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My suggestions for Specter


Zeru.1265

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So from the first mentions of Specter I loved the concept. I missed being able to target single players to support or heal them from games like wow, and couldn't wait to try this out in gw2.

 

Slight clunkiness aside, overall I thought they nailed it in the first beta, but after some changes to scepter pistol, and after comparing it to other support builds such as the mechanist, I can't help but feel anet went too far into the single target support side, especially with applying boons, which means specter can't really compete in more serious content as a healer. 

Below are some changes I would love to see to make the specter into a versatile, awesome healer/support, hopefully without damaging the other awesome ways to play this espec.

 

Shadow shroud- I generally like this mechanic. I would love to see better healing power ratios, and to compensate remove single target boon application from the 1 ability, adding it back in with the hungering darkness trait.

 

Scepter- I very rarely use the 2 ability. The ratios are worse than sc/d 3 and it provides very little purpose. I would change this ability to hit 5 targets. On enemies it would inflict some damage, with ok power ratios for power builds, and a single stack of torment, but only worth using over sc/d 3 when hitting multiple targets. On an ally it would splash to allies around providing a small amount of healing and might to all of them, giving the specter a viable way to grant might to a squad, but at the cost of output. Healing here is important to prevent rotwallow venom spam.

 

Scepter/pistol- I love the potential of this weapon set but I think anet chose the wrong path when nerfing this. Remove the quickness from this ability and make it 3 target again. If there are degenerate condi builds just spamming barrier on allies for rotwallow venom damage, make the ability become 3 target if you take the shadestep trait. I would also love for the ability to work like pistol dagger, where a single shadowshot can allow you to cast 2 repeaters, with 1 change; if you use another ability that costs initiative, the ability resets to the shadowstep part. This would allow a healing specter to have an aoe combo with traits that add healing to shadowsteps, the new scepter 2 to reset, repeat, whilst also giving a strong single target healing. A lower initiative cost for both parts, compensated by fewer ticks of damage on the beam would also be amazing!

 

These changes would allow a specter to potentially provide 25 might and alac, similar to a mechanist, with other boons depending on the build, whilst still keeping that single target healing focus to catch people etc that I initially loved, as well as options to aoe heal.

 

Let me know what you think.

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There was a reason why GW2 avoided single target supports. The primary reason was to avoid fighting the UI. The second reason was so a pkayer didn't have to stop everything they were doing to find and support one person that could be doing god knows what. So... I would have preferred if they kept the need to target an ally out of the equation. This single target mess basically prevents the specter from seriously competing for support positions. Additionally, I still don't see the specter taking a support position in raids. It can only provide alacrity consistently for a pretty paultry 25k-29k damage where other support specs provide much more.

 

Every other point though, I agree with 

Edited by Leo Schrodingers Cat.2497
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I said before that sc/p 3 should go back to 3 target, and replace the quickness (which is more of a hindrance design wise at this point) and replace it with something like fury. Aoe fury outside trickery would actually be more valuable.

Single target support is a gimmick, and has no place in this game. I hope they realize that soon.

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I personally like the ally targeting, and think that it could bring fun elements to encounter design, but I get it isn't for everyone. I think the mistakes made with the specter is it ONLY has single target support, and not a mix between the two to allow meaningful choice depending on the situation, and making boons single target shot any chance of specter working well in a support role.

 

I also think if it is to become anything other than a gimmick other specs would need it adding as an option too  such as a druids staff 1, but that's a debate for another day.

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I agree that it is currently and because specter has very little aoe support it doesn't work unfortunately. However, adding potential single target options to me at least isn't bad and at least to me feels more engaging as a support, it just can't be everything a spec does. Having the option for single target healing allows for new mechanics in encounter design, but aoe healing and aoe boons need to be possible too, which is why I'd love to see the above changes. It allows a purely aoe healing build, and the option for single target healing or supporting if needed.

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7 minutes ago, Zeru.1265 said:

I agree that it is currently and because specter has very little aoe support it doesn't work unfortunately. However, adding potential single target options to me at least isn't bad and at least to me feels more engaging as a support, it just can't be everything a spec does. Having the option for single target healing allows for new mechanics in encounter design, but aoe healing and aoe boons need to be possible too, which is why I'd love to see the above changes. It allows a purely aoe healing build, and the option for single target healing or supporting if needed.

Traversing DuskConsume ShadowsWell of Bounty

Use sword or d/p with other wells to provide AoE support.

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3 minutes ago, Zacchary.6183 said:

Traversing DuskConsume ShadowsWell of Bounty

Use sword or d/p with other wells to provide AoE support.

I have made a build using this and it works pretty well, but something working doesn't mean it couldn't be improved and I struggle to justify playing specter support compared to a mechanist or other support build.

 

Basically in making the specter build, I noticed that boon support is hard because it's single target, sc 2 and sc/p 3 don't feel like they have a use currently, and that single target boon application seems to be a focus of Specter when in my opinion single target healing should be or else it will never have a niche and will never compete with other supports. So I decided to write down ideas on what I'd like to see to change these and improve the spec in the hopes the anet gods read it and take another look, and bring back the love I had for it during beta.

 

 

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8 hours ago, Zeru.1265 said:

...Scepter- I very rarely use the 2 ability. The ratios are worse than sc/d 3 and it provides very little purpose. I would change this ability to hit 5 targets.

I've been thinking a lot about scepter 2.  What if it copies a condition you're suffering from to a enemy and copies a boon you have to an ally.  At least then you would have a skillful way to play it.  Right now it always seems to be the wrong skill to use.  Doing almost anything else is better than using scepter 2. 

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34 minutes ago, nopoet.2960 said:

I've been thinking a lot about scepter 2.  What if it copies a condition you're suffering from to a enemy and copies a boon you have to an ally.  At least then you would have a skillful way to play it.  Right now it always seems to be the wrong skill to use.  Doing almost anything else is better than using scepter 2. 

It is an interesting idea, but it still keeps the ability as a single target buff or condition, and I think an aoe ability would help the specter more overall.

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