Jump to content
  • Sign Up

Get rid of Marked in Keeps after they're captured.


Ronin.4501

Recommended Posts

Remove the 5-minute Marked from Keeps after they're captured. 

 

IN EXCHANGE, in the area that would have previously been affected by the Marked designation, make these areas NO STEALTH during the 5-minute period after the Keep has been captured.  It would be applied similarly to the fog that surrounds Ramparts (garri) on Desert BL when 2 or more Earth shrines are controlled by the server holding the Keep (but without the massive lag-inducing visual fog).

 

This would put the onus of "sweeping" the Keep after the capture back on the players while also reducing the need to keep 5-10 players behind to chase a thief or mesmer who's constantly stealthing away (during the 5-minute period only).

  • Like 2
  • Thanks 1
  • Haha 1
  • Confused 7
Link to comment
Share on other sites

1 hour ago, kash.9213 said:

Would Stealth Attacks still work? 

I'd rather have a red dot on the map to track. 

I would say no to the Stealth Attacks.  As to whether or not the fog around Ramparts allows for this, I'm not certain.  I haven't tried to enter it when in stealth (or it's been so long I honestly can't remember)...I just know it won't allow for stealthing once inside it.

I was just thinking this is a much better way of dealing with the permastealth thieves while at the same time giving them some sort of trade-off (you can't stealth but you can still try to hide inside somewhere at least).  Players would also still have the ability to use sniff from their mounts to assist with "sweeping" the keep after a capture.

Edited by Ronin.4501
Link to comment
Share on other sites

48 minutes ago, Ronin.4501 said:

I would say no to the Stealth Attacks.  As to whether or not the fog around Ramparts allows for this, I'm not certain.  I haven't tried to enter it when in stealth (or it's been so long I honestly can't remember)...I just know it won't allow for stealthing once inside it.

I was just thinking this is a much better way of dealing with the permastealth thieves while at the same time giving them some sort of trade-off (you can't stealth but you can still try to hide inside somewhere at least).  Players would also still have the ability to use sniff from their mounts to assist with "sweeping" the keep after a capture.

Needing to slip out alive after a keep falls is one reason I take skills like Tactical Strike and Utilities like Scorpion Wire.  Oh well.

Link to comment
Share on other sites

On 2/26/2022 at 9:45 AM, SweetPotato.7456 said:

All anet need to do is kick all the players out of the keep once it has been cap by enemy team, like resetting dragonfall map.

Nah that would kill some of the best fights I had in history of WvW. Like 50 vs 50 vs 50 in enemy keep, how to cap it when ring is up and 2 enemy zergs are waiting to pounce on the group that will go for it. Wipe the defending zergs and help the other assaulter cap it. Than wipe the second zerg, defend the enemy keep for 5 mins and cap it for yourself. 

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

On 2/25/2022 at 9:40 PM, Ronin.4501 said:

Remove the 5-minute Marked from Keeps after they're captured. 

 

IN EXCHANGE, in the area that would have previously been affected by the Marked designation, make these areas NO STEALTH during the 5-minute period after the Keep has been captured.  It would be applied similarly to the fog that surrounds Ramparts (garri) on Desert BL when 2 or more Earth shrines are controlled by the server holding the Keep (but without the massive lag-inducing visual fog).

 

This would put the onus of "sweeping" the Keep after the capture back on the players while also reducing the need to keep 5-10 players behind to chase a thief or mesmer who's constantly stealthing away (during the 5-minute period only).

I've disliked the "5-minute Marked" effect since it was implemented.

 

It promotes laziness, like so many of the changes they added. I mean, I enjoy convenience as much as the next character, but it's as if they want us to do nothing! Perhaps they could automate the whole game?! 

  • Thanks 1
Link to comment
Share on other sites

On 2/26/2022 at 8:45 AM, SweetPotato.7456 said:

All anet need to do is kick all the players out of the keep once it has been cap by enemy team, like resetting dragonfall map.

I know a game that did that, and was really heavy towards keep capping with battles that could took hours just to cap or fail in 1 keep, altough i dont think it fits gw2, since the game im talking there was  somewhat a structured map of the entire keep to move arround its interiors, gw2 keep designs are way to simple to need something like that.

Link to comment
Share on other sites

I say:

Remove the marked after tower/keep capture. Let any cloak-heavy professions/builds with team porting be rewarded with getting away if they're timing their skills right.

 

The problem with WvW is the steam-rolling of blobs from capture-point to capture point. Being a rodent in a keep or castle will help buy time for friendly team to set up defenses on the next possible tower/keep to be hit. Part of the blob or the whole blob may spend time looking for the port-utility users still in the recently captured point. As annoying as it is, WvW needs less hand-holding and more effort input, this is for both besiegers and the besieged.

 

Now, to deal with the frustration of looking for thiefs/mesmers; using supply to lay down reveal traps will help. They are usually located in spots where the camera won't view it if you were to run around. Another thing, switch to combat log and hit melee or aoe around, and if it registers damage you now know where you recently hit the opponent is there. We've had an enemy thief caught in a reveal trap and he was zeroed on the threat was no more.

 

In summary, clean the bread crumbs on the table also, not just the food on the plate.

I have both survived and died trying to hide post-capture, and could find/could not find the opponent's cloaked player post-capture. So it is all about how much effort is put in.

Edited by Avion Blade.4869
Link to comment
Share on other sites

On 2/25/2022 at 10:40 PM, Ronin.4501 said:

Remove the 5-minute Marked from Keeps after they're captured. 

 

IN EXCHANGE, in the area that would have previously been affected by the Marked designation, make these areas NO STEALTH during the 5-minute period after the Keep has been captured.  It would be applied similarly to the fog that surrounds Ramparts (garri) on Desert BL when 2 or more Earth shrines are controlled by the server holding the Keep (but without the massive lag-inducing visual fog).

 

This would put the onus of "sweeping" the Keep after the capture back on the players while also reducing the need to keep 5-10 players behind to chase a thief or mesmer who's constantly stealthing away (during the 5-minute period only).

i have a far better idea. mark everything at inner of a keep permanently, as long as it is within inner wall boundaries. and t3 keeps should have some sorta watchtower for outer area as well. would help people to spend time on sth more useful than to hunt some permastealth monkis

  • Like 1
Link to comment
Share on other sites

1 hour ago, kamikharzeeh.8016 said:

i have a far better idea. mark everything at inner of a keep permanently, as long as it is within inner wall boundaries. and t3 keeps should have some sorta watchtower for outer area as well. would help people to spend time on sth more useful than to hunt some permastealth monkis

Personally I'm all for it (even as someone who primarily plays a mesmer), but I suspect that there will be a LOT of thieves and mesmers who will disagree vehemently.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...