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ANET balance team doesn't know anything about game


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as the title says anet balance team literally doesnt know anything about game , and it became more obvious after catalyst  nerf, theyre just looking at benchmarks and they see someone doing more damage than average  builds they nerf it regardless what build they have ,


 So according to them , catalyst was doing so much damage , and its ok for cata to do so much damage cuz they don't bring any other utility for group, they just use diviner for more quickness time and they use sphere for quickness, rest of the build is dps .
 they compared quickness cata with other quickness builds , but they dont that know that other quickness builds providing more utility than cata for example;
scrapper quickness;
have function gyro so can revive people , projectile block , condi cleanse, barrier, stability , protection  and bunch of cc
 quickness firebrand;

im not even gonna mention what they can bring, they bring so many things on the side of quickness
 

but according to anet balance team catalyst who just bring quickness should have the same damage as these classes who brings bunch of utility ,
ANET needs to understand this , ele designed to be dps class, so it bring nothing but dps most of the time , nerfing ele dps just making it worse than any other class 
 

This can be fixed in different ways 
1- stop nerfing ele cuz they did 5 k damage more than other classes 
2- start listening to players who plays the game , plays the class , instead looking at 2 benchmark  nerfing it,
3- rework ele so they also can bring utility for people 

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25 minutes ago, Mortime.1359 said:

Catalyst could be doing 50000 more dps and I still wouldn't play it because it feels awful to play.

Good thing they just made it feel even awfuller. Really needed to cement that spec as a design failure.

 

It is the equivalent of the chef sprinkling the oregano on the dish or the cherry on top of the sunday. 

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23 minutes ago, Jalad Lantana.3027 said:

Also WTF with the Vitality and Barrier nerfs to Mechanist.  As if raids were suddenly packed with nothing but Engineer Mechanists.

They were miniscule numbers to begin with.  Really, did anyone anywhere say the class output of those two things was too high?

 

This is only for PvP. PVE isnt really affected by this. But even for PvP, Mechanist isnt exactly a top tier contender but this isnt the topic of this thread.

 

But I have to admit, just looking at the number going from 43k to 33k is a big oof. 

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Face it guys, if you're not a Guardian, Engineer or Necro, you're getting shafted.

Just look at what has happened to Mesmers over the years.

 

Chrono was "OP" because it had alacrity.

Now everyone has alacrity except Chrono, even Mechanist has it on the golem *passively* but that's completely fine.

 

The drama over the Catalyst nerf is hilarious all over reddit and here, but understandable... Fight the power! 

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1 hour ago, Jalad Lantana.3027 said:

Also WTF with the Vitality and Barrier nerfs to Mechanist.  As if raids were suddenly packed with nothing but Engineer Mechanists.

They were miniscule numbers to begin with.  Really, did anyone anywhere say the class output of those two things was too high?

Yes they were. every group started to have lots of them. this wasnt a mech nerf though. more of a buff. you overcapped barrier anyways and already had perma vigor. the buffs outweight the nerfs.

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Full Quickness-Cata already had lower dps in actual encounters than Qfb and Qhb. The problem was the passive generation of dps-Cata. The passive geneation was too high and needed to be lowered/removed. The dps-build on the other was good, but definitely not overtuned considering it's requirements of sitting in the hitbox  of non-moving non-mechanic bosses. However, it seems only that golem-number counts.

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4 minutes ago, ArjukKagrim.6049 said:

Full Quickness-Cata already had lower dps in actual encounters than Qfb and Qhb. The problem was the passive generation of dps-Cata. The passive geneation was too high and needed to be lowered/removed. The dps-build on the other was good, but definitely not overtuned considering it's requirements of sitting in the hitbox  of non-moving non-mechanic bosses. However, it seems only that golem-number counts.

People praising the quickness as if all us ele's want to blandly be forced to play in one attunement for one or two boons in a small combo field. No thanks.

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In your post you are missing one major flaw the catalyst has, which the golem dps checks wont show. 

Catalyst has no way to keep up all their boons and is unable to do the same dps on moving raid target like it does on golem checks. 

In reality the spec is doing below mediocore dmg EVERYWHERE where the target moves even a little, way lower than any other top played dps specs. 

 

It doesnt even have dmg, it doesnt have heals, sustain, mobility, utility, deffensive stats and is boring and terrible to play. 

Balancing the game around golem checks with 100% uptime on all buffs and boons by someone who uses macro to execute rotation flawlessly is one big middle finger to the community as a whole. Think about it, how much straight out WRONG decisions has been made by same people on other specs? Thats why we have such a large problem with useless weapons skills and weapons, anet balancing team is plain out ignorant. 

Edited by KelyNeli.4516
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What Catalyst needed was some design polishing and QoL. Move Quickness to traits, make the rotation actually playable by someone other than Roul.

43k+ DPS and giving Quickness is too much, I can totally agree with that. But that's not a realistic approach at all and standing out of hitbox gave around 38k DPS I believe?

Now they stomped the DPS version to 33k DPS. Quickness-Support will  be even lower than that.
The Elite mechanic is a joke now: 15s cooldown to get a small, static field that still requires a horrendous energy mechanic.
What's frustrating is not that we lose damage, or that we aren't meta. It shows a clear lack of understanding of what is problematic about Catalyst and a tunnel vision on playing whack-a-mole with the ban hammer.

DPS Cata is dead with this one. Let's see if Support will achieve something.

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4 minutes ago, Nightgunner.2896 said:

Do you have a link to them saying that they're using third party laboratory DPS benchmarks?

Im actually too lazy to Search you a link where they mention balance and SC benchmarks(feel free to Look for old Dev posts in Reddit or something). However its pretty well known fact that anet does pve instanced endgame balance based on those benchmarks.

Snowcrows are also offical arenanet partners.

 

https://wiki.guildwars2.com/wiki/ArenaNet_Partner_Program

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You guys are focused on the wrong thing. It's not about where they got their DPS values; that's completely irrelevant. The change is due to the fact that there was no tradeoff on a Catalyst to share quickness relative to the other specs in the quickness role. Try reading some patch notes sometime. 

Edited by Obtena.7952
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4 minutes ago, Bleikopf.2491 said:

What Catalyst needed was some design polishing and QoL. Move Quickness to traits, make the rotation actually playable by someone other than Roul.

43k+ DPS and giving Quickness is too much, I can totally agree with that. But that's not a realistic approach at all and standing out of hitbox gave around 38k DPS I believe?

Now they stomped the DPS version to 33k DPS. Quickness-Support will  be even lower than that.
The Elite mechanic is a joke now: 15s cooldown to get a small, static field that still requires a horrendous energy mechanic.
What's frustrating is not that we lose damage, or that we aren't meta. It shows a clear lack of understanding of what is problematic about Catalyst and a tunnel vision on playing whack-a-mole with the ban hammer.

DPS Cata is dead with this one. Let's see if Support will achieve something.

 

That 43k is unrealistic for the most of the content available in game, its includes 100% uptime on all boons and buffs and assumes the target is large and doesnt move at all. In realistic conditions catalyst was middle tier dps, now its dogwater. 

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Just now, Obtena.7952 said:

The change is due to the fact that there was no tradeoff on a Catalyst to share quickness relative to the trade offs for other quickness-sharing specs.

That makes it worse, actually. Yes, there should be a trade off. The implementation is horrible, though.
It'd've been healthier in the long run to simply move the Quickness to the (Grandmaster) Traitline so there would be a meaningful choice between taking a DPS trait and quickness-sharing.

Now DPS variant is hit even if they don't care about sharing quickness.

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9 minutes ago, Bleikopf.2491 said:

That makes it worse, actually. Yes, there should be a trade off. The implementation is horrible, though.
It'd've been healthier in the long run to simply move the Quickness to the (Grandmaster) Traitline so there would be a meaningful choice between taking a DPS trait and quickness-sharing.

Now DPS variant is hit even if they don't care about sharing quickness.

That's why there are 2 other specs and core Ele to find an optimal DPS role if that's what you want to play. 

See the problem here is that after 9+ years, Anet is finally giving in to people with role-based team comps. So that means they are going to do some VERY radical things to the specs we play that hold those roles. So .. yeah, likely kiss your high DPS 'role-based' specs goodbye because it's not worth the headache for them to try to balance a role AND a DPS build WITHIN the same spec. It's actually nonsensical for that to happen given the palette of other specs they can use for things. 

What I believe will happen over time; we will get a 'role' spec that's balanced for teams, relative to specs in the same role ... and then other things on other specs, likely with not much changes.  

Edited by Obtena.7952
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9 minutes ago, Obtena.7952 said:

That's why there are 2 other specs and core Ele to find an optimal DPS role if that's what you want to play. 

See the problem here is that after 9+ years, Anet is finally giving in to people with role-based team comps. So that means they are going to do some VERY radical things to the specs we play that hold those roles. So .. yeah, likely kiss your high DPS 'role-based' specs goodbye because it's not worth the headache for them to try to balance a role AND a DPS build WITHIN the same spec. It's actually nonsensical for that to happen given the palette of other specs they can use for things. 

What I believe will happen over time; we will get a 'role' spec that's balanced for teams, relative to specs in the same role ... and then other things on other specs, likely with not much changes.  

 

Catalyst is not balanced compared to the other builds that provide permanent Quickness. Other builds do more damage, have more sustain, better utilities, smoother rotations and do not require a boss to be almost entirely stationary to work correctly.

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