steelwolves.5980 Posted November 7, 2017 Share Posted November 7, 2017 I can barely break 15k dps.Take into account:Exotic berserker gear (minus ascended back/jewels)No runesNo sigilsNo foodQTFY Benchmark buffs (Minus Grace of the land)The rotation is pretty much:If you start autoattack, finish itTry to save physical skills for primal burst axeAxe 2 is the fillerMy DPS was somewhat int he lows 14k when I added axe 4 into the equation.I'm not very experienced finding out rotations but I really just wanted to open the thread for discussion about this.I also don't believe sigils + runes + food can get my poor rotation into a viable dps. Gotta test more.Also adding a second physical skill for more Peak Performance uptime didn't add much for me.How are you guys testing?Also build Link to comment Share on other sites More sharing options...
nicknamenick.2437 Posted November 7, 2017 Share Posted November 7, 2017 Y i wonder how much dps it is now also..Why not ascended + runes sigils and everything there is for raiding? Seems more logic too me or not?.. dunno i am bad at this benchmark stuff.. Link to comment Share on other sites More sharing options...
steelwolves.5980 Posted November 7, 2017 Author Share Posted November 7, 2017 @nicknamenick.2437 said:Y i wonder how much dps it is now also..Why not ascended + runes sigils and everything there is for raiding? Seems more logic too me or not?.. dunno i am bad at this benchmark stuff..It would be the best most optimal way to test it but I'm saving my mats for now. I'm ready to fully gear it in a snap but I wanna see some numbers first from warriors who already got the gear. Link to comment Share on other sites More sharing options...
Himmelstaenzer.8926 Posted November 8, 2017 Share Posted November 8, 2017 @steelwolves.5980 said:Take into account:Exotic berserker gear (minus ascended back/jewels)No runesNo sigilsNo foodQTFY Benchmark buffs (Minus Grace of the land)this test seems a little pointless then cause it basically says nothing and doesn't give any numbers anyone could compare cause no one's gonna test like this. Link to comment Share on other sites More sharing options...
Mikeskies.1536 Posted November 8, 2017 Share Posted November 8, 2017 Sadly, the best Power warrior can must is 18k DPS when forced to carry both banners. Link to comment Share on other sites More sharing options...
ADTempys.6382 Posted November 8, 2017 Share Posted November 8, 2017 I got 23k in 2 tries and should probably gohigher. Still will be a bad build and its still super boring to play dual axes... Link to comment Share on other sites More sharing options...
TheSlothArmada.6709 Posted November 8, 2017 Share Posted November 8, 2017 Keep in mind that there is no more grace of the land, so you and almost every other build can lose anywhere from 2-6k DPS. But yeah, I never got above 21k DPS. . . Link to comment Share on other sites More sharing options...
Incubex.4967 Posted November 8, 2017 Share Posted November 8, 2017 @steelwolves.5980 said:I can barely break 15k dps.Take into account:Exotic berserker gear (minus ascended back/jewels)No runesNo sigilsNo foodQTFY Benchmark buffs (Minus Grace of the land)The rotation is pretty much:If you start autoattack, finish itTry to save physical skills for primal burst axeAxe 2 is the filler")For anyone interested in the details in a full DPS setup:Runes (Scholar would be 175 Power, 90 Ferocity and 10% flat increase)Food (Butternut Soup for 100 Power and 70 Ferocity, Sharpening Stone for ~115 (?))Sigils (Force for 5% flat and Air also for about 5% if I remember correctly)Armor (20 Power)That cumulates to missing 410 Power, 15% Critdamage and about 20% flat increase overall. Regarding the rotation I think its a must to take #3 and #5 into consideration since those should be DPS increases now. Also I would swap kick for bolas since its on a lower cd now (16sec to 24sec, not sure if alacrity counts for ammo recharges) for higher Peak Condition uptime. If #2 really is a DPS increase the rotation also should be adapted to Bolas/Kick -> #2 -> Burst to make the most out of the Peak Condition buff. With the mentioned buffs I think the result should be somewhere around 25k+I think the biggest problem comes with selecting traits and utilities. With the nerf to PS I think warrior is not able to reliably generate 25 might stacks on its own anymore. The logical conclusion would be to only take one warrior with double banners and bolas for a raid. However that would mean no Empower Allies and no Sigil of Might resulting in a loss of 320 power.TL;DRNot sure what to make of the changes. Power axe surely doesnt reach PoF standards and bringing utility gimps it even more. Link to comment Share on other sites More sharing options...
SneakyTouchy.6043 Posted November 8, 2017 Share Posted November 8, 2017 I haven't been able to reach 24k yet will full ascended, 100% crit chance, and phalanx strength.The upside is that I don't have to run signets with axe/axe to max damage anymore. Instead I can switch out arms for strength and get some good bursts after throwing an ebola. I tried bulls charge and kick but losing out on signet space and the high cooldowns resulted in lower dps and less access to peak performance, so ebola seems to work out better. For bosses that require a lot of CC, the combo of kick and bull do work though. It just needs a little more assasins gear to maintain 100% crit. Also, since other classes now make up for lost might, you might even be able to drop For Great Justice for a signet, or drop PS entirely for the double finisher. It gets a huge DPS burst in fire fields.Sadly, GS with zerker is still really piss poor damage. The peak performance boon seems to have brought it up to 18k from 14k DPS but it's hardly worth the mobility and evade frame. You get just as much mobility running a 29k condi dps build.Running banners on top of all that drops DPS even further. Power is still a joke. Link to comment Share on other sites More sharing options...
Blego.1859 Posted November 8, 2017 Share Posted November 8, 2017 24.2k at golem -arms strenght zerker , scholar runes , accuracy and force sigils and using bolas as utilityprolly a bit higher 25-26k with air sigil instead of accuracy Link to comment Share on other sites More sharing options...
Cerby.1069 Posted November 9, 2017 Share Posted November 9, 2017 I don't understand this thread, its the exact opposite of my experience in wvsw. Maybe there are the mode specific changes or something going on.Axe is wayyyy wayyyy more damage and utility and better than hundred blades now. It has the same animation time but is 360 and you can move and all this other junk to it.In general all my axe moves do stupid amounts of damage! Enemy siege just gets slaughtered by axe users now. You go double axe and its a complete fieldday on whatever is around you.The damage you can do....its stupid high atm. it makes no sense to me whatsoeveer why they made it sooooo high. Taking a high damage skill and buffing it 20% damamge!??!?!?! WHo balances this stuff?!?!?!?! What are they thinkign?!??! Completely slaughters any downed opponents. Link to comment Share on other sites More sharing options...
Jzaku.9765 Posted November 10, 2017 Share Posted November 10, 2017 @Cerby.1069 said:I don't understand this thread, its the exact opposite of my experience in wvsw. Maybe there are the mode specific changes or something going on.Axe is wayyyy wayyyy more damage and utility and better than hundred blades now. It has the same animation time but is 360 and you can move and all this other junk to it.In general all my axe moves do stupid amounts of damage! Enemy siege just gets slaughtered by axe users now. You go double axe and its a complete fieldday on whatever is around you.The damage you can do....its stupid high atm. it makes no sense to me whatsoeveer why they made it sooooo high. Taking a high damage skill and buffing it 20% damamge!??!?!?! WHo balances this stuff?!?!?!?! What are they thinkign?!??! Completely slaughters any downed opponents."On the golem" basically states "in pve" "with full buffs" "probably in raids" so please adjust expectations accordingly and not talk about pvp. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted November 10, 2017 Share Posted November 10, 2017 @Jzaku.9765 said:@Cerby.1069 said:I don't understand this thread, its the exact opposite of my experience in wvsw. Maybe there are the mode specific changes or something going on.Axe is wayyyy wayyyy more damage and utility and better than hundred blades now. It has the same animation time but is 360 and you can move and all this other junk to it.In general all my axe moves do stupid amounts of damage! Enemy siege just gets slaughtered by axe users now. You go double axe and its a complete fieldday on whatever is around you.The damage you can do....its stupid high atm. it makes no sense to me whatsoeveer why they made it sooooo high. Taking a high damage skill and buffing it 20% damamge!??!?!?! WHo balances this stuff?!?!?!?! What are they thinkign?!??! Completely slaughters any downed opponents."On the golem" basically states "in pve" "with full buffs" "probably in raids" so please adjust expectations accordingly and not talk about pvp.off hand axe still sucks in pvp Link to comment Share on other sites More sharing options...
thaniretouni.4762 Posted November 10, 2017 Share Posted November 10, 2017 @Cerby.1069 said:I don't understand this thread, its the exact opposite of my experience in wvsw. Maybe there are the mode specific changes or something going on.Axe is wayyyy wayyyy more damage and utility and better than hundred blades now. It has the same animation time but is 360 and you can move and all this other junk to it.In general all my axe moves do stupid amounts of damage! Enemy siege just gets slaughtered by axe users now. You go double axe and its a complete fieldday on whatever is around you.The damage you can do....its stupid high atm. it makes no sense to me whatsoeveer why they made it sooooo high. Taking a high damage skill and buffing it 20% damamge!??!?!?! WHo balances this stuff?!?!?!?! What are they thinkign?!??! Completely slaughters any downed opponents.You understand that so many years and nobody uses dual axe in WvW, right? You say the dmg is crazy, but gs offers mobility as well so axe 5 was never particularly good. The dmg increase should be extreme in order to give some incentive to the players to finally try it out. Guardians have more dmg with their traps and thieves with their staves, but they dont use it that much nowadays. Anyway, time will tell! Link to comment Share on other sites More sharing options...
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