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[Harbinger] Can't trigger Transfusion with Harbinger's Shroud


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I have tested it and is working for me. All them.  Anyways it's another overlooked trait and i'm going to report it. Transfusion has exceptions for each specialization of the necromancer and the core itself to make it valuable.  For the Scourge, as it does not life force as a health bar, the Tranfusion trait also heals the necromancer/Scource too.  And for the Harbinger what? Nothing, they overlooked it completely like they did with the Unholy Sanctuary and Dread grandmaster traits. Or maybe they did not want to do a sh*t with them. 😡

I'm getting  worried to watch the amount of grandmaster traits that they overlooked for the Harbinger, on purpose or not... 

Edited by Zoser.7245
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ANet's balancing policy does not follow any rules for years now. Just because Transfusions heals Scourge, this does not mean it has to heal Harbinger too.

Transfusion worked for Harbinger in beta 1 - before the spec got the rework in the last beta. Said rework included a massive sustain nerf for the spec. So I guess disabling the heal for Harbinger was intentional. - Esp. since Harbinger got Alchemic Vigor the heal won't come back unless upcoming balance patches shift the game into a state where Harbinger becomes greatly underpowered and ANet feels like enabling the heal for transfusion might balance this.

Unholy Sanctuary and Dread work just fine for harbinger.

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10 hours ago, KrHome.1920 said:

ANet's balancing policy does not follow any rules for years now. Just because Transfusions heals Scourge, this does not mean it has to heal Harbinger too.

Transfusion worked for Harbinger in beta 1 - before the spec got the rework in the last beta. Said rework included a massive sustain nerf for the spec. So I guess disabling the heal for Harbinger was intentional. - Esp. since Harbinger got Alchemic Vigor the heal won't come back unless upcoming balance patches shift the game into a state where Harbinger becomes greatly underpowered and ANet feels like enabling the heal for transfusion might balance this.

Unholy Sanctuary and Dread work just fine for harbinger.

Transfusion trait already has exceptions for other specializations and core to make it valuable as a Grandmaster. For the Harbinger, Transfusion actually does not have enough value to choose it. So apply heal or add other exception to make it valuable is needed.

Unholy Sanctuary does not work fine, the trait itself let you get downed in the first tick of blight after enter in your Shroud because it activates your Shroud with 1hp of health so unless you are in a low level map where the 2% healing saves your kitten you are instantly downed in the first tick. In theory the Blight reduce 1.5% of your maximun health while you should be healed by 2% from the trait plus a small quantity from Alchemic Vigor not allowing you to die.  In practice, as you are being attacked to trigger the trait and your life force is not your health bar anymore... you die due to any tiny damage in queue or that you receive in the first tick. For the scourge is very different as when shroud is triggered you gain a big barrier giving you time to react. With core and Reaper you also don't have problems as  the trait is triggered with enough life force that acts as your second health bar. So for the Harbinger Unholy Sanctuary is a lot less valuable than for other necromancers, the same case as Transfusion. 

Dread is also not fine. You can not trigger the boons with your shroud skills as no one of them has fear condition.  The trait was designed to reduce cooldown of the fear skills "3" in the Shrouds that have a high cooldown.  But for trigger the trait with Harbinger you need to equip Staff and/or Spectral Ring that you never do for the majority of content, but the skill affeted by the recharge reduction is  "Devouring Cut" that only has 8 seconds cooldown.  It makes no sense.  Another grandmaster trait with a lot less value for the Harbinger than for the rest of the necromancers. So, for me, is clear that "Dread" one must be updated too. Maybe to work with Vital Draw and float cc.  Or in other way profitable for the Harbinger Shroud.

Maybe you are not interested in it because you don't play Harbinger, but for those that play it, these traits should be updated to have equal value as for core and other Necromancer specializations.  Is called balance and for that reason some of those traits already have exceptions to make them valuable. And more being Grandmaster traits.

Edited by Zoser.7245
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1 hour ago, Zoser.7245 said:

Does not means nothing but Transfusion trait already has exceptions for other specializations and core to make it valuable as a Grandmaster. For the Harbinger, Transfusion actually does not have enough value to choose it. So apply heal or add other exception to make it valuable is needed.

Unholy Sanctuary does not work fine, the trait itself let you get downed in the first tick of blight after enter in your Shroud because it activates your Shroud with 1hp of health so unless you are in a low level map where the 2% healing saves your kitten you are instantly downed in the first tick. In theory the Blight reduce 1.5% of your maximun health while you should be healed by 2% from the trait plus a small quantity from Alchemic Vigor not allowing you to die.  In practice, as you are being attacked to trigger the trait and your life force is not your health bar anymore... you die due to any tiny damage in queue or that you receive in the first tick. For the scourge is very different as when shroud is triggered you gain a big barrier giving you time to react. With core and Reaper you also don't have problems as  the trait is triggered with enough life force that acts as your second health bar. So for the Harbinger Unholy Sanctuary is a lot less valuable than for other necromancers, the same case as Transfusion. 

Dread is also not fine. You can not trigger the boons with your shroud skills as no one of them has fear condition.  The trait was designed to reduce cooldown of the fear skills "3" in the Shrouds that have a high cooldown.  But for trigger the trait with Harbinger you need to equip Staff and/or Spectral Ring that you never do for the majority of content, but the skill affeted by the recharge reduction is  "Devouring Cut" that only has 8 seconds cooldown.  It makes no sense.  Another grandmaster trait with a lot less value for the Harbinger than for the rest of the necromancers. So, for me, is clear that "Dread" one must be updated too. Maybe to work with Vital Draw and float cc.  Or in other way profitable for the Harbinger Shroud.

Maybe you are no interested in it because you don't play Harbinger, but for those that play it, these traits should be updated to have equal value than for core and other Necromancer specializations.  Is called balance and for that reason some of those traits already have exceptions to make them valuable. And more being Grandmaster traits.

You are right.  Those traits should be updated for the Harbinger as they were updated for the Reaper and Scourge.  Also fix  "Implacable Foe" for PVE, etc.  

MrH seems more interested in keep Harbinger as an easy kill.  I remember him writing in other topic that he defeated around 50 Harbingers without any problem and without a single lose.  So i can imagine why he sees everything fine for the Harbinger lol

Edited by Heika.5403
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On 4/26/2022 at 9:29 AM, KrHome.1920 said:

Just because Transfusions heals Scourge, this does not mean it has to heal Harbinger too.

The initial bug I submitted here wasn't about the self-healing aspect, tbh I never expected that. It was more about the  "Up to five nearby downed allies are teleported to you upon using shroud skill 4." Which simply does not function, you do not heal downed players or do they teleport to you.

 

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9 hours ago, who want blood.8765 said:

The initial bug I submitted here wasn't about the self-healing aspect, tbh I never expected that. It was more about the  "Up to five nearby downed allies are teleported to you upon using shroud skill 4." Which simply does not function, you do not heal downed players or do they teleport to you.

 

So maybe you have a chance that we are facing a truely unintentional behavior which gets fixed if ANet feels like it.

Anyway, people (including me) have repoted the transfusion issue since beta4:

 

Edited by KrHome.1920
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  • 4 weeks later...

I really don't get the issue with fixing transfusion. We're asking Anet to make a skill do what it's literally supposed to do which is "skill 4 heals and partially revives nearby allies". 

 

It's not like we're asking them to give necros full life force upon revival. 😒

 

If only they worked on bugs as much as they do recycling the same items in the BLTC everyday.

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  • 3 months later...

Bump. This bug still exists today and I too, am experiencing similar frustrations with the OP. I've been wanting to try a support Harbinger in WvW and this trait just simply refuses to work approximately half the time. May we please fix this trait Arenanet so that the Harbinger always pulses healing and revives on nearby allies? Why is it randomly not working at times?

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On 9/10/2022 at 8:45 PM, KinkyPotato.4219 said:

 Why is it randomly not working at times?

It doesn't work at anytime, i don't think the trait has been attached to the shroud (or the trait just doesn't know that the harbinger shroud is actually a thing).

Would be nice to see a more hybrid build like this just to test out. 

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  • 1 month later...

Bump , same issue here when playing suport scourge.

this is painfull working on leveling my necromancer for days and days only to discover that the specialisation i chose to donthis for is not working as it should … and reading thus it looks like it has been like this for a very long time 😕

is this something the developers are working on to fix or should i abandon and start working on new other healer type character … 

 

sad , i was really hopefull for this one …

Edited by Palurin.9405
Forgot to mention spécialisation
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  • 2 weeks later...
  • 7 months later...

Anet do you actually read these threads or do you just not give a kitten? This bug has been reported several times over different threads over since the last expansion. Now a new expansion is rolling out and you still have done nothing. You might as well remove the report bugs threads.

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