Project exa.3204 Posted March 5, 2022 Share Posted March 5, 2022 As a lifelong ranger I typically look forward to the new specs and finding builds that compliment the new traits. With untamed it really feels like Anet cobbled together a bunch of things from different specs and said "Here you go, figure it out. Do something with your pet." This is unfortunate because untamed has so much potential but it's completely overshadowed by other specs. This is going to be a longer post, so I'll just start with what I think can be done to "fix" untamed. Most of these changes are all related to the pets and are only meant to bring untamed to a more even playing field. How to Fix Untamed Normalize the hammer damage to the same level as when unleashed. The differences in secondary skills (daze, shockwave, etc) while unleashed can stay. This is the bare minimum to just make hammer viable. Give pets increased armor while pet unleashed. While not unleashed they should keep their same stats, but if we're expected to juggle power between the pet and ranger they need to last longer or something else needs to be done to compensate. If you're using cantrip for the heal, your pet is 100% dead because there is no healing for pets in the untamed traitline. Bring dead pets back into action sooner. Either reduce the cd time for their recharge, or make unleashed imbue a small amount of HP to a dead pet to bring it back online. They're dying way too quick with lack of pet healing. Make pet disables count towards Debilitating Blows, Enhancing Impact, and Fervent Force. "If you or your pet disable a foe" should be the hallmark of untamed. Fix Perilous Gift to give SOMETHING to your pet. There's literally no reason any ranger would want to take the cantrip heal over any other heal that will actually restore hp to their pet as well. Rework skills that only apply to the ranger. Restorative Strikes should be "A percentage of the strike damage you deal heals you and your pet" for the same reasons. Problems in sPvP(on the skills and weapon in general) Hammer must be used to take full advantage of unleashed or if you have any plans to do a Cc oriented Untamed build. You can still use other core weapons, and each has their own disables....but nowhere near enough for the disable traitlines to be worth it. So if you plan to try and use Enhancing Impact or Fervent Force, you'll need to use a hammer. Hammer damage is hamstrung by unleashed. Seriously, the base damage of hammer is almost 50% less when the ranger is not unleashed. This seems to actively want to encourage being in ranger unleashed form for damage and pet unleashed for Cc, but what was supposed to happen here? Rangers expected to use other weapons until its time to unleash or else lose up to 50% sustain just for their pets to have 3 extra moves? The alternative is not to use hammer at all, and if you do that with unleashed what are you getting that isn't there for core, SB, or druid? Life siphon on weapon skill #1 on unleashed ambush is cool in theory, and seems to imply that rangers should be leashing / unleashing frequently if they want to siphon life. If you are using a weapon that has a chain of attacks for its #1 then you're likely not going to proc your unleashed ambush unless you are unleashed right exactly before your #1 attack hits. Tested this with greatsword and hammer, and if you're just leashing / unleashing in the middle of combat but hit during one of those chain attacks....you don't get that life siphon damage. Untamed has weak condition management which forces rangers to have to spec into the same tired traits like WS/BM to compensate....which means WS/BM are still staple. I was hoping untamed would give way to some other traitlines that are more viable, but the conditions and survival skills are just too good to not bring with the distinct lack of management on untamed. (on pets) Pets as they currently exist are obsolete when fighting the new specs. Almost every other new spec feels like they can kill a classical ranger pet in very few moves, and there isn't a single pet that can stand up to a jade mech. This must be a mistake for a ranger spec that is supposed to rely heavily on transferring power between itself and the pet. With the untamed heal not providing any support, and almost nothing but cantrip barriers give any survivability to pets. If a pet dies you can still unleash but you as mentioned above with the hamstrung damage, if you're still juggling unleash you lose all the new spec's Cc and sustain. The new pets are "meh" at best, and at worst they're wallows. They all seem to be half something, and half something else...but those two halves create weak combinations that make rangers go back to the classics like smokescale, jacaranda, drake, etc. -Eros of Ascalon 12 1 Link to comment Share on other sites More sharing options...
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