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I wish anet focused on quality rather than quantity of gametypes when it comes to instanced pve


Einsof.1457

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Dungeons

Fractals 

Raids.

 

That is all you need.

Strikes are a poor man's verison of FFXIV trials.

DRMs are just boring instanced escorts.

Stop this nonsense. 

New dungeons every 3-ish months. (Fractals are in a decent spot, imo), and new raids every 3-6 months. That's all that matters.

Make the rewards/skins good. Make masteries useful. It's not complicated, anet. 

Edited by Einsof.1457
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  • Einsof.1457 changed the title to I wish anet focused on quality rather than quantity of gametypes when it comes to instanced pve

How is fractals in a decent spot when the last  4 fractal releases were November 28th, 2017, June 26, 2018, January 8, 2019 and latest one September 15, 2020.

I would not say that is decent in any way compared to how you want to revive dead dungeons and close to if not dead raids with a release cadence of 3 to 4  times the speed.

Edited by Linken.6345
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I get what you're saying but i disagree.

DRM's to me are very much like GW1 missions. Though right now they have no real purpose and it would probably take them introducing something like the Hero's Handbook to make people actually want to re-run them/do challenge mode versions.

Fractals sadly probably need a rework again as they really aren't as expansive and modular as initially billed. I know there's still some room for 4 unique fractals to be added but after that they're kinda hosed without moving the post from 100 scales to something else.

Dungeons...I've given up hope of anything meaningful coming of them ever after anet pretty much canned new dungeons with Aetherpath's release. This is sad because there was a real chance to do new regional dungeons with expansions that gave pertinant story for them.

Strikes are the odd man out here. I'll withhold any real judgement until after their rework but as is, i could do without them.

Raids could certainly do with more frequent releases. Otherwise i have no complaints.

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5 minutes ago, TexZero.7910 said:

I get what you're saying but i disagree.

DRM's to me are very much like GW1 missions. Though right now they have no real purpose and it would probably take them introducing something like the Hero's Handbook to make people actually want to re-run them/do challenge mode versions.

Fractals sadly probably need a rework again as they really aren't as expansive and modular as initially billed. I know there's still some room for 4 unique fractals to be added but after that they're kinda hosed without moving the post from 100 scales to something else.

Dungeons...I've given up hope of anything meaningful coming of them ever after anet pretty much canned new dungeons with Aetherpath's release. This is sad because there was a real chance to do new regional dungeons with expansions that gave pertinant story for them.

Strikes are the odd man out here. I'll withhold any real judgement until after their rework but as is, i could do without them.

Raids could certainly do with more frequent releases. Otherwise i have no complaints.

What rework all they are doing is combining all the 3 currencys to 1 single currency.

Nothing else is being done to the strikes.

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1 hour ago, Linken.6345 said:

How is fractals in a decent spot when the last  4 fractal releases were November 28th, 2017, June 26, 2018, January 8, 2019 and latest one September 15, 2020.

I would not say that is decent in any way compared to how you want to revive dead dungeons and close to if not dead raids with a release cadence of 3 to 4  times the speed.

Because it feels complete, imo. 

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I agree on OP's opinion.

So far instanced contents, along with the LFG menu, has becoming too fragmented, and too buried beneath layers upon layers.

This complexity is straight up bad presentation.

Since fractals are just an altered version of Dungeons, and Strikes are simply Raid is disguise. Why not just refine existing contents under the same category?

Edited by Vilin.8056
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14 hours ago, Linken.6345 said:

What rework all they are doing is combining all the 3 currencys to 1 single currency.

Nothing else is being done to the strikes.

You must not have read the announcement properly as they are doing more than just currency compression.

They are lowering the baseline difficulty, incorporating that version into the story and then adding a Challenge Mode version. So it is a rework to how the current system functions whether you want to call it that or not.

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4 hours ago, Einsof.1457 said:

I gotta ask you guys. Would you rather have 5 strikes or 1 big raid filled with lore and exploration?

Well strikes is what we get and its 4 atm so were you got 5 from I have no idea.

If cm fill the same niche as raids then that is better yea.

But how about the future will we get 1 cm strike ever 8-12 months?

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4 hours ago, Einsof.1457 said:

I gotta ask you guys. Would you rather have 5 strikes or 1 big raid filled with lore and exploration?

Let's play on an even field here. The 'fair' options are:

1. 5 strikes filled with lore and exploration

2. One raid filled with lore and exploration

Ironically, we are getting the first option in EoD so ... I think you have the answer. It's very odd to present the idea that Strikes is quantity over quality, especially if no one has played them.

Edited by Obtena.7952
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5 hours ago, Linken.6345 said:

Well strikes is what we get and its 4 atm so were you got 5 from I have no idea.

If cm fill the same niche as raids then that is better yea.

But how about the future will we get 1 cm strike ever 8-12 months?

Woah.  Take it easy, buddy.  You can't rush these things.  A lot of thought goes into producing a room with a boss in it.  We'll need at least 2 years for that.  And that's if we don't come up with an even better idea!

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On 2/14/2022 at 1:52 AM, AliamRationem.5172 said:

Woah.  Take it easy, buddy.  You can't rush these things.  A lot of thought goes into producing a room with a boss in it.  We'll need at least 2 years for that.  And that's if we don't come up with an even better idea!

And copying most of the animations from old bosses is really hard! Let's credit them when the credit is due. Anet is putting a great effort! 

Bonus meme:

days from last drm -> xpack = 356 | number of strikes: 4
days from 1st IBS strike -> last strike = 252 | number of strikes: 7

I hope I don't have to point out that we have gotten maps, story, masteries etc during IBS. 

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Because there is a very small gear treadmill (exotic to ascended) the power level design does not lend well to making more of the same thing but to have a diversity of options

 

You have to remember, if they were to make new raids, those new raids would be built on the same stat allocation of the previous raids. by having more raids you then dilute the playerbase of the current existing raids, for the exact same stats.

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Im fine with Strikes if they make them more interesting. Better boss fight with a short interesting trash phase or a gauntlet. But not like cw which has a to long boring repetitive trash phase. 

Forging steel is actually quite good for example if you cut out the inital events and all the escorting and cut the rest to half. At least it has some mechanics and some lore. The rest are just all the same tank and spank without the tank. 

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10 hours ago, piitb.7635 said:

You have to remember, if they were to make new raids, those new raids would be built on the same stat allocation of the previous raids. by having more raids you then dilute the playerbase of the current existing raids, for the exact same stats.

We have had armor sets released in Seasons. No reason a raid/fractal/strike can't be released along with a stat set and a new resource gem7trophy/whatever.

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Agreeing with OP that their efforts to address player needs by inventing new versions of old content instead of improving/supporting old content is just creating a headache and splintering players who would otherwise be invested/interested. Raids. Dungeons. Fractals. This is really all you need.

Raids:

On 2/13/2022 at 9:58 AM, Einsof.1457 said:

I gotta ask you guys. Would you rather have 5 strikes or 1 big raid filled with lore and exploration?

One big raid, but also an update to raids that includes boss checkpoints so groups can go in and face specific bosses instead of having to dump hours into getting to the one they need. Maybe you could gain access to this after your first clear of a raid wing and/or a squad leader could open access for you as they can currently do with dungeon explorable paths; either would be fine.

Ideally, this would also involve an overhaul to raids that adds difficulty modes (with proportionate rewards) for the purposes of expanding the raid audience (and jump-starting their development) and including the training for raids directly in raids instead of an exterior 'ramp' content like strikes.

Dungeons:
I still do these periodically; they're fun and I can usually find people who feel the same in LFG, but there's room for improvement. Fixing long-standing bugs in existing dungeons, adding new rewards, and creating new dungeons to explore sub-plots in the story of the game would be ideal. I consider Forging Steel to be a 10-man dungeon (and it also scales incredibly well), so moving forward with both 5 and 10-man dungeons could be interesting to look into when telling stories that are smaller than the primary narrative, but bigger/more nuanced than what can be achieved in a fractal.

Also, less of a priority, but after the first clear, I'd love to unlock an explorable version of the dungeon maps. They're huge, pretty, and full of lore. Gimme access.

Fractals:
Another old but gold piece of content. The idea of isolated events out of space/time locked in an endless loop is the perfect environment to explore weird corners of the lore and interesting points in Tyria's history. The rewards are good, and this is also a fitting place to introduce players to new mechanics (CC bars, shockwaves, instabilities, etc). The upcoming removal of mystic coins from CMs should be reversed, and this mode should move forward as the solid and dedicated 5-man blitz it currently is.

5 and 10-man forms of content generally appeal to different groups, and both deserve to be supported in the future for maximum player investment. We don't need to keep chopping these things up into strikes, DRMs, visions, or whatever comes next - just take the things people already like and make them better.

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9 hours ago, The Boz.2038 said:

We have had armor sets released in Seasons. No reason a raid/fractal/strike can't be released along with a stat set and a new resource gem7trophy/whatever.

I do want to state, I am all for more fractals and raids, etc...  As a player I want more content.

 

I just think the general problem is the design of the game makes it so that one set of activities is limited because the reward tracks are not a power level progression system, its completely lateral.  So it incentivizes developing different and unique sets of activities.

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  • 1 month later...

They don't even really need to separate dungeons and fractals. They should have spent time bridging them together years ago and revamping the launch dungeons to be a cleaner experience with similar currency and loot tables to fractals. And we should have gotten several new dungeons in the intervening years; not just new mini dungeons in the form of FOTM.

The whole system of instanced content in this game has been been managed horribly for the better part of a decade.

Edited by Einlanzer.1627
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