ceetz.9260 Posted March 3, 2022 Share Posted March 3, 2022 So this one is more of a stretch, bear with me, but in generally having run around New Kaineng City a fair bit already it felt... beautiful, but very empty (large structures and while I'm sure there is one of the highest NPC counts, it's no where that seems to fit the scale/scope of the city & landscape in my opinion) My though was to extend on ANets work on fixing optimization around the jade bot, by converting it to an 'animation', and tailor this to an extreme to actually create low-impact "NPCs" (but not actual entities) to fill many places like Docks, Slums and what 'should' feel like high population/high-traffic areas (suggested by their artwork). I'm not sure how good it'll look, the only other game that's 'somewhat' done this well I've seen is Black Desert Online (where 'filler' NPCS have 'bump' points to feel 'real' and fade in/out of view at very short distances ...I don't think it runs like i suggest above however, but I also doubt it would be easy to implement in existing GW2 framework... thus my suggestion is to try and piggy-back off of something ANet has already successfully done: convert a model/animations/Entity into an 'effect'). It's an extreme, not sure how good it'll look, but I'd love to have that 'Black Desert' bustling city vibe around Kaineng if at all possible to really tie the art vision/experience together! Just feels big and empty to me as-is (but still stunning from an architecture stand-point which I appreciate) Anyways, this one is a stretch, but if you agree or have other ideas, please comment and share! Link to comment Share on other sites More sharing options...
Duilyon.7658 Posted March 3, 2022 Share Posted March 3, 2022 Just put more stuff to do there. More chained story events. More social events. More ANYTHING. It's boring and easily the worst map due to lack of content. 2 Link to comment Share on other sites More sharing options...
Quietas.4891 Posted March 3, 2022 Share Posted March 3, 2022 I completely agree, the city feels dead. It's empty, I would expect 10x the numbers of NPCs wandering around. It's a handful visible townsfolk who never move and an incredible amount of empty space. Unfortunately I think the limitation is the actual game client and how badly it sucks when you have 50+ character models on the screen at the same time. 2 Link to comment Share on other sites More sharing options...
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