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Are you going to force us to do Strikes to finish the EoD story?


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25 minutes ago, mythical.6315 said:

What you play during the story isn’t a strike mission. Strike missions are 10 player instanced content in case you were not aware. 

😂

Like Dragon Response Missions were directly implemented into the IBS's Champions story but weren't really DRMs... only that they were? <-- This is the whole point of the OP's question and concern, by the way, in case you were not aware (which you obviously aren't).

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1 hour ago, Ashantara.8731 said:

😂

Like Dragon Response Missions were directly implemented into the IBS's Champions story but weren't really DRMs... only that they were? <-- This is the whole point of the OP's question and concern, by the way, in case you were not aware (which you obviously aren't).


You do realize that strikes and DRMs are completely different?  You’re also intentionally ignoring the fact that DRMs scaled. 

 I don’t see how you can honestly believe that the 10-players strikes would be a part of the story and gate it. 

What we’ll see in the story instances will be exactly the same that we saw in the IBS story instances which later evolved into strikes (separate from the story).  Players will complete the story episode and will unlock the normal version of the 10-player strike just as the article stated. 

Edited by mythical.6315
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1 hour ago, Ashantara.8731 said:

That's not the point. :classic_rolleyes:

Sorry, I am giving up. No idea how to make it any clearer to you.


You’re giving up because you’re not actually posting about what is is that I’ve been posting. There’s nothing that needs to be made more clearer. Your confusing solo story instance fights with strike missions that require 10 players and are an entirely separate difficulty level. DRMs was brought up as a counter argument which immediately flopped. 
 

If you played through the IBS story, you would see several of the final instance boss fights became normal mode strike missions. Would you call those story mode fights strikes?  Probably not unless out of spite.
 

What the article stated is really not all that different. players will complete the expansion story instances with boss fights. These will be no different from any other story instances that we’ve previously encountered that have a boss fight. Upon completing the instance, or the story act, the normal strike mission version will become available. 

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16 hours ago, Ashantara.8731 said:

😂

Like Dragon Response Missions were directly implemented into the IBS's Champions story but weren't really DRMs... only that they were? <-- This is the whole point of the OP's question and concern, by the way, in case you were not aware (which you obviously aren't).

That's wrong, OP is specifically asking if he'll be forced to play 10-player group content to progress the story. The story is the base solo-player version, so no, he won't be required to play 10-player version. OP:

On 2/12/2022 at 4:47 PM, Forgotten Legend.9281 said:

Also to mention, there are 4 strikes, and they are designed for 10-player squads.

 

Will these be required for the story?

The story versions will be similar to strikes, but they won't be the 10-player strikes.

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14 minutes ago, Healix.5819 said:

Forging Steel


Many argue it’s not a strike and it’s something that scales down to 1 player. 
 

It also was its only standalone release and not part of the story like the boss fight instances with the other episodes including those in the previous two expansions. 

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4 hours ago, mythical.6315 said:

Many argue it’s not a strike and it’s something that scales down to 1 player.

In the case of the new Strikes, it could be similar: they could significantly scale down in the story version - we don't know it yet. That's why people are asking whether it will be the case or full 10-player content. A valid question that really isn't that hard to grasp.

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3 hours ago, Ashantara.8731 said:

In the case of the new Strikes, it could be similar: they could significantly scale down in the story version - we don't know it yet. That's why people are asking whether it will be the case or full 10-player content. A valid question that really isn't that hard to grasp.


What you play during the story isn’t a strike.

Strike Missions are 10 player squad-based PvE instances, usually consisting of a boss battle, that serve as a bridge between open world and raid difficulty.”

https://wiki.guildwars2.com/wiki/Strike_Mission
 

 

Edited by mythical.6315
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4 hours ago, Ashantara.8731 said:

In the case of the new Strikes, it could be similar: they could significantly scale down in the story version - we don't know it yet. That's why people are asking whether it will be the case or full 10-player content. A valid question that really isn't that hard to grasp.

Actually, if you re-read the blog about EoD strike missions, you will find that we do know:

Quote

Normal difficulty Strike Missions are intended to be an entry point into the world of 10-player content in Guild Wars 2. These instances are designed to be something you can tackle alongside both close friends and new allies, pitting you and nine others against jazzed-up, remixed versions of epic, exciting bosses from the Guild Wars 2: End of Dragons story.

(emphasis mine)

 

This explicitely states that the normal mode strike missions are different from the story bosses, which leads people to the (imo likely) conclusion that the story encouters are indeed single player instances like we are used to from most other stories.

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On 2/19/2022 at 9:02 AM, Rasimir.6239 said:

Actually, if you re-read the blog about EoD strike missions, you will find that we do know: [...]

That quote states the difference between NM and CM. Nowhere does it explain whether the story mission versions will be the NM Strike Missions or something that only resembles them thematically (story-wise), not fight-mechanically.

Example: Shiverpeaks Strike Mission: has a strory mission that resembles the Strike Mission, which you access later after you have played through the story.

With EoD, we are going to get 3 different versions of those missions:

  • Story Mode (mission might or might not require a team - that is the OP's question)
  • Strike Mission: Normal Mode (unlocks upon having played through the Story Mode mission)
  • Strike Mission: Challenge Mode (will be added later)

Edit: Looking at the reactions, I really wouldn't know how to make it any simpler and clearer to you. 😅

Edited by Ashantara.8731
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18 minutes ago, Ashantara.8731 said:

That quote states the difference between NM and CM.

Check the full blog post, and you will realise that they aren't talking about CM at all at that point. CMs don't come into the text until a couple of paragraphs later. The paragraph that I quoted talkes about the difference between normal strikes and story.

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3 minutes ago, Rasimir.6239 said:

Check the full blog post, and you will realise that they aren't talking about CM at all at that point. CMs don't come into the text until a couple of paragraphs later. The paragraph that I quoted talkes about the difference between normal strikes and story.

Quote:

"You’ll be introduced to each encounter and their core mechanics as you play through the story chapters, and access to each Strike Mission will be permanently unlocked for your account once you complete each relevant chapter in the Story Journal. By integrating these encounters directly into the story, we’re looking to grow the Strike Mission audience and encourage as many players as possible to give them a try."

Now, all the OP was asking is whether the easier story mode versions of those boss encounters will require you to casually team up with other players or not.

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Just now, Ashantara.8731 said:

Now, all the OP was asking is whether the easier story mode versions of those boss encounters will require you to casually team up with other players or not.

And that's exactly where the part I quoted comes in: Normal mode bosses are described as "jazzed-up ... versions of ... bosses from the EoD story". That paragraph clearly states that story mode bosses and normal mode strike bosses are different. How much clearer can you phrase it?

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31 minutes ago, Krzysztof.5973 said:

Why are we afraid of group content? Why play an MMO if you do not wish to interact with people? 😞

Not everything is black or white. Many people enjoy the big open world to explore, and enjoy the more casual interaction events and metas offer, but aren't keen on close-quarter instanced group content where you can't avoid dealing with people with vastly different preferences and playstyles than your own, especially if your own playstyle isn't the main target group of that particular content.

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1 hour ago, Rasimir.6239 said:

Not everything is black or white. Many people enjoy the big open world to explore, and enjoy the more casual interaction events and metas offer, but aren't keen on close-quarter instanced group content where you can't avoid dealing with people with vastly different preferences and playstyles than your own, especially if your own playstyle isn't the main target group of that particular content.

Then you start a group or squad with your playstyle advertised and get 4/9 others with same views.

And if that dont work you know your playstyle is a minority and should not be built around. ( you can then go back and do 95% of all the content we get without a problem)

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On 2/17/2022 at 10:56 PM, mythical.6315 said:

 

 I don’t see how you can honestly believe that the 10-players strikes would be a part of the story and gate it. 

 

There are story elements restricted to raids so there is some degree of precedence. If ANet decides that not enough people are doing a piece of content that THEY want to push who knows what we will see.

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10 hours ago, Rasimir.6239 said:

And that's exactly where the part I quoted comes in: Normal mode bosses are described as "jazzed-up ... versions of ... bosses from the EoD story". That paragraph clearly states that story mode bosses and normal mode strike bosses are different.

I got that, but it still does not state whether the story boss versions will be soloable, and that's what the OP wants to know.

How much clearer...? Ah, you know what, forget it.
 

P.S. A proper response to the OP would have been, "Since all story content so far was soloable, it is safe to assume that this will be the case with those story bosses as well."

Edited by Ashantara.8731
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2 hours ago, Ashen.2907 said:

There are story elements restricted to raids so there is some degree of precedence. If ANet decides that not enough people are doing a piece of content that THEY want to push who knows what we will see.


This thread is about someone believing that strikes will be required to progress the expansion’s story. This has nothing to do with some story elements contained within other content. 

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