Terrorhuz.4695 Posted March 17, 2022 Share Posted March 17, 2022 Just pointing out that Dragonscale Defense should have 60s ICD for stability on dragon trigger, but it just procs every time. Is the tooltip wrong or the trait isn't working as intended? Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted March 17, 2022 Share Posted March 17, 2022 I honestly don't know if it is bugged or not, but I will suggest that the warrior in question might be using Brave Stride Which tbh isn't all that bad on Bladesworn and would give them extra stab everytime they use DT 2. If you occasionally see multiple stacks of stab after a Bladesworn uses DT then they are probably using Brave Stride as well. Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted March 17, 2022 Author Share Posted March 17, 2022 I can confirm the ICD and the tooltip are mismatched. The stab gets applied every time you enter dragon trigger, BEFORE you use dragon burst 2. 1 Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted March 17, 2022 Share Posted March 17, 2022 27 minutes ago, Terrorhuz.4695 said: I can confirm the ICD and the tooltip are mismatched. The stab gets applied every time you enter dragon trigger, BEFORE you use dragon burst 2. Oh. Oh no. Well; on the plus side with this bug, taking brave stride and daring dragon would turn your PvP match into a Mad Max-style vehicular rampage. Only the vehicle is DT 2. Racecar warrior, Choo choo! Link to comment Share on other sites More sharing options...
oscuro.9720 Posted March 17, 2022 Share Posted March 17, 2022 If it’s a bug, it’s carrying the spec against a fair number of matchups right now. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted March 17, 2022 Share Posted March 17, 2022 There is a mismatch between to tooltip and reality. That said, BS definitely should get its one measly stack of stab when it enters dragon trigger; it would be screwed without it. 1 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted March 18, 2022 Author Share Posted March 18, 2022 (edited) 9 hours ago, CalmTheStorm.2364 said: There is a mismatch between to tooltip and reality. That said, BS definitely should get its one measly stack of stab when it enters dragon trigger; it would be screwed without it. Can't ble blinded; can't be blocked; can't stealth because channels track through stealth; can't rupt it; can't outrange it cuz it has some 1000 range (750 on the movement, 240-something on the blast) Can I say that having every 9s a big hitter capable of giving back a whole dodge (with might makes right), then healing for 2k (always with might makes right) and being able to ignore every defensive mechanic in the game is NOT healthy? Edited March 18, 2022 by Terrorhuz.4695 1 Link to comment Share on other sites More sharing options...
Myror.7521 Posted March 18, 2022 Share Posted March 18, 2022 @Terrorhz.4695 I would say it is. Cause it got a big Animation telling plus it actually is a 5 sek+ self root. So yes it does this op things but dodge the high telegraphed skill an everything is fine simply cause this one skill is line 90% of its damage xD. 1 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted March 18, 2022 Author Share Posted March 18, 2022 5 minutes ago, Pati.2438 said: @Terrorhz.4695 I would say it is. Cause it got a big Animation telling plus it actually is a 5 sek+ self root. So yes it does this op things but dodge the high telegraphed skill an everything is fine simply cause this one skill is line 90% of its damage xD. Not really. Gunblade 3 and 4 deal some 4/5k each with the amount of might a bladesworn gets, it's a very strong duelist. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted March 18, 2022 Share Posted March 18, 2022 41 minutes ago, Terrorhuz.4695 said: Can't ble blinded; can't be blocked; can't stealth because channels track through stealth; can't rupt it; can't outrange it cuz it has some 1000 range (750 on the movement, 240-something on the blast) Can I say that having every 9s a skill capable of giving back a whole dodge (with might makes right), then healing for 2k (always with might makes right) and being able to ignore every defensive mechanic in the game is NOT healthy? Oh I totally agree with you; BS is currently designed to be a one-trick pony and it NEEDS DT to land to have any chance of winning. It's terrible design imo. BS would be much healthier if it's damage and utility were better spread across it's gunsaber skills and DT skills were powerful but didn't completely define the spec like they do now. If you're interested, check out this thread: (Sorry the link is wonky..on my phone rn) My point was only that, given the way BS is currently designed, it needs to have DT be (relatively) uninterruptible or else the whole spec falls apart. I am 100% in favor of reworks to make BS good but not toxic. Link to comment Share on other sites More sharing options...
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