Labjax.2465 Posted March 5, 2022 Share Posted March 5, 2022 So I thought about posting this in suggestions, but I wanted to hear what other people think about collections system in general. If I'm missing anything or just an uncommon viewpoint or whatnot on my part. The gist is, I find there are a number of collections which seem intentionally designed to have some or a lot of it be easy to get and then there's at least one item thrown in there that is excessive in difficulty or time investment. I can only guess this is to get you invested with sunk cost fallacy, so you'll want to finish it even if it's hard at the end. But if so, I can say from my own playing experience that it often doesn't play out that way for me. For example, I have a bunch of 9/10 Luminescent collections that I've been sitting on at 9/10 since back when I left the game in HoT era. The only thing I'm missing on them now is story achievements and just to look at one example, you need to complete 8 different specific story achievements to complete the achievement that will give you the accessory for that collection. To me, the amount of effort seems really disproportionate and on top of that, it's frontloaded into instanced single player content, which is odd for a game that relies so much on having a vibrant open world events system. What I propose, then, is that some collections have more than one way to get the item. I can understand if it's a case where the item is supposed to have some kind of significance to it, it wouldn't make sense to obtain it elsewhere, but like, idk what a ring called Plague Signet obtained from some story achievements is supposed to have anything to do with making Luminescent Gloves. What do you think? Are you fine with the system as it is? Do you have issues with it, similar or different? 2 2 1 Link to comment Share on other sites More sharing options...
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