Jump to content
  • Sign Up

Seems like the DE Meta problem is fixed now.


Recommended Posts

Personally i dont think they nerfed anything in there. I'm playing a lot of DE META because i like it, and real pug groups still fail with 20-30% on Soo-Won.

On the other hand the organised ones are (which i played) 100% a success, and i think thats because people get to know how to do it. (For example after the wisps phase, that you stay in the middle to kill the adds and not running to the dragon because you have to jump anyway..)

 

What i still find ridicilous is, if commanders are want to see 100LI/250 LI for it. They also build their group in Arborstein, so that they can kick people. Do it with your guild then, but not on an open world meta.

 

Best group i was in had 4:45 when Soo Won was defeated. (i dont do raids)

But this META still has the time gate Problem. If you want to find a good group with a little guarantee that they made it you have to calculate for 2 Hours! Otherweise the groups are all full.

Anet has to change this. Even if you have already the 10% buff you have to be one hour before the meta start to be on the map. Thats annoying.

 

Edited by Worrbinpike.2957
  • Like 12
  • Haha 1
Link to comment
Share on other sites

5 hours ago, DanAlcedo.3281 said:

I did the DE Meta every day for the last 5 days. 

Hop in a Lfg Squad, success every time. 

Always with some minutes to spare. 

 

Seems to me like the nerfs/fixes have been enough.

Even though it's not a good measure because of a pre-selection bias. The stats on gw2efficiency tell a different story.

~15% of accounts registered with gw2efficiency have reached DE (gotten the first mastery insight). About 9% have successfully completed the meta.

Both numbers have increased a lot. It was 4% and ~8% two weeks ago. But the percentage between the two has changed shockingly little. And this isn't even about repeated success. Just a single clear ever. 

It seems to me like some people figured out a style of play that preselects experienced players. Both with LI/KP requirement or by joining at specific times and communicating. But it appears both are excluding a large amount of the player population. 

 

The fact that the rewards are barely worth it when it succeeds just makes it worse and it seems there's a lot fewer people doing it. It used to take a minute or two to fill up a squad the first week. While I haven't done it since succeeding the lfg looks much slower and emptier. Some of that is expected, obviously. But I'm not sure if it should be this extreme. AB/TD are both significantly more popular which doesn't seem quite right, considering this is the new content that should have people pumped. 

 

So all in all, I'm not sure I'd call this a good state.

  • Like 13
  • Thanks 4
  • Haha 1
  • Confused 2
Link to comment
Share on other sites

43 minutes ago, Erise.5614 said:

Even though it's not a good measure because of a pre-selection bias. The stats on gw2efficiency tell a different story.

~15% of accounts registered with gw2efficiency have reached DE (gotten the first mastery insight). About 9% have successfully completed the meta.

Both numbers have increased a lot. It was 4% and ~8% two weeks ago. But the percentage between the two has changed shockingly little. And this isn't even about repeated success. Just a single clear ever. 

It seems to me like some people figured out a style of play that preselects experienced players. Both with LI/KP requirement or by joining at specific times and communicating. But it appears both are excluding a large amount of the player population. 

 

The fact that the rewards are barely worth it when it succeeds just makes it worse and it seems there's a lot fewer people doing it. It used to take a minute or two to fill up a squad the first week. While I haven't done it since succeeding the lfg looks much slower and emptier. Some of that is expected, obviously. But I'm not sure if it should be this extreme. AB/TD are both significantly more popular which doesn't seem quite right, considering this is the new content that should have people pumped. 

 

So all in all, I'm not sure I'd call this a good state.

Maybe it's now consistently doable because everyone who isn't good enough does not try anymore. 

But from my experience currently, no Li/Kp or discord are required. 

I just join an Lfg and do the meta like every other meta. 

 

  • Like 6
  • Haha 2
  • Confused 15
Link to comment
Share on other sites

12 minutes ago, DanAlcedo.3281 said:

Maybe it's now consistently doable because everyone who isn't good enough does not try anymore. 

But from my experience currently, no Li/Kp or discord are required. 

I just join an Lfg and do the meta like every other meta. 

 

This is my experience as well. Did the meta on the weekend and it’s easily doable. 

Edited by yoni.7015
  • Thanks 1
  • Haha 2
  • Confused 19
Link to comment
Share on other sites

32 minutes ago, DanAlcedo.3281 said:

Maybe it's now consistently doable because everyone who isn't good enough does not try anymore. 

But from my experience currently, no Li/Kp or discord are required. 

I just join an Lfg and do the meta like every other meta. 

 

Possible but not sure if that classifies as good state or as fixed. 

Assuming most engaged players use gw2efficiency (and we therefore have an even or overrepresentation of highly engaged, knowledgeable and experienced players) that means ~50% of players who reached the map actively avoid DE before a first completion. Let alone the people who actively avoid it after completion.

Not sure whether that's good. Like, most raids also succeed and yet the content is not in a good state either. (Edit: And just to clarify. I don't want to start the discussion about difficulty and raids and what not. My statement is more on the fact that apparently too few people engage with that content for ANet to support it further at this point in time. Which is unfortunate for everyone who enjoys raids)

Edited by Erise.5614
  • Like 5
  • Thanks 2
  • Confused 2
Link to comment
Share on other sites

8 minutes ago, Erise.5614 said:

Possible but not sure if that classifies as good state or as fixed. 

Assuming most engaged players use gw2efficiency (and we therefore have an even or overrepresentation of highly engaged, knowledgeable and experienced players) that means ~50% of players who reached the map actively avoid DE before a first completion. Let alone the people who actively avoid it after completion.

Not sure whether that's good. Like, most raids also succeed and yet the content is not in a good state either. 

To be honest, I only do the meta because I have nothing better to do and want to help people get it done. 😅

  • Like 1
  • Confused 4
Link to comment
Share on other sites

I still have yet to see an organized pug group (like commander tag explaining some mechanics, placing down waystations for CC) pass. One group failed at like 1%, and that really felt awful. One organized pug group didn't even make it to Su-Won, they failed at the prismatic crystals even though people were screaming in map chat that we had to fill them at the same time. So we failed that event 5 times and then ran out of time to actually get to the boss. I'm assuming that run was an outlier.

 

But the only groups I've seen consistently win are organized LFGs using Discord. The callouts to run to tail do help a lot.

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

I succeeded after the most recent change - i think that change alone gave those initial groups a lot of hope. Now i am seeing large numbers of players simply leaving the map with 5 minutes on the clock still and the rest of the group then has no chance.

 

Hope has once again been lost and many of the best, or most determined players have done it once and never gone back. Further changes are still needed. Not to mention i am still seeing the breakbar success immediately followed by change of phase or invulnerable soo wong nonsense. 

  • Like 6
  • Thanks 2
  • Confused 2
Link to comment
Share on other sites

I think the fight is a much better place, but there is one more change I would like to see and that is related to the biggest issue the fight has had since the start - RNG.

 

This time, the issue is with the random timing of the side swap or the tail.  If you get unlucky and she swaps or activates the tail just after a break phase, you lose the benefits of that break. That RNG means there are still some instances of the fight that are MUCH harder than others, solely because of the RNG related to those two elements. Again, that is bad design and keeps the fight from being the "staple" they want it to be. Two hours of prep time just to lose because of RNG you cant control is depressing and disheartening.

 

Again, though, the fight is in a much better place than it was before.

  • Like 5
  • Thanks 1
Link to comment
Share on other sites

I'm doing it with guild runs or groups that require prep before hand (those are the fastest because they dont need to form 1 hour in advance) and have consistent success. While a week a go even those groups failed. I think people just learned the fight, I dont think there were any changes in between.

  • Confused 5
Link to comment
Share on other sites

last week i ran some with randoms and organised

randoms - no prep, recruit ~1hr before, no subgroup - all failed around 10-20%

organised - prep, recruit 2hrs before, subgroups - all succeeded

does that count as fixed or not fixed?

Edited by Peterson.5172
  • Thanks 1
Link to comment
Share on other sites

I have done the meta a few times with a LFG squad since the change and it failed at 20% every time. So I am really curious how others have succeeded every time with LFG squads. For me the meta problem is still the same.

 

The good news is that with a few more days doing a few events every day in DE (and buy 7 Writs of Dragon's End every day) I will have enough writs to buy the Turtle Egg. And can continue with the acquisition of one of the main selling points of the expansion. I understand I have to do the new strike missions too, luckily I am willing to do strike missions a few times. As long as I don't have to do them many times.

 

  • Like 6
  • Confused 1
Link to comment
Share on other sites

1 hour ago, Rose Solane.1027 said:

I have done the meta a few times with a LFG squad since the change and it failed at 20% every time. So I am really curious how others have succeeded every time with LFG squads. For me the meta problem is still the same.

 

The good news is that with a few more days doing a few events every day in DE (and buy 7 Writs of Dragon's End every day) I will have enough writs to buy the Turtle Egg. And can continue with the acquisition of one of the main selling points of the expansion. I understand I have to do the new strike missions too, luckily I am willing to do strike missions a few times. As long as I don't have to do them many times.

 

you'll just need to do a quite simple strike, just once

Link to comment
Share on other sites

Every LFG posts were requesting specific builds where you had to ping your build. I'm trying to learn "quickbrand" so that I can experience this content. My Reaper build is not close enough to get in. I can literally face tank this game and rez the downs but thats not good enough. I'm not sure if it's end of dragons or end of the game.

  • Like 6
  • Thanks 2
  • Haha 1
  • Confused 1
  • Sad 1
Link to comment
Share on other sites

I've never won, and it's gotten worse since the update, not better: very often we can't muster the people to get all 3 attacks to the temple, or to win the temple on-time.  I've personally learned the phases and I'm slowly optimizing (slowly), but you'd think that in all this time I'd randomly login and get a win, even if I do stink.

 

I assume timezone is a major factor here.  I'll bet the wins are happing 9pm-1am EDT, or something like that.

 

-Jeff

  • Like 4
  • Confused 1
Link to comment
Share on other sites

15 hours ago, Ken Yuudachi.9807 said:

 

Playing for 2 hours for probabilistic 18G doesn't make sense. Indeed, I haven't played it for days. I'd rather turn off the game and spend my time on something else worthwhile.

 

 

It's only 18g if you have no interest in the Aurene legendary. If you do, it's far less. This goes for all the EoD and core PoF map metas, the rewards are garbage.

The EoD strikes are also highly unrewarding for the time they take.

Edited by Zenith.7301
  • Like 4
  • Confused 1
Link to comment
Share on other sites

This meta is not fixed. This is meta on open world map, not instanced raid. It should be doable by map full of what ever players came to the map, even when some of the people on map are doing something else (fishing etc). It can be hard and there can definately be possibility of failure if people don't play right, but it should not require premade squads with spesific specs and LI/KP requirements.

This map is already dead. First weeks there was lot of people and going to any DE map had at least attempt to the boss at the end. Now randomly going to DE gets you to almost empty map with some people doing events here and then but when meta starts most people just leave and there is so small amount of people present can't even start both side escorts same time.

It is such a waste of potential and i am afraid first weeks experiences on the map (hostilities from other players, lack of rewards and big failure rate) has lead to less and players even trying to do the meta. I am worried if people will come back anymore even if it will be fixed to work like any inclusive open world meta in the game.

  • Like 17
  • Thanks 3
Link to comment
Share on other sites

If by fixing you mean killing it then I agree, they are doing their best to fix DE meta.

Requiring an organized group, especially one that asks for voice chat, experience and a specific comps is absurd for an open world meta. Meta events should be able to be done by players who just walked into the map. This is how every other meta in the game work and it should be the case for DE meta as well.

Unless Anet will do proper fixes to DE meta, it will end up being another Serpent's Ire, if not even worse in terms of participation.

Edited by Savoren.3910
  • Like 17
  • Thanks 3
  • Confused 1
Link to comment
Share on other sites

1 hour ago, Zenith.7301 said:

It's only 18g if you have no interest in the Aurene legendary. If you do, it's far less. This goes for all the EoD and core PoF map metas, the rewards are garbage.

The EoD strikes are also highly unrewarding for the time they take.

You always count potential sales value. Whether you keep the items or not. 

If you hadn't dropped it you would have had to buy it for that price. So it has this value. Even though you never liquidate it into gold.

I agree that the rewards are not worth it. Strikes are fine if you don't grind them hard. One daily strike per week sets you up with 21 - 23 green shards. Which is more than two summoning stones worth of green shards (yes, limited to 1). Or, if you go the lucky clover / MC route it's about 1.5g - 2g for the daily strike. 

So if you do only one strike per week you can liquidate into ~19g. Which is pretty good for ~20 minutes of effort. It doesn't encourage heavy grinding. I agree. Intentionally so as it even caps out green shards at a weekly maximum. But if we assume you're meant to do 1 - 2 per week then the rewards are quite competitive.

Edited by Erise.5614
  • Like 1
Link to comment
Share on other sites

Today i tried the DE meta again after trying it a week or so ago. Another 2 hours wasted because i m reliant on 49 other people not to kitten up. This design is horrible and has been proven so time and time before. It has no place in the open world, especially as a meta.

Just getting a squad for this is a chore of hopping into instances hoping people in it wont suck presents a barrier to entry most players will not even bother with..

Then there s the fact that ANET expects everyone to bring an absurd amount of CC and use an EMP which is plain ignorance of the playerbase on ANETs part.

Finally it all devolves into blame, rage and whine at the end and rightfully so - peoples time is being wasted - thousands of hours of it!

With that said i am done with this garbage until the devs finally realize their mistakes and properly adjust this meta.

Edited by SonicTHI.3217
  • Like 10
  • Thanks 2
Link to comment
Share on other sites

I’ve tried this meta 4 times, twice before the update and twice after. The pug group before the fix got to about 25%, the organized group about 15%. After the fix, (1 pug, 1 organized) each got to about 20%. All with high readiness. 
It would seem some balancing still needs to happen, and probably little bug fixes to be sure the mechanics are working.

I really want to get the siege turtle but I feel like I’m wasting time in this meta and map. 

  • Like 10
Link to comment
Share on other sites

32 minutes ago, Erise.5614 said:

You always count potential sales value. Whether you keep the items or not. 

If you hadn't dropped it you would have had to buy it for that price. So it has this value. Even though you never liquidate it into gold.

I agree that the rewards are not worth it. Strikes are fine if you don't grind them hard. One daily strike per week sets you up with 21 - 23 green shards. Which is more than two summoning stones worth of green shards (yes, limited to 1). Or, if you go the lucky clover / MC route it's about 1.5g - 2g for the daily strike. 

So if you do only one strike per week you can liquidate into ~19g. Which is pretty good for ~20 minutes of effort. It doesn't encourage heavy grinding. I agree. Intentionally so as it even caps out green shards at a weekly maximum. But if we assume you're meant to do 1 - 2 per week then the rewards are quite competitive.

 

 

Nope, because paying 15g for a legendary crafting item is ridiculous and I'll just wait to get the item from the daily meta and weekly strike currency.

 

Most people are not going to blow 3.6k gold on a legendary.

  • Confused 3
Link to comment
Share on other sites

×
×
  • Create New...