rota or heal rota ....)this mean you can have combinaison of them like 2 who give boons and heal and one dmg or all heal or else , plus their AI will not be simple pet, if the target is to far from the war they will not follow it but swap to range attacks. Traits: 2/3 lines/builds 2 build variant to Support and one build condi , traits will determine what kind of troupier you call. Utilities: orders (new kind who also sinergise with shouts trait) every utilities will be unique stackable boons increase by the number of summoned troupier present , the elite will be a free summon of the three troupier. In resume this is my idea of it i know it wishfull thinking but the true core of it is to help war get out of the "banner slaving" and so i think beating fire with fire by increasing the number of "good" and fun unique boons like banner to help combat it . This is a simple flawed but fun idea i had after seing what the kitten bladesworn was about, so hope you find it fun as well. Good day Edited February 11, 2022 by DemonCrypto.6792 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted February 11, 2022 Share Posted February 11, 2022 (edited) The idea I had coming into this xpac was the Thunderer; The warrior uses adrenaline to summon a weapon of concentrated adrenaline (looks like it’s made out of lightning). F1-3 give different weapons (Great Axe, Drum, and Cannon) each with different attack types attached. Example: Cannon ranged damage/conditions with slow casts. Great Axe is high melee cleave damage and CC, and Drum is support and area control. Each requires 10 adrenaline, activation is considered a t1 burst. Cool down is 10 seconds and each lasts 10 seconds. There is also an overload skill that immediately will cancel the kit when used that has greater effect (its a burst skill for each weapon basically). Using the burst puts the kit on a longer cool down (15s instead of 10). It was kind of a hybrid between kits, tomes, and ele weapon summons. The intent would be to swap between each continuously and quickly to give a lot of dimension when playing, but not be as constrained as, say, tomes. Edited February 11, 2022 by oscuro.9720 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted February 12, 2022 Share Posted February 12, 2022 Bladesworn rly just needs a bit better utilities and explosion synergy, stuff like, Unshakable Mountain shares barrier with nearby allies, Armament skill use grants fury and swiftness to allies and Flow Stabilizer becomes a baseline 6 sec 3 aoe stab stacks. Make this spec capable of supporting it's allies if it can't be into the fights like the other 3 specs. Enhance it's ability to shoot our ranged non-projectile attacks. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted February 12, 2022 Share Posted February 12, 2022 (edited) I want a Weapon Master elite spec that works closer to theif or weaver. We lose access to 2 handed weapons, but as a trade off our weapon 3 skill changes based on the current weapons equiped, and our utility skills gain unique bonuses based on the combinaton skill granted, additionally we get a 3rd set of weapons to hold. No new weapon, but access to all equipable weapons (so daggers, off hand pistol and torch would carry over.) This is unlikely to ever happen as it breaks way too many systems and rules but it's what i want to see. Edited February 12, 2022 by TexZero.7910 Link to comment Share on other sites More sharing options...
Sarrs.4831 Posted February 13, 2022 Share Posted February 13, 2022 I was thinking something along the lines of superheavy armor. Trade your dodgeroll for a big Barrier pulse. Mainhand pistol and I dunno about the utilities; turrets, maybe. 22 hours ago, TexZero.7910 said: I want a Weapon Master elite spec that works closer to theif or weaver. We lose access to 2 handed weapons, but as a trade off our weapon 3 skill changes based on the current weapons equiped, and our utility skills gain unique bonuses based on the combinaton skill granted, additionally we get a 3rd set of weapons to hold. No new weapon, but access to all equipable weapons (so daggers, off hand pistol and torch would carry over.) See I was thinking if you were going to have a weaponmaster, he loses access to weapon swap, and you get Staff for your new weapon. Your new class mechanic is a special attack on the weapon swap, unique to each weapon. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted February 13, 2022 Share Posted February 13, 2022 (edited) 12 hours ago, Sarrs.4831 said: I was thinking something along the lines of superheavy armor. Trade your dodgeroll for a big Barrier pulse. Mainhand pistol and I dunno about the utilities; turrets, maybe. See I was thinking if you were going to have a weaponmaster, he loses access to weapon swap, and you get Staff for your new weapon. Your new class mechanic is a special attack on the weapon swap, unique to each weapon. I'm not stuck on the name, just the concept. The idea of having an elite spec that can access nearly all weapons (not mechanics) for warrior to me appeals to the versatile nature of the class. The obvious downside being giving up the two handed weapons which are iconic in their respective modes to me would also see them drastically change playstyles. Edited February 13, 2022 by TexZero.7910 Link to comment Share on other sites More sharing options...
anbujackson.9564 Posted February 15, 2022 Share Posted February 15, 2022 Checked the classes from lost ark some more. Since a support spec is probably even more unlikely now with the coming banner changes, I would like to see some more REAL range fighting. The class that peaked my interest was the gunner. Its precisely what bladesworn could have been. Dual pistols main weapons and for your utility skills you have bundles, like a sniper rifle, a mortar, a shotgun and a grenade launcher (elite skill) or whatever... endless posssibilities. You know, the master of weapons now playing around with all kinds of ranged, heavy and devastating weapons, which can only be handled by a warrior (cough). 1 Link to comment Share on other sites More sharing options...
Mesket.5728 Posted February 15, 2022 Share Posted February 15, 2022 (edited) 1 hour ago, anbujackson.9564 said: Checked the classes from lost ark some more. Since a support spec is probably even more unlikely now with the coming banner changes, I would like to see some more REAL range fighting. The class that peaked my interest was the gunner. Its precisely what bladesworn could have been. Dual pistols main weapons and for your utility skills you have bundles, like a sniper rifle, a mortar, a shotgun and a grenade launcher (elite skill) or whatever... endless posssibilities. You know, the master of weapons now playing around with all kinds of ranged, heavy and devastating weapons, which can only be handled by a warrior (cough). I'm sure there's a lot of inside talk we know nothing about and they might have reasons (what ever those are),... but they have it ALL there for a range spec. The pistol, AND A KITTEN GUN ATTACHED TO a greatsword... If they didn't make this spec ranged, it is only because they are specifically against it. There is no other reason why a spec based on a basic warrior +a gun, wouldn't be ranged. It looks so stupid from the outside it might be even better to come out and explain why, WHY, they made it so melee. From here, I think there is no point in keep on asking for a range spec. They couldn't be more clear on it. Edited February 15, 2022 by Mesket.5728 2 Link to comment Share on other sites More sharing options...
JTGuevara.9018 Posted February 15, 2022 Share Posted February 15, 2022 ...a not clunky Bladesworn**... (**Dragon Trigger stinks...) 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 15, 2022 Share Posted February 15, 2022 16 minutes ago, JTGuevara.9018 said: ...a not clunky Bladesworn**... (**Dragon Trigger stinks...) This. 1 Link to comment Share on other sites More sharing options...
Mikali.9651 Posted February 16, 2022 Share Posted February 16, 2022 not getting Pistol mainhand was miss opportunity really... Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 16, 2022 Share Posted February 16, 2022 9 minutes ago, Mikali.9651 said: not getting Pistol mainhand was miss opportunity really... Probably the single dumbest espec weapon decision ever. Really the only one that would have been more dumb would have been OH mace only for engineer. 1 Link to comment Share on other sites More sharing options...
Guyver.1426 Posted February 17, 2022 Share Posted February 17, 2022 https://wiki.guildwars2.com/wiki/Warrior#/media/File%3AWarrior_04_concept_art.png Why the great axe in the photo of warrior introduction is absent? But a gun is attached to a blade instead. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted February 17, 2022 Share Posted February 17, 2022 3 hours ago, Guyver.1426 said: https://wiki.guildwars2.com/wiki/Warrior#/media/File%3AWarrior_04_concept_art.png Why the great axe in the photo of warrior introduction is absent? But a gun is attached to a blade instead. Probably just an oversized one-handed axe - there are enough of them in-game. There's concept art that suggests they were considering polearms at one point, but nothing to point to greataxes. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 17, 2022 Share Posted February 17, 2022 Looking at d&d fighter specs, I think warrior could end up with Pack mule and have the special class feature of being able to equip 5 additional bags for 160 extra inventory slots. 2 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted February 17, 2022 Share Posted February 17, 2022 2 minutes ago, Dadnir.5038 said: Looking at d&d fighter specs, I think warrior could end up with Pack mule and have the special class feature of being able to equip 5 additional bags for 160 extra inventory slots. Since pack mules are used to transport goods, maybe a minor grandmaster trait "waypoints are free" would fit? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 17, 2022 Share Posted February 17, 2022 4 hours ago, draxynnic.3719 said: Probably just an oversized one-handed axe - there are enough of them in-game. There's concept art that suggests they were considering polearms at one point, but nothing to point to greataxes. A two handed greataxe is something they thought about doing, but could not figure out how to do different from axe/axe or hammer, so they scrapped the idea. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 17, 2022 Share Posted February 17, 2022 2 hours ago, The Boz.2038 said: Since pack mules are used to transport goods, maybe a minor grandmaster trait "waypoints are free" would fit? We are talking about gw2 warrior here... Obviously, there would be a trait that grant the Pack mule might with a 300s ICD whenever he reach a waypoint (there is no way it would be free).. Link to comment Share on other sites More sharing options...
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