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Ele in Dragon End Meta


Terra.9506

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I'm new for Ele class and darn this class is unbelieveable hard to play consider I come from heavy class before and despite I dress my Ele with full viper gear but her damage still feel very lacky for some reason but I still want my ele to be useful specialize in hard meta like Dragon End make me wonder which specialize and build are the best for Ele in this event?

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Play guardian or necro. the best ele build is going to char select and play those.

If you insist on being ele you could play condi tempest or weaver.

https://metabattle.com/wiki/Build:Tempest_-_Condi_Tempest

https://snowcrows.com/builds/elementalist/weaver/condition-weaver

You can use trailblazer or celestiel if you want more sustain

Edited by Nephalem.8921
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8 minutes ago, Terra.9506 said:

I already have Gravity simply finish game story with Catalyst no need to complet the meta and some how all other specialist also have to do the same for their own weapon....

It's the requirement to map complete Dragon's End that I was looking at. It's not explicitly 'win the meta', but one of the POIs is in an area you're not supposed to go without winning the meta. I guess it probably is possible to pop a jade bot waypoint somewhere and then suicide in to the POI, though.

Some specialisation collections don't require winning or map completing Dragon's End. And at least some of those that do are a lot more suited for the meta.

@Nephalem.8921 probably has it right. With tempest, you could maybe go support or at least bring Rebound, but getting the heals where they're needed is probably easier said than done.

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6 hours ago, Terra.9506 said:

I'm new for Ele class and darn this class is unbelieveable hard to play consider I come from heavy class before and despite I dress my Ele with full viper gear but her damage still feel very lacky for some reason but I still want my ele to be useful specialize in hard meta like Dragon End make me wonder which specialize and build are the best for Ele in this event?

Trailblazer weaver 20k dps champ solo

Celestial weaver 30k burn in 3 seconds

It's not as easy as popping shroud and auto attacking, but condi weaver can deal pretty solid damage once you get comfortable with it and it's also very high sustain.  I was seeing up to 60k burn ticks on DE meta yesterday.

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2 hours ago, AliamRationem.5172 said:

Trailblazer weaver 20k dps champ solo

Celestial weaver 30k burn in 3 seconds

It's not as easy as popping shroud and auto attacking, but condi weaver can deal pretty solid damage once you get comfortable with it and it's also very high sustain.  I was seeing up to 60k burn ticks on DE meta yesterday.

Yea trailblazers weaver rly good for some situations.

http://gw2skills.net/editor/?PGgAw2lZwuYTMJmJOKPmvKA-zRRYcBBSGNcfjRiEoTBo/iEEbg3irfaA-e

Thats what I ran.
I ran it also in fractals sometimes and was able to go 38k+ dps. (With food and fractal potions but without fractal god)
I think people didnt even notice I ran trailblazers because trailblazers weaver can get high crit chance even with trailblazers.
(Has around 60% crit chance with fury in fractals, +10% if enemy has weakness, so basically 70% -> In open world around 15% less)

Sustain isnt that great because it uses sustain equip but dps traits but it does good dps.

Edit: Oh well just noticed the builds are almost the same.

Edited by SeTect.5918
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http://gw2skills.net/editor/?PGQAIlpyQYusM2LOaLrxeA-zRZYBJiSliCoAbmIVFRmJQvFAA-e 

this is what I'm running. Working on a full set of celestial armor but for right now got a mixture of zerks and vipers, and full celestial trinkets. able to upkeep quickness and do like 11-12kdps, around >20k with multiple enemies (yeah, not the most, but at least I stay alive) in the meta and I'm not really following any kind of specific rotation, kinda just doing it my own way. the dps is stable for the most part. You'll mostly want to be spitting out the air field and making sure to get some energy in between field placement with all #2 skills, but remember that earth will give you protection, fire will give you more might, arcane blast can be used to get off combos for your aura damage reduction buff which will boost survivability as well as provide more healing with the water orb. The elite skill sucks but I use it for a double heal or block/aura if needed. Air traitline can be swapped for arcane in more solo or small scale encounters for extra heals on swap, dodge, and more protection without wasting energy on earth orb. 

Edited by ScottBroChill.3254
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1 hour ago, ScottBroChill.3254 said:

http://gw2skills.net/editor/?PGQAIlpyQYusM2LOaLrxeA-zRZYBJiSliCoAbmIVFRmJQvFAA-e 

this is what I'm running. Working on a full set of celestial armor but for right now got a mixture of zerks and vipers, and full celestial trinkets. able to upkeep quickness and do like 11-12kdps, around >20k with multiple enemies (yeah, not the most, but at least I stay alive) in the meta and I'm not really following any kind of specific rotation, kinda just doing it my own way. the dps is stable for the most part. You'll mostly want to be spitting out the air field and making sure to get some energy in between field placement with all #2 skills, but remember that earth will give you protection, fire will give you more might, arcane blast can be used to get off combos for your aura damage reduction buff which will boost survivability as well as provide more healing with the water orb. The elite skill sucks but I use it for a double heal or block/aura if needed. Air traitline can be swapped for arcane in more solo or small scale encounters for extra heals on swap, dodge, and more protection without wasting energy on earth orb. 

Never mix berserker and viper ever. The sigils and utilities are very questionable.

No offense but builds like this are the reason why people Li check for DE.

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3 hours ago, Nephalem.8921 said:

Never mix berserker and viper ever. The sigils and utilities are very questionable.

No offense but builds like this are the reason why people Li check for DE.

Idk, I've beat it a bunch and have a turtle so I can't be draggin everyone down too much. Use it in strikes and open world just fine. 

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Catalyst is doable for this meta and honestly, pretty braindead once you get the general concept from a rotation and gameplay perspective. I think in general it's probably just suffering a lot because of a lack of identity. 

Catalyst and Weaver actually play VERY similarly. Both require you to remember your weapon skills and combo finishers, what combo finishers do, and I think to be proficient at Ele in general you have to really take note of Guild Wars 2 precasting/ability queuing system. 

Many people don't realize that you can cast an ability AND attunement swap without interrupting unless it's a tempest overload. But because they don't know that they often miss out on some of the "fun" and complexity that goes into designing this class. 

But I also think unless you play tempest, you're locked into a much more complicated playstyle in general. 

Unfortunately I think this design approach of having to lock eles into this precasting/memorization gameplay that I think is much harder to manage on ele due to it being a light armor class with low hp, it leads to 55k benchmarks from people that do with the rest of the community saying.. No this is garbage. 

I think one problem with Catalyst specifically is that, even if played how I suspect they want people to play it at least with hammer, it's playstyle is so similar to Weaver that the lack of identity everywhere else makes it feel even worse.

Not trying to insult you by saying this, but if you struggle on ele I would say the best thing to do is to just keep these things in mind. Precasting and attunement swapping into the next ability you need to use, queuing the abilities you want to use, and being very familiar with what each combo field does and what each combo finisher does. 

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46 minutes ago, Bast.7253 said:

Catalyst is doable for this meta and honestly, pretty braindead once you get the general concept from a rotation and gameplay perspective. I think in general it's probably just suffering a lot because of a lack of identity. 

Catalyst and Weaver actually play VERY similarly. Both require you to remember your weapon skills and combo finishers, what combo finishers do, and I think to be proficient at Ele in general you have to really take note of Guild Wars 2 precasting/ability queuing system. 

Many people don't realize that you can cast an ability AND attunement swap without interrupting unless it's a tempest overload. But because they don't know that they often miss out on some of the "fun" and complexity that goes into designing this class. 

But I also think unless you play tempest, you're locked into a much more complicated playstyle in general. 

Unfortunately I think this design approach of having to lock eles into this precasting/memorization gameplay that I think is much harder to manage on ele due to it being a light armor class with low hp, it leads to 55k benchmarks from people that do with the rest of the community saying.. No this is garbage. 

I think one problem with Catalyst specifically is that, even if played how I suspect they want people to play it at least with hammer, it's playstyle is so similar to Weaver that the lack of identity everywhere else makes it feel even worse.

Not trying to insult you by saying this, but if you struggle on ele I would say the best thing to do is to just keep these things in mind. Precasting and attunement swapping into the next ability you need to use, queuing the abilities you want to use, and being very familiar with what each combo field does and what each combo finisher does. 

Cata is suffering because its kitten. if you dont park inside the hitbox which you cant do on most bosses, especially the new strikes you lose more than 4k dps. was also mentioned below the 44/43 bench but the devs are not invested enough to do that much research.

Thats below qfb. a support spec which has 100% quickness upkeep.

Catalyst is so badly designed that you cant even upkeep elemental empowerment with a perfect rotation and perma alac/quick.

The problem with ele is that the devs really dont like hard rotations to be good because they scare the casuals. ele has only complex rotations. the most questionable nerf was the shattering ice nerf. they really want you to use conjures apparently. Ele nerfs were justified shortly after pof release but they went overboard and kept nerfing. ele has the lowest playrate in pve by far because its so unrewarding.

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  • 1 month later...
On 3/19/2022 at 4:17 PM, Terra.9506 said:

If you mean POI in that void cave thingy I  remember that I simply ride my beetle there sacrifile my character in process to get that POI and I never success DE meta before.

Dying isn't necessary merely to get the POI. Skyscale, fly in, turn round, skill 2 and out.

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