Kodama.6453 Posted February 28, 2022 Share Posted February 28, 2022 You are releasing an expansion with new under water bosses to fight and then release an elite spec alongside which is absolutely unusable under water. How this could ship is absolutely mind boggling. What was even the point of the last beta event if no feedback is taken in anyway? Was it just for marketing? Because it actually makes me want to play this game less. I am just quitting at this point, tbh. 17 1 1 1 Link to comment Share on other sites More sharing options...
babak.3654 Posted February 28, 2022 Share Posted February 28, 2022 I didn't pre-order but that's mind-bogglingly awful if true 3 Link to comment Share on other sites More sharing options...
Never.6014 Posted February 28, 2022 Share Posted February 28, 2022 It's way past time that Anet just makes underwater combat the same as all other combat. 1 Link to comment Share on other sites More sharing options...
caveslug.5934 Posted March 1, 2022 Share Posted March 1, 2022 You do have the "barrage" or what ever it was called, but like all Engineer underwater it's meh. 2 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted March 1, 2022 Author Share Posted March 1, 2022 4 hours ago, caveslug.5934 said: You do have the "barrage" or what ever it was called, but like all Engineer underwater it's meh. This barrage is a single damaging skill and costs you the entire toolbelt under water... not to mention that literally every single trait from the mechanist trait line deals with the mech, meaning that you are basically a worse core engineer (1 toolbelt skill instead of 5) with just 2 trait lines as a mechanist under water. It is absolutely unusable under water, no reason to sugarcoat it. 5 1 Link to comment Share on other sites More sharing options...
ShadowInTheVoid.9183 Posted March 1, 2022 Share Posted March 1, 2022 I kind of sorta get the other compromises to make Mechanist work but no mech underwater is pretty game breaking. TBH It looks like they haven't taken on board any of the feedback from people actually playing this specialisation and just nerfed it's damage output. Bare minimum would have been moving Crashdown from F4 to F5 to keep it consistent with other Engineer profession mechanics and they haven't even managed that. 2 Link to comment Share on other sites More sharing options...
Matoro.9708 Posted March 1, 2022 Share Posted March 1, 2022 Clearly, they have no more resources in the studio and are just shipping unfinished disappointments. Well, I'm sure they won't mind if I only half play, in my dreams. Link to comment Share on other sites More sharing options...
ejax.5170 Posted March 1, 2022 Share Posted March 1, 2022 I am appalled that Anet decided it would be fine to release the Mechanist elite specialization with Jade Mech being completely unusable underwater. The Mech Support: Depth Charges underwater skill, the only F skill Mechanist's get underwater, is a complete joke. It feel like merely a quick, band-aid solution that they tacked on at end of development so that Mechanists have AT LEAST something underwater, and, at risk of sounding like an entitled consumer, players deserve better than this. 3 Link to comment Share on other sites More sharing options...
Teletric.3821 Posted March 1, 2022 Share Posted March 1, 2022 Mechanist has always felt like a downgrade to me because of the lack of a toolbelt, which offers much more utility and customizability than you can achieve with the mech. Not having a mech underwater and a single F skill which I think is supposed to make up for it really only solidifies that for me. If they couldn't get the mech working underwater for whatever reason, they should have at least let us have our toolbelt and just replaced the elite toolbelt skill with depth charges. Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted March 1, 2022 Share Posted March 1, 2022 (edited) Wow. A moderator in this sub-forum. Probably mistook it for the Elementalist board ^^. Was also quite disappointed about the missing underwater-combat for Mechanist. Currently diving into water feels like getting shackles. No Mech, no toolbelt skills. I honestly fear this is going to stay as long as the make-shift skin of the mortar-kit :S. Edited March 1, 2022 by HnRkLnXqZ.1870 Link to comment Share on other sites More sharing options...
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