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Tempest and 10 target boons.


Nephalem.8921

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11 minutes ago, Xaylin.1860 said:

I didn't say Catalyst can't do all those things. Still, I think there is a chance to balance it considering Energy is a limited resource. The Catalyst skillset is selfish by nature aside from 2 traits and the Jade Sphere. Which means Tempest is the better support by default aside from Quickness and has a way more options to go support. There should be uses for both specs in the mix there.

 

Now, a totally different thought: ANet clearly seems to spread either Alacrity or Quickness across all classes - with the rare exception of classes having both, so let's not set this as standard. What if Tempest got Quickness and Catalyst got nothing? What would that mean for Elementalist? What would it mean for Catalyst? What would it mean for overall balance?

 

I think it is safe to say that group Quickness can't go to core Elementalist because of Weaver. I'm very unsure about what I prefer when it comes to Quickness Tempest vs. Quickness Catalyst, though. 

Most of ele skills are selfish in nature only shouts are some what supportive but even they are selfish some what. A lot of ele support is coming from its wepon more then its utitilys. Sadly WH dose not cut it and realy hammer dose not cut it too. Staff dagger and focies are the main support tool. The F effects are also supportish form swaps to on use. Sadly overlods are often too much risk for there reward the F5 for catalyes may have some energy problems but its a 0 cast time field with a boon on it that comes with more boons it is both eaier and more usefull then tempest overloads. Yes you lose aura healing and 1 aoe heal skill but catalyes comes with much more boons fields and stronger boons over all.

I think tempest needs alacrity not quickness support. It will make overloads come out faster and have lower down time at the same time it will give shouts more use (shouts having no cdr at all as things stand).

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Tempest doesn't need alacrity as much as weaver unless you're talking about the condi variant exclusively that doesn't cap fire (fire camp rotation reduced by 20% DPS for all the non-autoattacks but keep in mind even without alacrity Dragon's Tooth is 3s cooldown when traited). The gate on power tempest is more or less how fast you can push out air overload, which is greatly affected by quickness. Your largest problem is not going to be cooldowns which are 3 seconds (Dragon's Tooth, Shatterstone).

The opening rotation is lightning orb , air overload , lightning storm ---> shatterstone ---> phoenix , wildfire , dragon's tooth ---> dust storm --->  lightning hammer invoke lightning

SC Loop is Overload air , cyclone ---> dragon's tooth --> lightning orb ---> shatterstone ---> FGS skills if you use it ---> overload air ---> wildfire , phoenix , Dragon's Tooth ---> lightning hammer invoke lightning ---> overload air , lightning orb ---> Shatterstone ---> cyclone ---> Dragon's Tooth , FGS ---> Overload air ---> Wildfire ,Phoenix ,Dragon's Tooth ---> dust storm

LN Loop is Overload Air , Cyclone ---> Shatterstone ---> FGS ---> Overload Air ---> Phoenix , Dragon's Tooth ---> Lightning Hammer Invoke Lightning --->  Overload Air , Cyclone ---> Shatterstone ---> Lightning Orb  , FGS ---> Overload Air ---> Dragon's Tooth , Phoenix , Wildfire ---> Dust Storm

Main difference is LN uses a rotation that is arguably less intuitive since they swap attunements to water before fire  ( Water --> air -- fire) whereas most people would go from left to right for non air attunements (Fire ---> air ---> water). Where weaver falters is if you don't have alacrity for attunement swap but due to fresh air on power tempest this is never the case since you need to swap into air for overload. If you have alacrity without quickness it doesn't change the fact that overload air takes 4 seconds.

Edited by Infusion.7149
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22 hours ago, Mil.3562 said:

I already know what Anet meant when they said 'make changes to skills' or 'to balance professions', it always comes down to 70% nerf, 20% buff to useless skills, 10% changes on something when they are already ok and no one is complaining. That official announcement on 'bring the player, not the profession' is just a way to put it beautifully that we are going to nerf all 10 targets boon to 5 in all modes. Period.

I believe Tempest hasn't been 10 target in wvw for quite a while now. So this only really affects pve outside of 5 man content.

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1 hour ago, Jzaku.9765 said:

The double whammy of being a 5 man healer (same and Druid but without all the unique buffs) and Druid being able to provide Alac or Quickness (as they implied in the post) will mean Tempest being completely dead in the water if they go through with it. 

It is the doom of the class if anet dose not give tempest the ability to give out at least one of these boons. The 10 target was all the class had left going for it. Its out right shocking how ppl are going out of there way to def such a view that anet is effectively killing off a class in there game. Its as if the player base on these forms wants to keep the tempest class weak and not played as an support.

Its even bad from the stand point of the added boons resolution anet has added in yet did not carry them over to tempest yet are giving them to catalyses.

Edited by Jski.6180
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