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Replacing buffs with boons could fix the DE mismatched DPS issue

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If the pre-event gave boons (permanent quickness, alacrity, might, etc.) instead of the damage buffs, the more casual players would get a much bigger DPS boost than the more organized and outfitted group players who probably have or share the boons anyway.  The event would stay at its current level of challenge for the organized players, less the need to organize subgroups for boon sharing, while groups that include more casual players would be much more likely to succeed, and the conflict between the two ends of the DPS spectrum would be significantly reduced.  As a side benefit the more casual players would get more exposure to the various boons and the benefits of having them.


It seems like a really simple and effective way to fix some of the current issues, what am I missing?

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