HnRkLnXqZ.1870 Posted February 23, 2022 Share Posted February 23, 2022 (edited) In the past, fighting in greater distance was at least considered an option. We have traits and passive effects like Pure of Sight (Dragonhunter), which promote having a little distance between you and your target. Rewarding you with bonus damage. On the other hand, the stack-meta is more powerful than ever. Healing, reviving, buffing and damage-mitigation only works in closer range, sometimes even melee-range. Even combos require players to stand together. Looking at stationary buffs (e. g. spirits or banners), the range is rather limited as well. You can split up, but they are not designed to promote ranged-combat. If you try to get the maximum damage enhancement from the range-multiplier, you always end up leaving the support-zone. That is a risk not many are willing to take nowadays. With End of Dragons, we finally get an elite specialization (Virtuoso), that utilizes a long-range weapon with 1,200 units again. But the damage-multiplier trait Mental Focus, works between 0 and 600 range. This does not look very promising to me. Does long-range combat even have a future in GW2? Or should ANet use the Virtuoso as an example and adjust the old range-based damage-modifiers to the same level, to give every profession equal chances? What are your thoughts on this? Edited February 23, 2022 by HnRkLnXqZ.1870 small mistake with FT range 3 Link to comment Share on other sites More sharing options...
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