Goose.3928 Posted November 7, 2017 Share Posted November 7, 2017 Hello all,So I've been playing my core engineer lately since I came back, and I'm really enjoying it. It's my understanding you want to be at the 100% cap of condition duration. I've been using this guide, but even with food buffs, I get ~50% conditon duration. With Incendiary Powder and Sharp Shooter, traits you get an additional 33% for burning and poison respectively, but where does the remainder come from? I know you get 50% for pistol only skill via Chemical Rounds, but what about your other skills? And even with Chemical Rounds, you're basically waisting the gain from Incendiary Powder and Sharp Shooter as it puts you over 100%.Thanks. Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted November 7, 2017 Share Posted November 7, 2017 The duration you get from chemical rounds isn't affected by the condi duration cap so it is not wasted. Current engineer builds don't cap ondi duration, the max you get with full Viper's, berserker's or renegade's runes and furious tuning crystals is around 95-96%. Link to comment Share on other sites More sharing options...
Nate.8146 Posted November 7, 2017 Share Posted November 7, 2017 To expand on what Lunateric stated, Chemical Rounds increases your base pistol duration before your condition duration value is applied to it. Your 4 second bleed on pistol auto attack now becomes 6 seconds baseline, which is then multiplied by your condition duration. At 100% condi duration, your pistol auto attack bleeds go from 4 seconds to 12 seconds (3x duration). All other skills however will only get a condi duration boost, so max 2x duration increase.As for capping duration, since Anet nerfed condi duration in food buffs, your baseline duration will max out at 69% with full viper gear and rare veggie pizza. The bleeding and burning traits in firearms will bump the their durations up to 100%, but all other condis will only get a 69% boost. Link to comment Share on other sites More sharing options...
Goose.3928 Posted November 7, 2017 Author Share Posted November 7, 2017 @Nate.8146 said:To expand on what Lunateric stated, Chemical Rounds increases your base pistol duration before your condition duration value is applied to it. Thanks. That was very helpful.Where are you getting 69% from though? With full ascended Vipers, and food, I'm looking at 59%. Can you verify if I missed anything? Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted November 7, 2017 Share Posted November 7, 2017 @Moress.5609 said:@Nate.8146 said:To expand on what Lunateric stated, Chemical Rounds increases your base pistol duration before your condition duration value is applied to it. Thanks. That was very helpful.Where are you getting 69% from though? With full ascended Vipers, and food, I'm looking at 59%. Can you verify if I missed anything?You get 58.87% with full Viper's, rare veggie pizza and a malice sigil. No clue where the 69% comes from either because otherwise you'd cap condi duration on bleeding and burning and you don't with current builds. Link to comment Share on other sites More sharing options...
blindrage.6158 Posted November 7, 2017 Share Posted November 7, 2017 Furious Tuning Crystal can get you to 62.13%, not sure where the other 6.87% is from Link to comment Share on other sites More sharing options...
Goose.3928 Posted November 7, 2017 Author Share Posted November 7, 2017 --- [Deleted] Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted November 8, 2017 Share Posted November 8, 2017 might be assuming a sand shade, qt does raid build assumptions after allor does rev have a condi duration buffsomething does, i just dont remember what off the top of my head Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted November 8, 2017 Share Posted November 8, 2017 @insanemaniac.2456 said:might be assuming a sand shade, qt does raid build assumptions after allor does rev have a condi duration buffsomething does, i just dont remember what off the top of my headshades affect only the scourge itself, rev has aboon duration buff. No buff in game outside food/utility gives expertise or condi duration Link to comment Share on other sites More sharing options...
Nate.8146 Posted November 8, 2017 Share Posted November 8, 2017 Sorry I wasn't clear, but the 69% comes from the added 10% condi duration boost from superior runes of the traveler. The only runes I've been playing with for years, so my build was showing ~69%. Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted November 8, 2017 Share Posted November 8, 2017 @Lunateric.3708 said:@insanemaniac.2456 said:might be assuming a sand shade, qt does raid build assumptions after allor does rev have a condi duration buffsomething does, i just dont remember what off the top of my headshades affect only the scourge itself, rev has a boon duration buff. No buff in game outside food/utility gives expertise or condi durationi must have been thinking of sand shades and how necro can now cap out 3 damaging condis Link to comment Share on other sites More sharing options...
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