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[BUG] EoD underwater chests require two "cast bars" to open


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Content: Guild Wars 2: End of Dragons

Summary: Underwater treasure chests with the simple object name of "chest" in End of Dragon zones require two full "cast bar" animations to complete before they are opened.  In other words, swim to a chest, press F to interact, and the typical UI cast bar element appears and fills.  In most content, when the bar fills, the chest opens and rewards are received.  On EoD maps, the cast bar resets to empty and fills a second time before rewards are received.

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Guess what else has a double cast bar underwater? Vindicator "dodges" - you get one cast bar for the dodge, then one for some weird swirly animation, then we become corporeal again and we do big damage. Why can't we just get a portal to the Mists that we swim through then pop back in with an underwater explosion. Simple graphical change, and change the double cast bars!

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