AquaBR.9250 Posted February 20, 2022 Share Posted February 20, 2022 Was reading an article talking about EoD strikes, how boneskinner had this damage mechanic that everyone just ignore because you can overheal it, so they said they are increasing the bosses damage for EoD, i face palmed so hard when i read that. I'll just say two things. First: If you wanna increase damage so ppl don't just overheal damaging mechanics you'll need to make everything insta kill Thats a fact, healers can fully heal a party with a fart and they eat mexican food for breakfast, and even if you go down theres necros teleporting you and reviving you in 2 seconds. the damage from boneskinner is BIG, it kills me in 3 to 4 seconds, is just the healers can heal faster. Second: I don't think a healer should be that strong in a game where you can avoid damage so easily by moving, dodging and where everyone can self heal Actually dodging is bad, you loose dps, just let the healbrand aegis the attacks, and whats the point of a self heal skill that heals 40% of your HP every 30 seconds when you have a healer that heal 100% of it every 5 seconds Solutions: 1: Make more bosses attacks unblockable to aegis and pierce barriers Area attacks and some others should not be blocked by aegis, aegis should work differently from a shield block. Mechanics like vale guardian's greens where you die if you fail are ignored by barrier, you could increase the damage of things like that to compensate for barrier but that will just make barrier a must. 2: Nerf monk runes and buff others One healer rune being that strong is not good, if monk runes give 5% boon duration, then grove rune should give 15% protection duration. With the current state of the other boon duration runes you are loosing 5% duration for 10 boons from the monks runes for 5% extra duration for one single boon, doesn't look worth it does it? Take this +10% healing effect for other allies out of monk runes, that should do it. 3: Nerf high scaling healing power Simple, just change the math, make so after a given amount of heal power it starts giving less healing, this way if you just wanna pop 2 or 3 healing power equipments just to help a bit more this nerf will not affect you. I heard you are nerfing firebrand and scourge, good, but druid and scrapper can do the same insane healing, you need to nerf healing in general. Sorry about bad english and come to brazil. 2 3 10 2 Link to comment Share on other sites More sharing options...
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