ZhouX.8742 Posted November 7, 2017 Share Posted November 7, 2017 Irrelevant spirit changes , which seems to take up a bulk of the changes we got.Changes to stances that are still not good and won't be after these changes - a change from 8 to 10 seconds on your boon duration increase is not much and regeneration is already easily obtained from other sources.Soulbeast didn't get much, if anything... Rampage as One will still be the viable choice for elite change, we need stab uptimeWhirling Defense: Increased damage by 15%. - Need to be able to move for this skill to ever work as viable , otherwise it's trash.One cool thing though: Call of the Wild: This skill now grants its unblockable enhancement to a ranger in Beastmode--Did Druid get nerfed? Maybe it got better with Mender's with the healing scale?These patch notes were massively under-whelming, not surprised. Looks like a wait for 6 months for another balance patch in hopes they understand their ranger player base.Glad I swapped over to Engi/Holo gameplay, so much more fun and Holo got buffs this patch too. Link to comment Share on other sites More sharing options...
Neutra.6857 Posted November 7, 2017 Share Posted November 7, 2017 One of the few reasons druid was taken over healing ele was GOTL in raids, why would you get rid of it? Link to comment Share on other sites More sharing options...
Seteruss.4058 Posted November 7, 2017 Share Posted November 7, 2017 R.I.P. GotL...Also no pet swaping in BM and no cd reduction...Also condi nerf to torch and sharpening stone while increasing dmg to whirling defense?Mercy... Link to comment Share on other sites More sharing options...
Brynioch.1873 Posted November 7, 2017 Share Posted November 7, 2017 The GotL change is really bad, the HoT beta iteration would have been a lot better (reducing condition damage per stack). But spirits are for 10 player now, so you will still take one. Link to comment Share on other sites More sharing options...
Neutra.6857 Posted November 7, 2017 Share Posted November 7, 2017 Yeah that change. Tell me, how are we and warriors all that different from each other. Except we can't pick up our "banners" and move them? Link to comment Share on other sites More sharing options...
Wondrouswall.7169 Posted November 7, 2017 Share Posted November 7, 2017 The Grace of the Land change... So, that was the price to be paid for Spirits affecting 10 allies. :expressionless: Link to comment Share on other sites More sharing options...
Zlater.6789 Posted November 7, 2017 Share Posted November 7, 2017 @Wondrouswall.7169 said:The Grace of the Land change... So, that was the price to be paid for Spirits affecting 10 allies. :expressionless:Take it back, please nerf spirits anet! Link to comment Share on other sites More sharing options...
Wondrouswall.7169 Posted November 7, 2017 Share Posted November 7, 2017 Something's already incorrect with Grace of the Land:"Grace of the Land: This trait no longer grants a unique enhancement. It now grants 4 stacks of might for 8 seconds to up to 10 allies in the area of your Celestial Avatar skills." Link to comment Share on other sites More sharing options...
Nuka Cola.8520 Posted November 7, 2017 Share Posted November 7, 2017 No buff to shorbow... of well, maybe by 2020 something will change. Link to comment Share on other sites More sharing options...
Brynioch.1873 Posted November 7, 2017 Share Posted November 7, 2017 But if people stack correctly you can replace both PS warrior with a Druid now with the correct the base duration of 8 seconds... Link to comment Share on other sites More sharing options...
voltaicbore.8012 Posted November 7, 2017 Share Posted November 7, 2017 Yeah, I don't get these weird half-measures - it's getting harder each time to believe that the balance team doesn't actively hate this class. Nerf the few things that make us stand out in a support or condi role, then buff some stuff halfheartedly. A 15% damage boost to whirling defense is nice, but the fundamental problem of being rooted when this a game designed for highly mobile combat remains totally unsolved.I'd bet good money that a large part of why the decided to buff spirits was that they could just pad the list of "here's what we did for rangers!" without actually doing a whole lot. Link to comment Share on other sites More sharing options...
Seteruss.4058 Posted November 7, 2017 Share Posted November 7, 2017 @Wondrouswall.7169 said:Something's already incorrect with Grace of the Land:"Grace of the Land: This trait no longer grants a unique enhancement. It now grants 4 stacks of might for 8 seconds to up to 10 allies in the area of your Celestial Avatar skills."what did you expect? Link to comment Share on other sites More sharing options...
reukies.6418 Posted November 7, 2017 Share Posted November 7, 2017 Druid got nerf'ed to make Scourge HEAVY SUPPORT. Link to comment Share on other sites More sharing options...
StickerHappy.8052 Posted November 7, 2017 Share Posted November 7, 2017 SOULBEAST RUNES bugged. does not give toughness. Link to comment Share on other sites More sharing options...
Mahou.3924 Posted November 7, 2017 Share Posted November 7, 2017 @voltaicbore.8012 said:Yeah, I don't get these weird half-measures - it's getting harder each time to believe that the balance team doesn't actively hate this class. Nerf the few things that make us stand out in a support or condi role, then buff some stuff halfheartedly. A 15% damage boost to whirling defense is nice, but the fundamental problem of being rooted when this a game designed for highly mobile combat remains totally unsolved.I'd bet good money that a large part of why the decided to buff spirits was that they could just pad the list of "here's what we did for rangers!" without actually doing a whole lot. While I don't completely disagree with you, it's strange that I think to have read the bolded part somewhere else... Link to comment Share on other sites More sharing options...
Mazinger.1084 Posted November 7, 2017 Share Posted November 7, 2017 Laughable... the patch and the people expecting any different. Enjoy your scapegoat class. Link to comment Share on other sites More sharing options...
Substance E.4852 Posted November 7, 2017 Share Posted November 7, 2017 I love how they also managed to make this buff completely redundant in WvW squads now.Might is everywhere in a zerg and with PoF out, vanilla boons get ripped left and right.Old GotL stacked with might and couldn't be ripped/corrupted off. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted November 7, 2017 Share Posted November 7, 2017 One Wolf Stance originally is good, and the new change is even better, with Leader of the pack buff, LB in WvW is even stronger.Watch out Retaliation, it will kill you faster than you can imagine now... Link to comment Share on other sites More sharing options...
Seteruss.4058 Posted November 7, 2017 Share Posted November 7, 2017 this is nowhere near a so called "balance patch".Looks more of drunken pilot at cockpit to me... Link to comment Share on other sites More sharing options...
Neutra.6857 Posted November 7, 2017 Share Posted November 7, 2017 So I decided to split up this patch to see what the changes where when stacked on top of each otherWe had changes while in beast mode 2 skills affected(guard and call of the wild)Skill changes: changes to soulbeast stances, spirits to effect 10 people, a decrease in damage for 2 skills (bonfire and sharpening stone), and an increase in damage for 1 skill (whirling axes), not sure if change to seed of life is buff or nerfPet changes: only effects the new petsBug fixes Link to comment Share on other sites More sharing options...
Krispera.5087 Posted November 7, 2017 Share Posted November 7, 2017 RANGER Whirling Defense: Increased damage by 15%.My face when I go lower...WARRIOR Whirling Axe: The physical damage of this skill has been increased by 33%.lol. Also, Whirling axe is a mobile 5 target hitter. Whirling Defense nearly has the double of the cooldown of Whirling Axe. Like... Who really take Axe OH, because you need a reflect ? That's right, nobody.Druid nerfed, yes. Soulbeast unchanged, yes. So many BeastMode skills are left untouched and their leaping range unchanged. Link to comment Share on other sites More sharing options...
Seteruss.4058 Posted November 7, 2017 Share Posted November 7, 2017 Let's focus on what is most important plz.....launcher is still huge :p :p :p Link to comment Share on other sites More sharing options...
extremexhero.9178 Posted November 7, 2017 Share Posted November 7, 2017 Got to say though the soul beast should be better now thanks to the stance changes so at least we got that :) Link to comment Share on other sites More sharing options...
Lévis.5489 Posted November 7, 2017 Share Posted November 7, 2017 Torch and Sharpening Stone nerfed., druid nerfed, no shorbow changes, 15% more damage to whirling axe. It's almost as if Anet does not want you to play ranger. Link to comment Share on other sites More sharing options...
FrouFrou.4958 Posted November 7, 2017 Share Posted November 7, 2017 On the bright side they didn't nerf Smokescale. It's the end of an era. Link to comment Share on other sites More sharing options...
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