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Question about DPS


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Hello,

I'm fairly new to the game. I've played a bit back in 2012 and now recently came back 2 weeks ago. I've been rolling a new warrior toon and I love it so far but I'm very confused about my DPS.

I have full lvl 80 exotic gear (one berserker set and one knight set), ascended trinket with berserker stats. I'm a spellbreaker but I've also tried core warrior so far. So now I'm trying to dive deeper into being able to output a good amount of damage and generally working on getting my character to be "gud".

 

So today is the first time I went to the test golum in LA and also installed arcDPS and I now see that appearantly my DPS doesn't go over 4.8k/s. No matter how hard I try, no matter what gear I use, I've tried GS and dual axes with zerker gear and knight gear. DPS ranges from 2.5k to 4.8k max. Everyone is talking about getting at least 15/20k???!! What in the hell am I missing here? How can I up my 4.8k DPS up to 20k when I've already got full exotic and as far as I'm aware doing my rotation as intended. 

 

I'm super confused. Is my DPS really THAT low? How is that even possible? According to online searches my dps is that of a level 50 or something in greens. XD

 

Would love to get some help regarding this as I have no idea what to do. I literally can't buy better gear and I've tried many builds and rotations. I'm out of ideas. 

 

Oh also, swapping between full zerker gear and full knight gear makes like 500 dps/s difference???? How is that like... whut? My sustain improves DRAMATICALLY when equipping knight gear, like night and day difference, but the dps sacrifice is only 500/s? lol

Edited by Wixxi.9463
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1 minute ago, Sarius.9285 said:

well first of all if you want to deal damage as a warrior on pve you should play Berserker, not spellbreaker.

 

also, dps tests are usually done with alot of buffs on you and all debuffs on the golem.

 

A testing setup can be found here: https://snowcrows.com/benchmarks

Berserker seems an interesting elite spec but I've always been affraid of it being too squishy. I very much like staying alive and being tanky as warrior. I hate being oneshotted by every boss-like creature you encounter. I first used full berserker exotic gear but I found that I died extremely fast until I swapped to knight gear with might makes right and now my sustain is pretty good. But DPS seems to be quite bad. Is there any way to have enough sustain to be able to solo most open world / pve stuff while also dealing a good amount of damage, or is this not possible?

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15 minutes ago, Wixxi.9463 said:

Is there any way to have enough sustain to be able to solo most open world / pve stuff while also dealing a good amount of damage, or is this not possible?

For a lot of open world, just going for pretty big damage on your stats and devoting 1-2 utilities to survival tends to get good results.

If you really want to play "tanky" or try to solo absolutely everything (Mushroom Queen, e.g.), you can try a high-Toughness/low-Precision build like this, which basically does all of its DPS in bursts:

(Build link from the video)

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24 minutes ago, Wixxi.9463 said:

Berserker seems an interesting elite spec but I've always been affraid of it being too squishy. I very much like staying alive and being tanky as warrior. I hate being oneshotted by every boss-like creature you encounter. I first used full berserker exotic gear but I found that I died extremely fast until I swapped to knight gear with might makes right and now my sustain is pretty good. But DPS seems to be quite bad. Is there any way to have enough sustain to be able to solo most open world / pve stuff while also dealing a good amount of damage, or is this not possible?

Spellbreaker is great for CC and sustain, although in berserker gear you'll need to utilize those blocks, evades, etc. to make that happen.  It isn't automatic.  The problem is that it's currently a low damage spec.

Berserker is the big damage spec on warrior, but as you note it can be difficult to survive with.  It relies on bursting enemies down quickly with the usual proper timing of dodges and blocks for defense.  This is not a great strategy against the really tough enemies, generally, as you can't dodge everything and if you spend time dodging around you aren't dealing much damage in the process.

One way around this is to increase your passive sustain.  This is usually done by going with a condition damage build as you sacrifice significantly less damage output for sustain than you do with power builds.  This is because conditions are affected by two primary stats (condi/expertise) rather than three (power/precision/ferocity) and builds that focus on a single condition can even get away with only one primary stat by taking a rune that increases only that condition by 50% while giving up the expertise stat in favor of something else.

Berserker can do this, too.  It has torch offhand and traits to support burn damage.  It's really better as a power spec and the -toughness stat works against this strategy somewhat, but you should easily be able to produce better than 5k DPS while also being quite tanky with a berserker condi build.

I'm afraid I'm not really savvy on berserker builds, but you might be able to make something work with celestial as it retains some of the power stats in addition to decent condition damage.  I'm not really sure what the best way to go would be, though.

Edit: Or go with bladesworn and use those big bursts.  You just have to make sure you're timing that correctly to make it work!  Still, those kill times on a power/toughness sustain build like Hizen is doing in the video are pretty solid!

Edited by AliamRationem.5172
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Thanks for the tips. I'll keep digging.

One other strange thing I noticed is at some point by changing gear and getting all the boons in the special forces trest grounds my power went all the way up to beyond 4000. When I read online 4000 power should give insane DPS amounts. However, even with 4000 power my dps didn't go above 7.5k with all boons, battle standard and ranger's frost boon.

Is that normal? o_O Full zerker gear, everything invested into DPS, all boons, all bells and whistles and still not beyond 7k DPS? 

I see videos online of casual other pve classes easily getting 20k+ on the golum.

Sorry, but something seems very very off here. These numbers just can't be correct...

There needs to be an explanation for that missing 13k DPS. How does 13k DPS just suddenly get added to my DPS if I swap to berzerker spec? 

Also, when I check the site linked by you guys, all spellbreaker builds also clock in at 25k +DPS. How do these builds get 18k DPS more than me? Does ascended gear make that much of a difference? I've always been told it doesn't give that much more stats. (12% at best I read somewhere)

Edited by Wixxi.9463
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7 minutes ago, Wixxi.9463 said:

Thanks for the tips. I'll keep digging.

One other strange thing I noticed is at some point by changing gear and getting all the boons in the special forces trest grounds my power went all the way up to beyond 4000. When I read online 4000 power should give insane DPS amounts. However, even with 4000 power my dps didn't go above 7.5k with all boons, battle standard and ranger's frost boon.

Is that normal? o_O Full zerker gear, everything invested into DPS, all boons, all bells and whistles and still not beyond 7k DPS? 

I see videos online of casual other pve classes easily getting 20k+ on the golum.

Sorry, but something seems very very off here. These numbers just can't be correct...

There needs to be an explanation for that missing 13k DPS. How does 13k DPS just suddenly get added to my DPS if I swap to berzerker spec? 

Also, when I check the site linked by you guys, all spellbreaker builds also clock in at 25k +DPS. How do these builds get 18k DPS more than me? Does ascended gear make that much of a difference? I've always been told it doesn't give that much more stats. (12% at best I read somewhere)

Well there are also traits.

The benchmarks also include a set of conditions on the golem. The most significant being vulnerability in this case. Then there are food and utilities and I think typical benchmark is done with ascended. Possibly with stat infusions.

You also have to compare the traits you are using with the ones in the benchmarks. A few percent here, a few percent there and they stack with each other multiplicatively.

Then there are rotational differences. The highest damage ones should be arranging things so you use your hardest hitting skills while fully buffed by other things so you are multiplying the biggest numbers with the biggest numbers. 🙂

Related to the rotation is skill priorities and self interrupts. There are some skills which are so good you just want to use them on cooldown even if it would interrupt other skills but that also means those types of skills should never be interrupted.

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Berserker axe warrior gets about 15K DPS auto-attacking with standardized boons as well as 25 vulnerability on the DPS golem.

https://www.youtube.com/watch?v=123XOZ4is6c

If you aren't breaking 15K with the gear you have it means your gear is not correct. This could mean you aren't crit capped (i.e. not 100% crit chance) with boons. Ascended weapon yields 5% bonus vs exotic, but armor/trinkets/back are stat increases.

See also https://lucky-noobs.com/builds/power-spellbreaker-banner

and https://lucky-noobs.com/builds/power-berserker-dps

Edited by Infusion.7149
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1 hour ago, Infusion.7149 said:

Berserker axe warrior gets about 15K DPS auto-attacking with standardized boons as well as 25 vulnerability on the DPS golem.

https://www.youtube.com/watch?v=123XOZ4is6c

If you aren't breaking 15K with the gear you have it means your gear is not correct. This could mean you aren't crit capped (i.e. not 100% crit chance) with boons. Ascended weapon yields 5% bonus vs exotic, but armor/trinkets/back are stat increases.

See also https://lucky-noobs.com/builds/power-spellbreaker-banner

and https://lucky-noobs.com/builds/power-berserker-dps

 Wait what? XD

 

Ok so when I swap to berserker elite spec my DPS will suddenly jump from 6k to 15k? The guy in the video has all berseker stats (exactly like me). So just a change of elite spec will massively increase my DPS? Sadly I don't have the berserker elite spec unlocked yet so can't verify. But if I have to believe that video, that's the turth?

 

Why is Spellbreaker so incredibly far behind in DPS compared to berserker spec? Why would anyone play Spellbreaker with such low DPS?

Also, I've tried running a core warrior build but dps is just as low. 

Does this mean that none of the warrior specs except for berserker elite spec are viable for DPS?

Edited by Wixxi.9463
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24 minutes ago, Wixxi.9463 said:

 Wait what? XD

 

Ok so when I swap to berserker elite spec my DPS will suddenly jump from 6k to 15k? The guy in the video has all berseker stats (exactly like me). So just a change of elite spec will massively increase my DPS? Sadly I don't have the berserker elite spec unlocked yet so can't verify. But if I have to believe that video, that's the turth?

 

Why is Spellbreaker so incredibly far behind in DPS compared to berserker spec? Why would anyone play Spellbreaker with such low DPS?

Also, I've tried running a core warrior build but dps is just as low. 

Does this mean that all warrior specs except for berserker elite spec are viable for DPS?

You need to look at traits. Berserker (even not in berserk mode) has a Blood Reaction trait that increases DPS due to added ferocity. If you aren't using Berserker spec you can deduct the ferocity loss (15 ferocity = 1% crit). Since it's an autoattack benchmark you shouldn't have that much discrepancy. Are you using standardized boons and conditions on the golem? Follow the snowcrows standardized list (especially quickness, might x25, fury, and banner of strength and discipline) don't just wing it.

Meta "BS" : http://gw2skills.net/editor/?PKwAEdflRwmYLMHmJO+WWNLA-zxQYhombbHEZh0ZCUbIURF45FJM2DvlIOjA-e

Crit damage from ferocity goes from 254 to 243 without Berserker traitline (not in Berserk mode) before buffs which is minimal really as far as an autoattack test. Leg Specialist in Tactics (10% damage mod) along with Warrior's Cunning (+25% vs > 80%HP) would easily make that difference up and so would running Pure Strike (+7% crit) on Spellbreaker.

Edited by Infusion.7149
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2 hours ago, Wixxi.9463 said:

Thanks for the tips. I'll keep digging.

One other strange thing I noticed is at some point by changing gear and getting all the boons in the special forces trest grounds my power went all the way up to beyond 4000.

 

Post a video of you smacking the golem and we can take a good look at what might be going on.

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15 minutes ago, Wixxi.9463 said:

 Wait what? XD

 

Ok so when I swap to berserker elite spec my DPS will suddenly jump from 6k to 15k? The guy in the video has all berseker stats (exactly like me). So just a change of elite spec will massively increase my DPS? Sadly I don't have the berserker elite spec unlocked yet so can't verify. But if I have to believe that video, that's the turth?

 

Why is Spellbreaker so incredibly far behind in DPS compared to berserker spec? Why would anyone play Spellbreaker with such low DPS?

Also, I've tried running a core warrior build but dps is just as low. 

Does this mean that none of the warrior specs except for berserker elite spec are viable for DPS?

The best solo play builds produce around 20k dps under favorable conditions.  You might see more or less, depending.  But those 40k benchmarks you see are for full raid buffs.  If you're testing only self buffed keep in mind you will never see 40k.

There is also a huge amount of variance between builds even within the same class.  Which traits you choose, stats, and everything else matters just as much as rotation.

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Yeah good plan. I'll make a video showing everything I've got so far.

 

Also, could you elaborate as to how one caps on crit chance? I have literally (for the sake of testing) put my entire gear full of precision. I'm a precision motherload atm and even with all of the boons I can add to myself I still only cap at 82%. How the hell do you get to 100%? o_O

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43 minutes ago, Wixxi.9463 said:

Yeah good plan. I'll make a video showing everything I've got so far.

 

Also, could you elaborate as to how one caps on crit chance? I have literally (for the sake of testing) put my entire gear full of precision. I'm a precision motherload atm and even with all of the boons I can add to myself I still only cap at 82%. How the hell do you get to 100%? o_O

Berserker stat gear is 50.7% on ascended (though you really should have some assassin's pieces or thief runes), +20% from fury, +150 precision from banner with doubled standards = ~7% crit chance , +100 precision from spotter = 82% or so.

Check the LN site for the eagle rune variant if you don't want to purchase thief runes. It uses Assassin's legpiece , assassin's backpiece, and 2 assassin's rings along with accuracy sigil (7% crit chance). Thief rune only requires assassin backpack and one ring a thief runes provides 300 precision = 14.3% crit chance.

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9 hours ago, Wixxi.9463 said:

Berserker seems an interesting elite spec but I've always been affraid of it being too squishy. I very much like staying alive and being tanky as warrior. I hate being oneshotted by every boss-like creature you encounter. I first used full berserker exotic gear but I found that I died extremely fast until I swapped to knight gear with might makes right and now my sustain is pretty good. But DPS seems to be quite bad. Is there any way to have enough sustain to be able to solo most open world / pve stuff while also dealing a good amount of damage, or is this not possible?

honestly Bersekrer has insane sustain with its Heal Skill and huge amount of CC

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10 hours ago, Wixxi.9463 said:

I'm super confused. Is my DPS really THAT low? How is that even possible? According to online searches my dps is that of a level 50 or something in greens. XD

Yes, it is.

BUT, let me first congratulate you to actually wanting to understand, learn and improve. A rare occasion and great moment to get into fundamentals for this game, something a lot of players do not understand or ever will understand.

The damage output you will have will depend on:

1. your gear. The obvious one. So many players come and say things like:"but I am wearing full berserker gear, my damage has to be good" or "dead players don't do damage, I prefer gear stat XYZ to stay alive and thus do more damage". Notice there are good more defensive alternatives to damage gear (Marauder for Berserker for example, which comes at a loss of around 10-15% in output). Important to note though is: gear makes up 1 factor of your possible maximum damage and it is by far NOT the main or only contributor

2. your build, aka traits, choice of utility skills, choice of elite specialization. This will greatly affect your output, in some cases more than the gear stat selected. Inf act in most cases have a proper build is far more valuable than having the "perfect" stats

3. your choice of weapons. I gave this a separate sub point because weapon choice and the skills which come with it can be essential in defining what your build should be doing.

4. Boons. Boons will add an easy 100% output on top of EVERYTHING else. If your build, gear and weapons did 10,000 dps, having 25 might, fury, alacrity and quickness can easily double that number

5. Food and enhancement. Not a major contributor, but having proper food and enhancement will add anywhere between 7-15% in output flat on top

6. Rotation. Mastering a proper rotation will add the final performance output on top, interesting enough rotation is not as important as many believe, especially when a build is altered to be more simplified. There are autoattack builds which can easily reach 28-30k dps output requiring literally only staying on target and autoattacking. There are simplified builds which require a lot easier rotations (most often relating to button presses over X amount of time) which lose out maybe 2-4k in output versus their meta counterparts.

 

Where should you go from here?

1. double check your gear, make sure you have the correct runes, sigils, stats and weapons.

2. Double check your build, traits, utilities.

3. make sure you understand your build, are there specific skills which should be used in order? It's better to understand WHY you are pressing something instead of pressing incorrect buttons as fast as possible (many builds have detailed explanations with them both on metabattle as well as snowcrowsd or luckynoobs)

4. when testing against the golem, make sure you AND the golem are setup correctly so your result is comparable to other numbers floating around.

5. look around for variations or simplified versions of your build, in case you want to have something a bit easier for regular content.

 

Final Note:

It is not uncommon for players to come here and wonder why they are barely scratching 5k dps (or less) on their custom builds even with boons and conditions in the training area (and let's not get into anywhere else, the common Meme of the 1-2k dps open world players is often enough validated in arcdps and public squads). That's the nature of how this games combat system works and having even 1, most often more than 1, aspect not in sync will yield greatly reduced output.

Edited by Cyninja.2954
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4 hours ago, Wixxi.9463 said:

Why is Spellbreaker so incredibly far behind in DPS compared to berserker spec? Why would anyone play Spellbreaker with such low DPS?

Also, I've tried running a core warrior build but dps is just as low. 

Does this mean that none of the warrior specs except for berserker elite spec are viable for DPS?

Under correct conditions all warrior variants should bench higher than your numbers. Youre missing some vital info here, plenty of good advice above. And no, ascended gear is not the answer (many people just blame gear quality without broader understanding). 

As for spellbreaker. It excells in pvp modes. It is actually a vital component of wvw squads because of the elite and in general comes with many tools useful in all scales of pvp fights. 

As for open world pve, yes there are very durable SB builds that excell in killing very tough monsters. But in my opinion its to clunky because of the reliance on getting hit to trigger Full counter. It does a good job in this narrow niche but over all just doesnt flow well in general combat. Thats just my opinion. Oh and SB doesnt exists in competitive pve. 

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On 3/22/2022 at 11:18 PM, Cyninja.2954 said:

Yes, it is.

BUT, let me first congratulate you to actually wanting to understand, learn and improve. A rare occasion and great moment to get into fundamentals for this game, something a lot of players do not understand or ever will understand.

The damage output you will have will depend on:

1. your gear. The obvious one. So many players come and say things like:"but I am wearing full berserker gear, my damage has to be good" or "dead players don't do damage, I prefer gear stat XYZ to stay alive and thus do more damage". Notice there are good more defensive alternatives to damage gear (Marauder for Berserker for example, which comes at a loss of around 10-15% in output). Important to note though is: gear makes up 1 factor of your possible maximum damage and it is by far NOT the main or only contributor

2. your build, aka traits, choice of utility skills, choice of elite specialization. This will greatly affect your output, in some cases more than the gear stat selected. Inf act in most cases have a proper build is far more valuable than having the "perfect" stats

3. your choice of weapons. I gave this a separate sub point because weapon choice and the skills which come with it can be essential in defining what your build should be doing.

4. Boons. Boons will add an easy 100% output on top of EVERYTHING else. If your build, gear and weapons did 10,000 dps, having 25 might, fury, alacrity and quickness can easily double that number

5. Food and enhancement. Not a major contributor, but having proper food and enhancement will add anywhere between 7-15% in output flat on top

6. Rotation. Mastering a proper rotation will add the final performance output on top, interesting enough rotation is not as important as many believe, especially when a build is altered to be more simplified. There are autoattack builds which can easily reach 28-30k dps output requiring literally only staying on target and autoattacking. There are simplified builds which require a lot easier rotations (most often relating to button presses over X amount of time) which lose out maybe 2-4k in output versus their meta counterparts.

 

Where should you go from here?

1. double check your gear, make sure you have the correct runes, sigils, stats and weapons.

2. Double check your build, traits, utilities.

3. make sure you understand your build, are there specific skills which should be used in order? It's better to understand WHY you are pressing something instead of pressing incorrect buttons as fast as possible (many builds have detailed explanations with them both on metabattle as well as snowcrowsd or luckynoobs)

4. when testing against the golem, make sure you AND the golem are setup correctly so your result is comparable to other numbers floating around.

5. look around for variations or simplified versions of your build, in case you want to have something a bit easier for regular content.

 

Final Note:

It is not uncommon for players to come here and wonder why they are barely scratching 5k dps (or less) on their custom builds even with boons and conditions in the training area (and let's not get into anywhere else, the common Meme of the 1-2k dps open world players is often enough validated in arcdps and public squads). That's the nature of how this games combat system works and having even 1, most often more than 1, aspect not in sync will yield greatly reduced output.

Thanks a lot for the advice. I do appreciate the feedback on here a lot!

That said, I have checked, double checked, triple checked everything you mentioned already as that is also where most online topics lead to. I have searched far and wide, roamed the net for days. Tried hundreds of builds, gear adjustments, copied entire builds from videos doing 30k+ damage on autoattack. And when I try to do the EXACT same thing as the video, with exactly the same gear, the same boons, the same everything they get 30k while I get 8k max.

I don't get it. Maybe I'm just very dumb.

Anyway, I have given up on my warrior as I can't get my dps higher than 8k no matter what I try. So I'm now rolling a ranger instead which does slightly higher DPS although not much. But at least I can stay in the background and do something. While my warrior couldn't do decent DPs and could barely stay alive.

I must admit I come from games like WoW where honestly gameplay was a lot simpler. You have more skills, and more buttons to bind, but the damage output was straightforward to obtain and I honestly felt better about it then now tagging along in dungeons being the lowest or second lowest DPS. I feel useless and stupid. Not exactly the feeling I crave for when playing a game. 

I don't want to give up on the game yet entirely as there are many many aspects I love about the game. I just wish I could find a way to improve my DPS. 😞

Edited by Wixxi.9463
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22 minutes ago, Wixxi.9463 said:

Thanks a lot for the advice. I do appreciate the feedback on here a lot!

That said, I have checked, double checked, triple checked everything you mentioned already as that is also where most online topics lead to. I have searched far and wide, roamed the net for days. Tried hundreds of builds, gear adjustments, copied entire builds from videos doing 30k+ damage on autoattack. And when I try to do the EXACT same thing as the video, with exactly the same gear, the same boons, the same everything they get 30k while I get 8k max.

I don't get it. Maybe I'm just very dumb.

Anyway, I have given up on my warrior as I can't get my dps higher than 8k no matter what I try. So I'm now rolling a ranger instead which does slightly higher DPS although not much. But at least I can stay in the background and do something. While my warrior couldn't do decent DPs and could barely stay alive.

I must admit I come from games like WoW where honestly gameplay was a lot simpler. You have more skills, and more buttons to bind, but the damage output was straightforward to obtain and I honestly felt better about it then now tagging along in dungeons being the lowest or second lowest DPS. I feel useless and stupid. Not exactly the feeling I crave for when playing a game. 

I don't want to give up on the game yet entirely as there are many many aspects I love about the game. I just wish I could find a way to improve my DPS. 😞

Are you able to upload video and share it here?  That's the only thing I can think of that will help us to help you sort this out.  You say you're doing everything the same, so the only explanation I can think of is that you must be copying an outdated video.  But I can't think of anything that could have changed to cause you to deal only a quarter of the damage output you see in those videos.

If possible, upload a clip of you practicing on the golem and also link us the video you're emulating so we can compare.  Maybe experienced players will spot something that can explain where you're going wrong here.

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8 hours ago, Wixxi.9463 said:

Thanks a lot for the advice. I do appreciate the feedback on here a lot!

-snip-

I don't want to give up on the game yet entirely as there are many many aspects I love about the game. I just wish I could find a way to improve my DPS. 😞

 

No worries. You'll get there.

 

In case of warrior or some other classes, Muru has some great beginner guide videos on Youtube. Here is the one for berserker Warrior:

 

Feel free to check his other videos too in case you really want to switch. Build is in the video description.

Edit:

Small things to note when comparing or mimicking Muru:

- he is on full ascended versus exotic. This will be around 3k dps loss if on full exotic (having ascended trinkets and weapons reduces this disparity to around 0.5-1k dps loss)

- he has full might infusions giving an additional 90 power, another 1-1.5k dps loss

- he has food and nourishment running. Either use those consumables too while testing, or add another 2-3k dps loss.

- he is running Rune of the Thief which requires "flanking" (standing behind or to the side of an enemy) for an additional 10% bonus to damage. So make sure to stand behind the golem

- the setup is as always: all boons on self, all conditions on golem, frost/sun spirit and spotter from ranger, empower allies, strength/discipline banner from warrior.

Edited by Cyninja.2954
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Hello. Thanks again for the info and the fact you guys seem to care. I'm honestly amazed by the amount of effort here by you guys and this community. Talk about a big reason to stick to the game. Definitely not giving up yet.

So I actually really love ranger, it really feels like my class. But as mentioned I'm having the same issues as my warrior with extremely low DPS.

I recorded a video of my current build and gear which is pretty much core ranger. Full berzerker gear and demonstrating auto-attack here. All conditions on golum and all boons on myself + banner of strength and frost spirit (as advised by dps test videos online)

Where the other videos easily get close to 20k on autoattack I get around 4.5k

https://streamable.com/utvp38

 

Edited by Wixxi.9463
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Immediate notice in your video:

1. make sure you are comparing core ranger, most current benchmarks will be on soulbeast.

2. you are missing Sun Spirit, Discipline Banner and Empower Allies (or w/e the other video was using. If he was running ALL class benefits, this disparity increases)

3. Exotic Backpieces, unlike ascended, have an upgrade slot for a gem (similar to exotic rings and accessories). You seem to have missed slotting one.

4. make sure the video you are comparing to is not using food/enhancements, because you are missing those (alternative, turn on ALL class benefits. This about compensates the lack of food/enhancement if you want to save on food)

5. Rune of Infiltration is a budged option but will cost dps versus other better rune sets. You will lose damage for not crit capping. Might be worth swapping to Superior Rune of the Pack in general or even Superior Rune of the Eagle, if you stick with core ranger maybe even Superior Rune of the Ranger since your pet will usually be active.

6. you will lose around 5k between full ascended with infusions versus full exotic.

Edited by Cyninja.2954
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Thanks! I'm looking at power Soulbeast. Can someone explain why this video shows 48k DPS on the first ever skill he does (barrage). When I try the exact same thing with exact same gear, build, boons, conditions, food,.. I get 16k opening dps with barrage? What exactly is there different in the video that I don't have that makes 32k difference. The only difference between me and this guy is he has ascended gear and I have exotic gear. Does ascended gear make 32k DPS difference?

https://snowcrows.com/builds/ranger/soulbeast/power-soulbeast

I'm trying to understand what is happening but I can't help but still be completely confused. Where is that 32k extra DPS coming from? What am I missing here. There must be some kind of secret ingredient I'm not seeing here. I mean if the difference was a few k I'd let it rest and just accept is error of margin. But 32k DPS with exactly the same setup, I mean.. why? How? I'm so so so confused.

It feels to me that all of the tweaking and changing I'm doing is making barely 1k difference while the missing DPS is 30+k with certain builds. How can one small thing make a sudden difference of 30k more DPS. And the thing is as far as I'm aware there isn't even anything different. As far as I checked everything is 1/1 except for the ascended gear. At this point it just seems that ascended gear makes the difference of the missing 30k DPS. Which doesn't make sense as everywhere I look it says ascended adds an extra 12% DPS. On the 16k opening DPS I have that would be 1.9K. 32k DPS would be 260% more damage. XD

Look, I really appreciate the tips and efforts from everyone, but it still leaves me with a question unanswered. The HUGE number difference still don't make sense at all. Where are they coming from? There must be something. I mean, some random player deals 32k more DPS than me with the exact same stuff. The tips I've gotten here definitely help as my DPS has increased, but only marginally tiny amounts opposed to what it should be according to these DPS benchmarks and videos of people auto attacking with 20k+ DPS. I mean how the hell do you auto attack with 20k DPS. Is there a secret auto-attack button I don't know about that does 200% more damage? xD

EDIT: Ok interesting. I just found out that agony infusions in Ascended gear also add power. Why is this not advertised ingame? I had to dig to the depths of google to find this out. Appearantly a fully infused ascended set can add up to 90/100 extra power. These are massive differences. One would think this is darn important information for people trying to understand how gear works in this game. Slight facepalm. -_-

Edited by Wixxi.9463
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2 hours ago, Wixxi.9463 said:

EDIT: Ok interesting. I just found out that agony infusions in Ascended gear also add power. Why is this not advertised ingame? I had to dig to the depths of google to find this out. Appearantly a fully infused ascended set can add up to 90/100 extra power. These are massive differences. One would think this is darn important information for people trying to understand how gear works in this game. Slight facepalm. -_-

90 power when you have 2500 power is a bit more than 3%, and going to be much less when you have might boosting it up. So if you have 20k dps, that's going to be 20.6k dps and not really going to explain the difference.

But yea documentation sucks though you do not need agony infusions for stats unless you're doing fractals. WvW infusions or even the crappy generic +4s are almost just as good. It's much more cost effective to aim for ascended gear.

Opening burst numbers are notoriously hard to match because that just involves you cycling through the skills as quickly as possible  soon as you make contact with the boss. It does not start counting until you hit it so if you accidentally nudge it before you ar ready, the thing is counting. Chances are you are not doing it that fast, even though it may feel that way.

 

In practice it's not that big of a deal, since for the golem test you have the luxury of walking straight up to the boss and have everything ready. A lot of the dps differences are from completing autoattack changes and not interrupting your own casts with something else.

Unfortunately, you'll probably just have to record another video so people can see what's up.

Edited by ArchonWing.9480
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