Lahmia.2193 Posted November 8, 2017 Share Posted November 8, 2017 Since the balance update, whenever you try to bomb a wall with 2-5 shade skills you'll be met with "obstructed" and do no damage or conditions. Was this what the "Fixed a bug that could cause this skill's targets to be lost due to proximity between shades or the casting scourge" update meant? Is this intentional? Or is this a new bug? Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 8, 2017 Share Posted November 8, 2017 lol @ LoS requirement for shades now.Good Riddance I say. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted November 8, 2017 Share Posted November 8, 2017 This looks like a new bug. Link to comment Share on other sites More sharing options...
Egorum.9506 Posted November 8, 2017 Share Posted November 8, 2017 When it makes the scourge useless at doing something, we call it a feature around here Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted November 8, 2017 Author Share Posted November 8, 2017 I mean, shades are ground target aoe but now act like a non projectile ranged attack. It would be like changing meteor shower so you can no longer hit wall AC's unless you can draw LoS. No logic. Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted November 8, 2017 Share Posted November 8, 2017 bug.It must be. Link to comment Share on other sites More sharing options...
stormwings.8329 Posted November 8, 2017 Share Posted November 8, 2017 The best is when 2 are inside the shade and on F2-5 and you see "obstructed" only on 1...Also F5 should work like any other pulse field or aoe in general (well, simbol, mark, etc...) and have the LoS only when you cast it Link to comment Share on other sites More sharing options...
Zero.3871 Posted November 8, 2017 Share Posted November 8, 2017 yeah thats really scary. i am not able to hit the damn oil on the wall. but oil is on outerside of wall. i should have a LoS to it.i hope its a bug, because its horrible to see that. completely broken restriction, while ele meteor still hits EVERYTHING on wall. Link to comment Share on other sites More sharing options...
Bash.7291 Posted November 8, 2017 Share Posted November 8, 2017 I think the fix on targeting between shade and scourge caused this. Before the LoS was dependent on the actual shade, where if you didn't have LoS with the shade itself, the skills would not active on the shade. It seems like now the skills check for individual targets relative to the scourge, to prevent overlap, however if something is on or behind a wall now, where normal aoe would hit, it checks LoS based on scourge location and still activates, but fails that check. Link to comment Share on other sites More sharing options...
Swadow.6213 Posted November 8, 2017 Share Posted November 8, 2017 This definitely needs an explanation from ANet. Is this intended or is this a bug? When a small pebble or elevation difference can completely negate the shades ability to do anything when elementalists can use meteorshower anywhere they like it is completely inconsistent, either all AoE abilities should need LoS or none Link to comment Share on other sites More sharing options...
Bash.7291 Posted November 8, 2017 Share Posted November 8, 2017 I think people need to calm down a bit. Its very clearly a bug introduced with how they re-did the targeting to allow for the correct number of targets on shade skills. Link to comment Share on other sites More sharing options...
Esprit Dumort.3109 Posted November 8, 2017 Share Posted November 8, 2017 @Bash.7291 said:I think people need to calm down a bit. Its very clearly a bug introduced with how they re-did the targeting to allow for the correct number of targets on shade skills.It'll likely take 3-4 months (next balance patch) or longer to be addressed. If it does get fixed in one of the weekly updates, I would be very surprised. Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted November 8, 2017 Share Posted November 8, 2017 this is not a bug imo.atleast for walls. the wall denial was incredible OP . like even without shades, the area is almost entirely blocked - WITH shades that is even more of a horror.other situations however... hey look a pebble in the way... now i cant hit anything anymore ^^ Link to comment Share on other sites More sharing options...
Bash.7291 Posted November 8, 2017 Share Posted November 8, 2017 @Aetatis.5418 said:this is not a bug imo.atleast for walls. the wall denial was incredible OP . like even without shades, the area is almost entirely blocked - WITH shades that is even more of a horror.other situations however... hey look a pebble in the way... now i cant hit anything anymore ^^You realize that you completely contradicted yourself right? It cant not be a bug in one situation, but be one in another... Link to comment Share on other sites More sharing options...
Bash.7291 Posted November 8, 2017 Share Posted November 8, 2017 @Esprit Dumort.3109 said:@Bash.7291 said:I think people need to calm down a bit. Its very clearly a bug introduced with how they re-did the targeting to allow for the correct number of targets on shade skills.It'll likely take 3-4 months (next balance patch) or longer to be addressed. If it does get fixed in one of the weekly updates, I would be very surprised.Hopefully it doesn't take that long considering its pretty broken as is, but who knows. Link to comment Share on other sites More sharing options...
Esprit Dumort.3109 Posted November 9, 2017 Share Posted November 9, 2017 @Bash.7291 said:@Esprit Dumort.3109 said:@Bash.7291 said:I think people need to calm down a bit. Its very clearly a bug introduced with how they re-did the targeting to allow for the correct number of targets on shade skills.It'll likely take 3-4 months (next balance patch) or longer to be addressed. If it does get fixed in one of the weekly updates, I would be very surprised.Hopefully it doesn't take that long considering its pretty broken as is, but who knows.Necros are one of many who have powerful wall bombing skills, but those classes aren't limited by Line of Sight restrictions. If that was the intent from Anet, please stop Mesmers from spamming clones, Eles from casting AoEs (Meteor Shower?), Ranger barrage, Revenant hammer spam, Thief Shortbow attacks, Engineer mortars and grenade AoEs, etc... Why hobble one class when the others are just as broken? Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted November 9, 2017 Share Posted November 9, 2017 @Esprit Dumort.3109 said:@Bash.7291 said:@Esprit Dumort.3109 said:@Bash.7291 said:I think people need to calm down a bit. Its very clearly a bug introduced with how they re-did the targeting to allow for the correct number of targets on shade skills.It'll likely take 3-4 months (next balance patch) or longer to be addressed. If it does get fixed in one of the weekly updates, I would be very surprised.Hopefully it doesn't take that long considering its pretty broken as is, but who knows.Necros are one of many who have powerful wall bombing skills, but those classes aren't limited by Line of Sight restrictions. If that was the intent from Anet, please stop Mesmers from spamming clones, Eles from casting AoEs (Meteor Shower?), Ranger barrage, Revenant hammer spam, Thief Shortbow attacks, Engineer mortars and grenade AoEs, etc... Why hobble one class when the others are just as broken?mortar kit takes a lot of practice. you have to aim, stand on the right spot... and even if you jump in the right moment, you will only be able to hit like 50% or less spots a meteor can hit (desert map even worse). if you dont have higher ground, or a little edge in the way, you cant hit anything on the wall.mesmers need LoS aswell, so do revenants... and tbh - necros shouldnt cry about wall spikes. take a well, marks... torch 5. the shades were just super incredible spam and area of denial. shades are bad in open field fights already, because they are on almost 0 cd and do a lot more dmg than any well.the nerf is fine and in line with the amount of abilities other classes have (i just blame meteor to be still so strong. but it got nerfed twice already - its in a better shape than some patches ago). Link to comment Share on other sites More sharing options...
Esprit Dumort.3109 Posted November 9, 2017 Share Posted November 9, 2017 @Aetatis.5418 said:@Esprit Dumort.3109 said:@Bash.7291 said:@Esprit Dumort.3109 said:@Bash.7291 said:I think people need to calm down a bit. Its very clearly a bug introduced with how they re-did the targeting to allow for the correct number of targets on shade skills.It'll likely take 3-4 months (next balance patch) or longer to be addressed. If it does get fixed in one of the weekly updates, I would be very surprised.Hopefully it doesn't take that long considering its pretty broken as is, but who knows.Necros are one of many who have powerful wall bombing skills, but those classes aren't limited by Line of Sight restrictions. If that was the intent from Anet, please stop Mesmers from spamming clones, Eles from casting AoEs (Meteor Shower?), Ranger barrage, Revenant hammer spam, Thief Shortbow attacks, Engineer mortars and grenade AoEs, etc... Why hobble one class when the others are just as broken?mortar kit takes a lot of practice. you have to aim, stand on the right spot... and even if you jump in the right moment, you will only be able to hit like 50% or less spots a meteor can hit (desert map even worse). if you dont have higher ground, or a little edge in the way, you cant hit anything on the wall.mesmers need LoS aswell, so do revenants... and tbh - necros shouldnt cry about wall spikes. take a well, marks... torch 5. the shades were just super incredible spam and area of denial. shades are bad in open field fights already, because they are on almost 0 cd and do a lot more dmg than any well.the nerf is fine and in line with the amount of abilities other classes have (i just blame meteor to be still so strong. but it got nerfed twice already - its in a better shape than some patches ago).That nerf was applied to PvE as well, which makes it frustrating to use. I get that tower/keep walls should provide some safety. Barring a massive overhaul of mechanics, denying enemies the ability to use skills on the walls is the only option. I feel the Shade LoS dependencies should have been split from WvW/PvP. Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted November 9, 2017 Share Posted November 9, 2017 @Esprit Dumort.3109 said:@Aetatis.5418 said:@Esprit Dumort.3109 said:@Bash.7291 said:@Esprit Dumort.3109 said:@Bash.7291 said:I think people need to calm down a bit. Its very clearly a bug introduced with how they re-did the targeting to allow for the correct number of targets on shade skills.It'll likely take 3-4 months (next balance patch) or longer to be addressed. If it does get fixed in one of the weekly updates, I would be very surprised.Hopefully it doesn't take that long considering its pretty broken as is, but who knows.Necros are one of many who have powerful wall bombing skills, but those classes aren't limited by Line of Sight restrictions. If that was the intent from Anet, please stop Mesmers from spamming clones, Eles from casting AoEs (Meteor Shower?), Ranger barrage, Revenant hammer spam, Thief Shortbow attacks, Engineer mortars and grenade AoEs, etc... Why hobble one class when the others are just as broken?mortar kit takes a lot of practice. you have to aim, stand on the right spot... and even if you jump in the right moment, you will only be able to hit like 50% or less spots a meteor can hit (desert map even worse). if you dont have higher ground, or a little edge in the way, you cant hit anything on the wall.mesmers need LoS aswell, so do revenants... and tbh - necros shouldnt cry about wall spikes. take a well, marks... torch 5. the shades were just super incredible spam and area of denial. shades are bad in open field fights already, because they are on almost 0 cd and do a lot more dmg than any well.the nerf is fine and in line with the amount of abilities other classes have (i just blame meteor to be still so strong. but it got nerfed twice already - its in a better shape than some patches ago).That nerf was applied to PvE as well, which makes it frustrating to use. I get that tower/keep walls should provide some safety. Barring a massive overhaul of mechanics, denying enemies the ability to use skills on the walls is the only option. I feel the Shade LoS dependencies should have been split from WvW/PvP.tbf ... a tree blocking a shade. but not a well or nightfall. ye i get that.also thieves with swords jumping through walls in pvp... is a bit out of place Link to comment Share on other sites More sharing options...
stormwings.8329 Posted November 9, 2017 Share Posted November 9, 2017 @Esprit Dumort.3109 said:@Aetatis.5418 said:mortar kit takes a lot of practice. you have to aim, stand on the right spot... and even if you jump in the right moment, you will only be able to hit like 50% or less spots a meteor can hit (desert map even worse). if you dont have higher ground, or a little edge in the way, you cant hit anything on the wall.mesmers need LoS aswell, so do revenants... and tbh - necros shouldnt cry about wall spikes. take a well, marks... torch 5. the shades were just super incredible spam and area of denial. shades are bad in open field fights already, because they are on almost 0 cd and do a lot more dmg than any well.the nerf is fine and in line with the amount of abilities other classes have (i just blame meteor to be still so strong. but it got nerfed twice already - its in a better shape than some patches ago).That nerf was applied to PvE as well, which makes it frustrating to use. I get that tower/keep walls should provide some safety. Barring a massive overhaul of mechanics, denying enemies the ability to use skills on the walls is the only option. I feel the Shade LoS dependencies should have been split from WvW/PvP.Lahmia explained so well how shade are (not) working atm but yeah, its for sure a nerf...F1 is a ground target aoe skill and so should hit all the ppl in the red circle. F5 should also work like all the other pulse field were the caster dont need to care of LoS after the cast (see wells, symbols, lava font, etc...)btw also a little edge and you see "obstructed"... just check the second image https://en-forum.guildwars2.com/discussion/14483/bug-obstructed-for-necro-shades#latestDo you want to call it again a nerf? Link to comment Share on other sites More sharing options...
Nimon.7840 Posted November 9, 2017 Share Posted November 9, 2017 Yay. Even more nervs for necro Link to comment Share on other sites More sharing options...
Esprit Dumort.3109 Posted November 10, 2017 Share Posted November 10, 2017 To add on to this... was doing Snowblind Fractal earlier today and my Shades couldn't hit the first boss, the Ice Elemental, because I kept getting 'Obstructed'... whether from my Shades or from myself... e.g. if I F5, Obstructed. Obstructed. Obstructed. Obstructed. Obstructed. It looks like a poorly implemented feature that hurts PvE. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted November 10, 2017 Share Posted November 10, 2017 @Justine.6351 said:lol @ LoS requirement for shades now.Good Riddance I say.Shades have always had LoS requirements though. Shades will not strike if you do not have LoS on the shade. Link to comment Share on other sites More sharing options...
Zero.3871 Posted November 10, 2017 Share Posted November 10, 2017 today i couldnt hit enemies that stands on a bridge, because of the little bowing of the bridge. every projectile skill or any other aoe would hit this enemies, but shades doesnt??? anet still dont say anything to that. no comment from them. thats simply terrible communication. very poor for such a big company... Link to comment Share on other sites More sharing options...
Nimon.7840 Posted November 10, 2017 Share Posted November 10, 2017 @Zero.3871 said:today i couldnt hit enemies that stands on a bridge, because of the little bowing of the bridge. every projectile skill or any other aoe would hit this enemies, but shades doesnt??? anet still dont say anything to that. no comment from them. thats simply terrible communication. very poor for such a big company...Same goes for necro portal Link to comment Share on other sites More sharing options...
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