Strider Pj.2193 Posted November 7, 2017 Share Posted November 7, 2017 So, DE got the death's judgement nerf people wanted: bonus damage only to marked target.And reaper deathly chill revert to one stack of bleeding. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 7, 2017 Author Share Posted November 7, 2017 Deathly Chill (World vs. World): This skill's PvP split has been extended to WvW and will now apply 1 stack of bleeding for 8 seconds upon chill application.Death's Judgment: This skill now only deals its bonus damage to your marked target. Updated skill description. Link to comment Share on other sites More sharing options...
X T D.6458 Posted November 7, 2017 Share Posted November 7, 2017 It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 7, 2017 Author Share Posted November 7, 2017 @X T D.6458 said:It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage.Not gonna argue, but deadeyenis a power build. They removed the ability to mark just any target. If you get marked and don't pay attention to the damage dealing DJ now.., sorry, but that is part of the game.If you are marked, you know it's coming and have 10-20 seconds to maneuver Link to comment Share on other sites More sharing options...
X T D.6458 Posted November 7, 2017 Share Posted November 7, 2017 @Strider Pj.2193 said:@X T D.6458 said:It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage.Not gonna argue, but deadeyenis a power build. They removed the ability to mark just any target. If you get marked and don't pay attention to the damage dealing DJ now.., sorry, but that is part of the game.If you are marked, you know it's coming and have 10-20 seconds to maneuverDidn't say it shouldn't do high damage, but some skills that do way too much damage need to be toned down. I haven't personally had issues with it, but I remember seeing a screenshot posted here of someone playing on a warrior being hit by 30k? Yea that's kind of ridiculous for any skill to come anywhere near that amount of damage. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 7, 2017 Author Share Posted November 7, 2017 @X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage.Not gonna argue, but deadeyenis a power build. They removed the ability to mark just any target. If you get marked and don't pay attention to the damage dealing DJ now.., sorry, but that is part of the game.If you are marked, you know it's coming and have 10-20 seconds to maneuverDidn't say it shouldn't do high damage, but some skills that do way too much damage need to be toned down. I haven't personally had issues with it, but I remember seeing a screenshot posted here of someone playing on a warrior being hit by 30k? Yea that's kind of ridiculous for any skill to come anywhere near that amount of damage.Maybe so.. I think that is the way it was intended. Marking other targets wasn't. I don't know. If I die to it now with the change I figure I likely wasn't paying enough attention. Will be interesting though. They did address some of the condi though, and people should see the reaper spam has been neutered.I do like how the power has been buffed. Might break out my reaper again for roaming as before, shouts kinda felt dirty lol. Link to comment Share on other sites More sharing options...
X T D.6458 Posted November 7, 2017 Share Posted November 7, 2017 @Strider Pj.2193 said:@X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage.Not gonna argue, but deadeyenis a power build. They removed the ability to mark just any target. If you get marked and don't pay attention to the damage dealing DJ now.., sorry, but that is part of the game.If you are marked, you know it's coming and have 10-20 seconds to maneuverDidn't say it shouldn't do high damage, but some skills that do way too much damage need to be toned down. I haven't personally had issues with it, but I remember seeing a screenshot posted here of someone playing on a warrior being hit by 30k? Yea that's kind of ridiculous for any skill to come anywhere near that amount of damage.Maybe so.. I think that is the way it was intended. Marking other targets wasn't. I don't know. If I die to it now with the change I figure I likely wasn't paying enough attention. Will be interesting though. They did address some of the condi though, and people should see the reaper spam has been neutered.I do like how the power has been buffed. Might break out my reaper again for roaming as before, shouts kinda felt dirty lol.Doing high burst damage while invisible has always been just terrible design imo. Power Reaper might be useful in WvW, maybe we will see well necros come back. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 7, 2017 Author Share Posted November 7, 2017 @X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage.Not gonna argue, but deadeyenis a power build. They removed the ability to mark just any target. If you get marked and don't pay attention to the damage dealing DJ now.., sorry, but that is part of the game.If you are marked, you know it's coming and have 10-20 seconds to maneuverDidn't say it shouldn't do high damage, but some skills that do way too much damage need to be toned down. I haven't personally had issues with it, but I remember seeing a screenshot posted here of someone playing on a warrior being hit by 30k? Yea that's kind of ridiculous for any skill to come anywhere near that amount of damage.Maybe so.. I think that is the way it was intended. Marking other targets wasn't. I don't know. If I die to it now with the change I figure I likely wasn't paying enough attention. Will be interesting though. They did address some of the condi though, and people should see the reaper spam has been neutered.I do like how the power has been buffed. Might break out my reaper again for roaming as before, shouts kinda felt dirty lol.Doing high burst damage while invisible has always been just terrible design imo. Power Reaper might be useful in WvW, maybe we will see well necros come back.That's what I am talking about!! I miss that. I guess my point on DE is that you have to be marked for 15-21 seconds to get that level of damage. That's gonna take a patient as hell thief.. which seems like a oxymoron. I can kill two people with DD in that time. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted November 7, 2017 Share Posted November 7, 2017 @Strider Pj.2193 said:@X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage.Not gonna argue, but deadeyenis a power build. They removed the ability to mark just any target. If you get marked and don't pay attention to the damage dealing DJ now.., sorry, but that is part of the game.If you are marked, you know it's coming and have 10-20 seconds to maneuverDidn't say it shouldn't do high damage, but some skills that do way too much damage need to be toned down. I haven't personally had issues with it, but I remember seeing a screenshot posted here of someone playing on a warrior being hit by 30k? Yea that's kind of ridiculous for any skill to come anywhere near that amount of damage.Maybe so.. I think that is the way it was intended. Marking other targets wasn't. I don't know. If I die to it now with the change I figure I likely wasn't paying enough attention. Will be interesting though. They did address some of the condi though, and people should see the reaper spam has been neutered.I do like how the power has been buffed. Might break out my reaper again for roaming as before, shouts kinda felt dirty lol.Doing high burst damage while invisible has always been just terrible design imo. Power Reaper might be useful in WvW, maybe we will see well necros come back.That's what I am talking about!! I miss that. I guess my point on DE is that you have to be marked for 15-21 seconds to get that level of damage. That's gonna take a patient as hell thief.. which seems like a oxymoron. I can kill two people with DD in that time.Promoting Risk+Reward.... why notyet still, redesigning thief is the solution wvw+pvp need to be competitive. (Now that Deadeye has been dealt with at the least, Daredevil and Thief should also be held accountable for their roles of toxicity in wvw and pvp.) Link to comment Share on other sites More sharing options...
bq pd.2148 Posted November 7, 2017 Share Posted November 7, 2017 the change with mark only is an issue with classes that can fast counter burst if we speak about a 1 on 1 scenario. like thief , mesmer , ranger as you have to tell them that you are going to shoot them so they can prepare to get you wich is risky, against other targets you can just try till you hit and you dont need DJ as you can 'safely' go out of stealth. most of those thief/mesmer/ranger you can oneshotwith backstab tho so its fine. but in a group fight you need to burst the marked target when malice is up even if an other target would be better or you just wasted 30s of mark.so i will switch more often back to daredevil or for groups to my mirage :D Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 7, 2017 Author Share Posted November 7, 2017 @MUDse.7623 yeah, I think DE will be used less in WvW with this. Pin sniping may be a thing, but I think ranger did it better. DD and core thief will be likely more important/visible in WvW. Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted November 8, 2017 Share Posted November 8, 2017 @X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:@Strider Pj.2193 said:@X T D.6458 said:It makes sense for them to move Reaper towards a more power based role now that Scourge is out. I think DE still needs a nerf on damage.Not gonna argue, but deadeyenis a power build. They removed the ability to mark just any target. If you get marked and don't pay attention to the damage dealing DJ now.., sorry, but that is part of the game.If you are marked, you know it's coming and have 10-20 seconds to maneuverDidn't say it shouldn't do high damage, but some skills that do way too much damage need to be toned down. I haven't personally had issues with it, but I remember seeing a screenshot posted here of someone playing on a warrior being hit by 30k? Yea that's kind of ridiculous for any skill to come anywhere near that amount of damage.Maybe so.. I think that is the way it was intended. Marking other targets wasn't. I don't know. If I die to it now with the change I figure I likely wasn't paying enough attention. Will be interesting though. They did address some of the condi though, and people should see the reaper spam has been neutered.I do like how the power has been buffed. Might break out my reaper again for roaming as before, shouts kinda felt dirty lol.Doing high burst damage while invisible has always been just terrible design imo. Power Reaper might be useful in WvW, maybe we will see well necros come back.Well, maybe if they didn't effectively kill staff acro, kill s/p DD, nerf the heck out of unhindered combatant then stealth spam wouldn't be inviting. They're actively pushing thieves to play stealth spam again. :/ Link to comment Share on other sites More sharing options...
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