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Dragon's End Meta is making us hate the game, playerbase and turtle.


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20 hours ago, Necrosian.1359 said:

Why not? They are making a legit complaint.

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20 hours ago, Lord Trejgon.2809 said:

well there is abundant of threads to post within, no need for another thread imo.....

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Just this. There must be 50 or something posts, I think everyone gets it. The meta is kitten to do, it's too RNG, it needs fixing or adjusting.

 

I'm pretty sure Anet get it, and I'm pretty sure they would still get it if people just posted in the same post instead of making a new one every 30 mins. It makes it annoying to participate in any other conversations on the forum.

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13 minutes ago, Lottie.5370 said:

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Just this. There must be 50 or something posts, I think everyone gets it. The meta is kitten to do, it's too RNG, it needs fixing or adjusting.

 

I'm pretty sure Anet get it, and I'm pretty sure they would still get it if people just posted in the same post instead of making a new one every 30 mins. It makes it annoying to participate in any other conversations on the forum.

It's always about analytics. And only sometimes about what you write. 

So every post, every comment against it is making it more likely for ANet to take it as serious as it is. 

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25 minutes ago, Erise.5614 said:

It's always about analytics. And only sometimes about what you write. 

So every post, every comment against it is making it more likely for ANet to take it as serious as it is. 

I think the point is that some people are simply tired and/or annoyed that so many new "topics" regarding this issue are popping up so frequently, when those people could simply comment on the already existing topics instead of creating new ones.

While I think this amount of new "topics" might have cover more visibility and cause Arenanet to try and act quicker, I can also see people being opposed to said visibility.

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6 minutes ago, Fueki.4753 said:

I think the point is that some people are simply tired and/or annoyed that so many new "topics" regarding this issue are popping up so frequently, when those people could simply comment on the already existing topics instead of creating new ones.

While I think this amount of new "topics" might have cover more visibility and cause Arenanet to try and act quicker, I can also see people being opposed to said visibility.

Unfortunately there is no way around it. Beyond messing with the analytics (both on the forums and, for example, by intentionally avoiding strikes and the meta event) there is very little one can do that actually results in a response.

Don't fix what ain't broken is a living philosophy at anet. Only through feedback will they consider something broken and take any effort to fix this mess. 

Edited by Erise.5614
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We had an amazingly coordinated attempt last night only to fail because Soo won had her tail up at the same time as her breaker bar was available... Twice. So we missed two burns on her because of rng. Even though we got the tail down super fast, by the time we turned around and got back to her face, half the ten second timer for defiance was gone.

 

Is this intended? Are we supposed to fail at the end because of her random attack patterns and awful defiance timing? That's not epic, that's maddening. 

Edited by xvalkyrie.6742
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33 minutes ago, Ision.3207 said:

Heh, it's always amusing to see these self-appointed "forum moderators" tell people what to post or not. 

 

 

THIS.

 

I'm glad the original poster posted that complaint, and for every one that has followed. This subject is about catering to a minority of elite gamers who get content that was a main selling point of the expansion by virtue of their ability while a majority of gamers who have supported this MMO get treated as second class citizens.

 

People are being booted from groups BECAUSE THE TOON IS ONE OF THE NEW SPECS, and not an earlier over powered one. People are using the meta's mechanics to ruin the attempt and posting "No turtle for you!" Seriously, this is absurd, and the more people who object in more places are more likely to be heard and responded to.

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54 minutes ago, Erise.5614 said:

Only through feedback will they consider something broken and take any effort to fix this mess. 

Sadly, not even this is guaranteed.

Just look at Sunqua Peak, Revenant loadouts and many events from past content, all of which are broken things they just let rot away.

Edited by Fueki.4753
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2 hours ago, Lottie.5370 said:

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Just this. There must be 50 or something posts, I think everyone gets it. The meta is kitten to do, it's too RNG, it needs fixing or adjusting.

 

I'm pretty sure Anet get it, and I'm pretty sure they would still get it if people just posted in the same post instead of making a new one every 30 mins. It makes it annoying to participate in any other conversations on the forum.

Anet clearly don't get it based on their previous comments that have accommodated the patches, "we believe this is how it should be so its staying like this because they want it to be "Epic" and "Rewarding"" there is nothing epic or rewarding about doing a meta for 2 hours for it fail due to bull**** RNG or other players outside of your control.

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On 3/5/2022 at 8:19 AM, RoastedWalnuts.4618 said:

If you wanted to make the turtle challenging to get lock it behind a strike or some form of instanced content so people can have control over who they are playing with, spending hours on an attempt only for it to be thwarted by other players you can't control is downright miserable and making everyone I know hate the meta and form a sour taste for the whole expansion don't ruin your best product to date with stupid decisions like this.

 

It's also locked behind the New Kaineng strike.

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And Aurene. Every time we fight Soo-won she always gives up after EXACTLY 20 minutes claiming she is "too tired"! Like us doing all the prep work and actualy fighting isnt draining and she couldn't hold out another minute or two. That's just lazy 😄

Here's a flavourful solution: The many battles agains Soo-won have made Aurene more durabe, no she can last an extra 5 minutes.

 

Edited by civokenes.3284
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22 straight failed attempts in  a row 

toxic players, fk'd RNG, Fk'd Timer, Fk'd Mechanics straight out breaking circle event got to the top and as i used 3 I instantly died from fall damage... and for what... this meta and the 22 failed attempts in a row with only the last super organised failing at 1% has soured the whole experience of the expansion for me ( I was happy waiting almost a year for it, happy doing the season of dragons replay, even did it on 3 other accounts) and I was so hyped for the expansion i made a guild themed around it... 10 years of this game and every time a net made a meta event super hard it was mistake with TT, Sunless, Garent and IBS drakkar  and they had to change all of these, so I dunno why they would expect raid level mechanics and extremely punishing conditions to work in a map where people are fishing, farming, taking a sh-t and afking would be a great Idea, it wouldn't matter if 60% of the population was perfect if the other 40% aren't even half as good as the 60% its going to fail due to sh-t time constraints

10 years ive play this game and today I return to Eorzea because atleast Yoshi P and his development team is competent enough not to fk it up this bad

6 accounts 80 level 80 alts, all with paid expansions and 10 years of playing this game nearly every day and this is the sh-t I was met with after waiting nearly full year 

Edited by Shogen.5071
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17 hours ago, ShogunCalamity.3420 said:

 

 

It's also locked behind the New Kaineng strike.

that strikes fine I actually really enjoyed it even with the ultra buggy mess it was on the 3rd day it wasnt hard and it was rather fun

atleast that doesnt have a kitten timer, like you can beat that strike in how ever much time you need really, Dragons end has a fk'd timer with fk'd rng making the boss invicible during said annimations, like its almost like a nets testing team didnt test it with poorly optimized squads

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I suggest everyone just calm down. Here is s good video guide:

It is clear that this encounter requires raid-level gear, builds and some experience in the department, so I suggest those of you who really want to master this encounter and feel like they are capable of learning such mechanics play the new Strike Missions for a couple of weeks (or months, depending on your personal skill level).

Good luck, everyone. 🙂

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1 hour ago, Ashantara.8731 said:

I suggest everyone just calm down. Here is s good video guide:

It is clear that this encounter requires raid-level gear, builds and some experience in the department, so I suggest those of you who really want to master this encounter and feel like they are capable of learning such mechanics play the new Strike Missions for a couple of weeks (or months, depending on your personal skill level).

Good luck, everyone. 🙂

There are like 5 mechanics, after the 3rd run I already knew what to do and where to go... After like the 5th run there is nothing that happens in the encounter that I don't know (and I've done what, 7-8 now? before getting utterly bored).

Raid gear? On which character? Sure I have legendary armor, runes and trinkets, but weapons and sigils? No. Do I craft condi or power weapons?

Raid dps? So I have to learn the rotation on at least one of my characters. What do I aim for there? I see videos with 25k dps, I reach 15k dps. What am I missing, food, debuffs on the golem, bad rotation, bad stats on the weapons? How should I know, yesterday I didn't know there was a golem.

And the most important part, how many people are really gonna go through the trouble for just 1 meta? Any1 who wants to raid is already raiding, or will join raid training groups (as rare as those are). This meta might inspire like 10 ppl, the rest will go "what is this garbage" and never bother with it until its nerfed/removed as requirement for mastery tracks.

The effort for this meta is probably comparable to landing in top 250 in an spvp conquest season. Learn to play your spec in the context, learn the mode, find someone to queue with, play a ton of games (120 games minimum just for the qualification, probably average 10 min each).

Definitely doable even if not fully in your control. But if you don't care why invest the insane amount of time and effort? Imagine how much more the forum would explode with complaints if that was locking the turtle. Raids to me are equally niche as spvp, but spvp I like and raids I don't. Would I have been telling you "here are a few videos on how to play, good luck"? No, because I know most players don't bother with the mode and for good reasons.

Though maybe the comparison is not good, because for a conquest game you wait 2-3 min and you play 10 min. For this "amazing", "quality", "engaging" meta you wait 1 hour and 20 min and you play 40 min (I'll be generous and include a few of the pre-events to the meta, as they are not completely uninteresting, unlike the 1 hour preparation part and the mega slow escorts that just copy-paste the preparation events).

Edited by Hotride.2187
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1 hour ago, Ashantara.8731 said:

I suggest everyone just calm down. Here is s good video guide:

It is clear that this encounter requires raid-level gear, builds and some experience in the department, so I suggest those of you who really want to master this encounter and feel like they are capable of learning such mechanics play the new Strike Missions for a couple of weeks (or months, depending on your personal skill level).

Good luck, everyone. 🙂

Step 1: Organize everyone into squad groups based on builds to maximize boon uptime for everyone on the map.

LOL

Edited by Erise.5614
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just to follow up im now happily finishing off heavensward in spite of this meta, after 22 tries i cant stress how un fun this meta becomes when you have heard the same dialogue 22 times, seen the same team wipes 22 times, the same bs with toxic players 22 times, the same rng bs 22 times, the same ock tease <15% timers runs  bs 

22 times after the first 3 I was sick of this meta and at the 20th time I was just feeling like I had been violated I was only coming back out of Stockholm syndrome....  its poor game design at the very least, its on the level of the final fantasy 10 chocobo race in terms of poor game design the only difference is if you fail that its like maybe 10 minutes of your time not a whole 1 and what ever else it takes to get up to the start of that meta and im not reliant on anyone else to complete it
 

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15 minutes ago, yoni.7015 said:

What’s wrong with that? 

It's open world content. I'm not surprised that gathering people in a community discord known for raid training and hardcore gameplay has an easy time finding full maps worth of people, clear out a map and succeed having planned out team compositions and all that.

But a hard LOL for trying that in real open world gameplay. Not just this "we treat it like instanced hardcore content with a minor inconvenience of having to find an empty map"

Edited by Erise.5614
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11 minutes ago, Erise.5614 said:

It's open world content. I'm not surprised that gathering people in a community discord known for raid training and hardcore gameplay has an easy time finding full maps worth of people, clear out a map and succeed having planned out team compositions and all that.

But a hard LOL for trying that in real open world gameplay. Not just this "we treat it like instanced hardcore content with a minor inconvenience of having to find an empty map"

But this is how I did the meta successfully in a pug group. We communicated and built groups accordingly. That’s not an impossible thing to do. Even in open world you can communicate and organize. 

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2 minutes ago, yoni.7015 said:

But this is how I did the meta successfully in a pug group. We communicated and built groups accordingly. That’s not an impossible thing to do. Even in open world you can communicate and organize. 

Congratulations on being so lucky!

This is not a sensible requirement though. Especially not considering the focus of this map. Different than Dragon's Stand the map is not just designed around the meta but also contains story instance entrances and a gathering farm that's not found anywhere else. Fishing achievements tied specifically to this map. I think you get the point. No way to instance it either. 

So it really comes down to luck whether you're in a map that just so happens to have good compositions and highly communicative players and even if you do, whether you have good RNG because consistent clearing is a whole different story as well. 

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