Snowlock.3841 Posted March 17, 2022 Share Posted March 17, 2022 Content: Guild Wars 2: End of Dragons Summary: Underwater treasure chests with the simple object name of "chest" in End of Dragon zones require two full "cast bar" animations to complete before they are opened. In other words, swim to a chest, press F to interact, and the typical UI cast bar element appears and fills. In most content, when the bar fills, the chest opens and rewards are received. On EoD maps, the cast bar resets to empty and fills a second time before rewards are received. 2 2 Link to comment Share on other sites More sharing options...
VulcanPyroman.8571 Posted March 17, 2022 Share Posted March 17, 2022 double wrapping otherwise the loot gets wet I guess 😁. But yes can confirm 2 Link to comment Share on other sites More sharing options...
escapay.6301 Posted March 19, 2022 Share Posted March 19, 2022 I also have this issue. Made the mistake too in the earlier times when I didn't realize it was doing this by moving after the bar loaded the first time. Link to comment Share on other sites More sharing options...
Opihi.6972 Posted March 19, 2022 Share Posted March 19, 2022 Guess what else has a double cast bar underwater? Vindicator "dodges" - you get one cast bar for the dodge, then one for some weird swirly animation, then we become corporeal again and we do big damage. Why can't we just get a portal to the Mists that we swim through then pop back in with an underwater explosion. Simple graphical change, and change the double cast bars! Link to comment Share on other sites More sharing options...
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