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Using qT's guide to core condi, I'm having trouble understanding condition duration %.


Goose.3928

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Hello all,

So I've been playing my core engineer lately since I came back, and I'm really enjoying it. It's my understanding you want to be at the 100% cap of condition duration. I've been using this guide, but even with food buffs, I get ~50% conditon duration. With Incendiary Powder and Sharp Shooter, traits you get an additional 33% for burning and poison respectively, but where does the remainder come from? I know you get 50% for pistol only skill via Chemical Rounds, but what about your other skills? And even with Chemical Rounds, you're basically waisting the gain from Incendiary Powder and Sharp Shooter as it puts you over 100%.

Thanks.

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To expand on what Lunateric stated, Chemical Rounds increases your base pistol duration before your condition duration value is applied to it. Your 4 second bleed on pistol auto attack now becomes 6 seconds baseline, which is then multiplied by your condition duration. At 100% condi duration, your pistol auto attack bleeds go from 4 seconds to 12 seconds (3x duration). All other skills however will only get a condi duration boost, so max 2x duration increase.

As for capping duration, since Anet nerfed condi duration in food buffs, your baseline duration will max out at 69% with full viper gear and rare veggie pizza. The bleeding and burning traits in firearms will bump the their durations up to 100%, but all other condis will only get a 69% boost.

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@Moress.5609 said:

@Nate.8146 said:To expand on what Lunateric stated, Chemical Rounds increases your
base
pistol duration
before
your condition duration value is applied to it.

Thanks. That was very helpful.

Where are you getting 69% from though? With full ascended Vipers, and food, I'm looking at 59%.

You get 58.87% with full Viper's, rare veggie pizza and a malice sigil. No clue where the 69% comes from either because otherwise you'd cap condi duration on bleeding and burning and you don't with current builds.

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@insanemaniac.2456 said:might be assuming a sand shade, qt does raid build assumptions after allor does rev have a condi duration buffsomething does, i just dont remember what off the top of my head

shades affect only the scourge itself, rev has aboon duration buff. No buff in game outside food/utility gives expertise or condi duration

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@Lunateric.3708 said:

@insanemaniac.2456 said:might be assuming a sand shade, qt does raid build assumptions after allor does rev have a condi duration buffsomething does, i just dont remember what off the top of my head

shades affect only the scourge itself, rev has a
boon duration buff
. No buff in game outside food/utility gives expertise or condi duration

i must have been thinking of sand shades and how necro can now cap out 3 damaging condis

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