who want blood.8765 Posted March 3, 2022 Share Posted March 3, 2022 Submitting this as a bug, wanted to try a support-ish harbinger build but i cannot trigger Transfusion in any way with any shroud skill. Life from death and Ritual of life both work, but Transfusion does not heal, teleport or revive anyone around. 1 Link to comment Share on other sites More sharing options...
Kanines.2145 Posted March 6, 2022 Share Posted March 6, 2022 Worth noting it's also not healing the Harbringer (caster). Since the Harbringer shround techincally works like Scrouge shroud - it doesn't replace necro health pool - it should works exactly the same as on Scourge. Link to comment Share on other sites More sharing options...
Frostchant.1523 Posted March 16, 2022 Share Posted March 16, 2022 Bumping it too. It doesn't trigger any heals; neither for the player or the allies in the area of effect. Having a spec that makes a trait completely useless doesn't make any sense. Link to comment Share on other sites More sharing options...
Keefe.3821 Posted April 17, 2022 Share Posted April 17, 2022 Has this bug been addressed? 1 Link to comment Share on other sites More sharing options...
who want blood.8765 Posted April 24, 2022 Author Share Posted April 24, 2022 It has not Link to comment Share on other sites More sharing options...
Zoser.7245 Posted April 25, 2022 Share Posted April 25, 2022 (edited) I have tested it and is working for me. All them. Anyways it's another overlooked trait and i'm going to report it. Transfusion has exceptions for each specialization of the necromancer and the core itself to make it valuable. For the Scourge, as it does not life force as a health bar, the Tranfusion trait also heals the necromancer/Scource too. And for the Harbinger what? Nothing, they overlooked it completely like they did with the Unholy Sanctuary and Dread grandmaster traits. Or maybe they did not want to do a sh*t with them. 😡 I'm getting worried to watch the amount of grandmaster traits that they overlooked for the Harbinger, on purpose or not... Edited April 25, 2022 by Zoser.7245 2 Link to comment Share on other sites More sharing options...
KrHome.1920 Posted April 26, 2022 Share Posted April 26, 2022 ANet's balancing policy does not follow any rules for years now. Just because Transfusions heals Scourge, this does not mean it has to heal Harbinger too. Transfusion worked for Harbinger in beta 1 - before the spec got the rework in the last beta. Said rework included a massive sustain nerf for the spec. So I guess disabling the heal for Harbinger was intentional. - Esp. since Harbinger got Alchemic Vigor the heal won't come back unless upcoming balance patches shift the game into a state where Harbinger becomes greatly underpowered and ANet feels like enabling the heal for transfusion might balance this. Unholy Sanctuary and Dread work just fine for harbinger. 2 1 Link to comment Share on other sites More sharing options...
Zoser.7245 Posted April 26, 2022 Share Posted April 26, 2022 (edited) 10 hours ago, KrHome.1920 said: ANet's balancing policy does not follow any rules for years now. Just because Transfusions heals Scourge, this does not mean it has to heal Harbinger too. Transfusion worked for Harbinger in beta 1 - before the spec got the rework in the last beta. Said rework included a massive sustain nerf for the spec. So I guess disabling the heal for Harbinger was intentional. - Esp. since Harbinger got Alchemic Vigor the heal won't come back unless upcoming balance patches shift the game into a state where Harbinger becomes greatly underpowered and ANet feels like enabling the heal for transfusion might balance this. Unholy Sanctuary and Dread work just fine for harbinger. Transfusion trait already has exceptions for other specializations and core to make it valuable as a Grandmaster. For the Harbinger, Transfusion actually does not have enough value to choose it. So apply heal or add other exception to make it valuable is needed. Unholy Sanctuary does not work fine, the trait itself let you get downed in the first tick of blight after enter in your Shroud because it activates your Shroud with 1hp of health so unless you are in a low level map where the 2% healing saves your kitten you are instantly downed in the first tick. In theory the Blight reduce 1.5% of your maximun health while you should be healed by 2% from the trait plus a small quantity from Alchemic Vigor not allowing you to die. In practice, as you are being attacked to trigger the trait and your life force is not your health bar anymore... you die due to any tiny damage in queue or that you receive in the first tick. For the scourge is very different as when shroud is triggered you gain a big barrier giving you time to react. With core and Reaper you also don't have problems as the trait is triggered with enough life force that acts as your second health bar. So for the Harbinger Unholy Sanctuary is a lot less valuable than for other necromancers, the same case as Transfusion. Dread is also not fine. You can not trigger the boons with your shroud skills as no one of them has fear condition. The trait was designed to reduce cooldown of the fear skills "3" in the Shrouds that have a high cooldown. But for trigger the trait with Harbinger you need to equip Staff and/or Spectral Ring that you never do for the majority of content, but the skill affeted by the recharge reduction is "Devouring Cut" that only has 8 seconds cooldown. It makes no sense. Another grandmaster trait with a lot less value for the Harbinger than for the rest of the necromancers. So, for me, is clear that "Dread" one must be updated too. Maybe to work with Vital Draw and float cc. Or in other way profitable for the Harbinger Shroud. Maybe you are not interested in it because you don't play Harbinger, but for those that play it, these traits should be updated to have equal value as for core and other Necromancer specializations. Is called balance and for that reason some of those traits already have exceptions to make them valuable. And more being Grandmaster traits. Edited April 26, 2022 by Zoser.7245 3 Link to comment Share on other sites More sharing options...
Heika.5403 Posted April 26, 2022 Share Posted April 26, 2022 (edited) 1 hour ago, Zoser.7245 said: Does not means nothing but Transfusion trait already has exceptions for other specializations and core to make it valuable as a Grandmaster. For the Harbinger, Transfusion actually does not have enough value to choose it. So apply heal or add other exception to make it valuable is needed. Unholy Sanctuary does not work fine, the trait itself let you get downed in the first tick of blight after enter in your Shroud because it activates your Shroud with 1hp of health so unless you are in a low level map where the 2% healing saves your kitten you are instantly downed in the first tick. In theory the Blight reduce 1.5% of your maximun health while you should be healed by 2% from the trait plus a small quantity from Alchemic Vigor not allowing you to die. In practice, as you are being attacked to trigger the trait and your life force is not your health bar anymore... you die due to any tiny damage in queue or that you receive in the first tick. For the scourge is very different as when shroud is triggered you gain a big barrier giving you time to react. With core and Reaper you also don't have problems as the trait is triggered with enough life force that acts as your second health bar. So for the Harbinger Unholy Sanctuary is a lot less valuable than for other necromancers, the same case as Transfusion. Dread is also not fine. You can not trigger the boons with your shroud skills as no one of them has fear condition. The trait was designed to reduce cooldown of the fear skills "3" in the Shrouds that have a high cooldown. But for trigger the trait with Harbinger you need to equip Staff and/or Spectral Ring that you never do for the majority of content, but the skill affeted by the recharge reduction is "Devouring Cut" that only has 8 seconds cooldown. It makes no sense. Another grandmaster trait with a lot less value for the Harbinger than for the rest of the necromancers. So, for me, is clear that "Dread" one must be updated too. Maybe to work with Vital Draw and float cc. Or in other way profitable for the Harbinger Shroud. Maybe you are no interested in it because you don't play Harbinger, but for those that play it, these traits should be updated to have equal value than for core and other Necromancer specializations. Is called balance and for that reason some of those traits already have exceptions to make them valuable. And more being Grandmaster traits. You are right. Those traits should be updated for the Harbinger as they were updated for the Reaper and Scourge. Also fix "Implacable Foe" for PVE, etc. MrH seems more interested in keep Harbinger as an easy kill. I remember him writing in other topic that he defeated around 50 Harbingers without any problem and without a single lose. So i can imagine why he sees everything fine for the Harbinger lol Edited April 26, 2022 by Heika.5403 1 1 Link to comment Share on other sites More sharing options...
who want blood.8765 Posted April 28, 2022 Author Share Posted April 28, 2022 On 4/26/2022 at 9:29 AM, KrHome.1920 said: Just because Transfusions heals Scourge, this does not mean it has to heal Harbinger too. The initial bug I submitted here wasn't about the self-healing aspect, tbh I never expected that. It was more about the "Up to five nearby downed allies are teleported to you upon using shroud skill 4." Which simply does not function, you do not heal downed players or do they teleport to you. 1 Link to comment Share on other sites More sharing options...
fatihso.7258 Posted April 28, 2022 Share Posted April 28, 2022 Bump Link to comment Share on other sites More sharing options...
KrHome.1920 Posted April 28, 2022 Share Posted April 28, 2022 (edited) 9 hours ago, who want blood.8765 said: The initial bug I submitted here wasn't about the self-healing aspect, tbh I never expected that. It was more about the "Up to five nearby downed allies are teleported to you upon using shroud skill 4." Which simply does not function, you do not heal downed players or do they teleport to you. So maybe you have a chance that we are facing a truely unintentional behavior which gets fixed if ANet feels like it. Anyway, people (including me) have repoted the transfusion issue since beta4: Edited April 28, 2022 by KrHome.1920 Link to comment Share on other sites More sharing options...
Keefe.3821 Posted May 25, 2022 Share Posted May 25, 2022 I really don't get the issue with fixing transfusion. We're asking Anet to make a skill do what it's literally supposed to do which is "skill 4 heals and partially revives nearby allies". It's not like we're asking them to give necros full life force upon revival. 😒 If only they worked on bugs as much as they do recycling the same items in the BLTC everyday. 1 Link to comment Share on other sites More sharing options...
KinkyPotato.4219 Posted September 10, 2022 Share Posted September 10, 2022 Bump. This bug still exists today and I too, am experiencing similar frustrations with the OP. I've been wanting to try a support Harbinger in WvW and this trait just simply refuses to work approximately half the time. May we please fix this trait Arenanet so that the Harbinger always pulses healing and revives on nearby allies? Why is it randomly not working at times? Link to comment Share on other sites More sharing options...
who want blood.8765 Posted September 17, 2022 Author Share Posted September 17, 2022 On 9/10/2022 at 8:45 PM, KinkyPotato.4219 said: Why is it randomly not working at times? It doesn't work at anytime, i don't think the trait has been attached to the shroud (or the trait just doesn't know that the harbinger shroud is actually a thing). Would be nice to see a more hybrid build like this just to test out. Link to comment Share on other sites More sharing options...
gateless gate.8406 Posted September 18, 2022 Share Posted September 18, 2022 Bump. Fix game please. Link to comment Share on other sites More sharing options...
Palurin.9405 Posted November 14, 2022 Share Posted November 14, 2022 (edited) Bump , same issue here when playing suport scourge. this is painfull working on leveling my necromancer for days and days only to discover that the specialisation i chose to donthis for is not working as it should … and reading thus it looks like it has been like this for a very long time 😕 is this something the developers are working on to fix or should i abandon and start working on new other healer type character … sad , i was really hopefull for this one … Edited November 14, 2022 by Palurin.9405 Forgot to mention spécialisation Link to comment Share on other sites More sharing options...
KinkyPotato.4219 Posted November 29, 2022 Share Posted November 29, 2022 (edited) Bump. While I appreciate that harbingers can now heal themselves when taking this trait, transfusion still seems to be bugged when you're trying to heal allies. It still only randomly works when healing allies (not yourself). Edited November 29, 2022 by KinkyPotato.4219 1 Link to comment Share on other sites More sharing options...
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