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29th of March Balance prediction.


DanAlcedo.3281

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Hi. ūü§ó

  • Shout Heal gets nuked.¬†
  • Slight buffs to unused Bladesworn utility skills.¬†
  • Gunsaber CDs reduced in PvE slightly.¬†
  • Gunsaber Auto attack buffed.
  • Edit: Daring Dragon gets nuked in PvP and Wvw.¬†

 

Your guesses? 

 

Edited by DanAlcedo.3281
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Bold, to assume there will be a mention of warrior. But I stopped playing spvp with the vindicator and harbringer nonsense going on, so maybe I missed some surge of bladesworn players. I've seen a few dueling in wvw, seems like a weird variant of the str/tactics/disci core axe/shield/gs build. Can't say it looked amazing from watching the duels.

Edited by Hotride.2187
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1 hour ago, Hotride.2187 said:

Bold, to assume there will be a mention of warrior. But I stopped playing spvp with the vindicator and harbringer nonsense going on, so maybe I missed some surge of bladesworn players. I've seen a few dueling in wvw, seems like a weird variant of the str/tactics/disci core axe/shield/gs build. Can't say it looked amazing from watching the duels.

I don't know why people call it good when it's a dedicated spam shouts and ammo build...

On top of Unyielding Dragon making sure you can do many things you really can't do by default on Core..

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Quote

We’ll be releasing some PvP and WvW balance changes in the March 29 update, and our first major profession update will drop on June 28.

@DanAlcedo.3281 Sorry man, no PvE changes it looks like, just tweaking PvP/WvW.

 

But yeah, given ANet's history with Warrior updates, you'll probably see a slight DPS change (higher, lower, whatever) to Greatsword and Axe Offhand, and that's it.

Quote

In addition to the number tweaks that you’re used to seeing, the team will be revisiting some underpowered and underused weapon skills, traits, or utilities for each profession 

So maybe a slight CD change to Mace/Hammer, removing the 10 stacks of Torment from Offhand Sword, and then like you said nerfing Shouts into to ground to make way for the Banner rework and it'll probably be called good.

...

...

...

Honestly though I'd love to see so much revamping to Warrior. Berserker to synergize a bit more with burning so that they can compete evenly with Guardian burning builds. Spellbreaker Meditations that actually do something to improve your gameplay. Bladesworn... just.... please revamp.

There's so many interesting skills and things with the Warrior and in open world PvE really people only ever use:

  • Axe/Axe + Greatsword (99% of builds) or X+Pistol (Bladesworn)
  • 6 Mending (or "To the limit!")
  • 7 "Shake it off!"
  • 8 Precision/Might Signet
  • 9 "For Great Justice" (99% of players)/Outrage (Berserker)/Flow Stabilizer (Bladesworn)
  • 10. Signet of Rage (99% of players)/Headbutt (Berserker)/Winds of Disenchantment (Spellbreakers, WvW only)/Tactical Reload (Bladesworn)

 

Like... there's an issue when the one profession with the most weapons/combinations and described as a versatile front line fighter ends up using:

  • 11 out of 42 skills available (with 5 of them being Elite Spec only)
  • 3 weapons out of 16 (inc. Elite Specs; although this increases to 6 weapons if you include condi builds... wooo; not including underwater)

It's not even like the community hasn't hemorrhaged trying to figure out ways to use all the other skills. There's plenty of niche builds but it's not like the remainder of the skills are good. It's more like out of a bucket of broken lego pieces we've found maybe a half-dozen that aren't broken and then picked up the least broken of the remainder. Whereas the rest of the kids end up getting at minimum a bucket of pieces that aren't smashed--they might not all fit, mind you, but at least you can cobble several distinct playstyles, builds, purposes, and identities out of it.

If a warrior doesn't use Axe or Greatsword they are at a distinct disadvantage for almost any power build.

Condi builds are unique but hampered by atrocious design (seriously.... adding Condi to Primal Burst Mace but never reworking the entire weapon to cause any condi in any shape or form? and then we go back to limping with Longbow/Sword/Torch)

Support builds are.... pretty much nonexistent. There's almost no desire for any Warrior to serve in a support role in open world (banners are nice, but with the nerfs what's even the point in open world anymore)?

ANet saying they're focusing on making professions/elite spec balance a higher priority is very nice, if an already given promise... hopefully they'll keep to it this time but time will tell. There definitely needs to be a shakeup of almost all professions in GW2, if not for balancing purposes just to bring something kind of "new" to the scene. It'd be great seeing Warriors with Maces as a condi build, or adding a flipover skill for Shield 5 so you can shieldbash someone after blocking. Sword mainhand and offhand in its entirety. Seeing Hammer Warriors as DPS builds as a callback to GW1. Rifle.... just...... rifle in its entirety so its whole existence doesn't hinge on the burst skill.

/endrant (sorry)

 

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35 minutes ago, Geoff Fey.1035 said:

@DanAlcedo.3281 Sorry man, no PvE changes it looks like, just tweaking PvP/WvW.

 

But yeah, given ANet's history with Warrior updates, you'll probably see a slight DPS change (higher, lower, whatever) to Greatsword and Axe Offhand, and that's it.

So maybe a slight CD change to Mace/Hammer, removing the 10 stacks of Torment from Offhand Sword, and then like you said nerfing Shouts into to ground to make way for the Banner rework and it'll probably be called good.

...

...

...

Honestly though I'd love to see so much revamping to Warrior. Berserker to synergize a bit more with burning so that they can compete evenly with Guardian burning builds. Spellbreaker Meditations that actually do something to improve your gameplay. Bladesworn... just.... please revamp.

There's so many interesting skills and things with the Warrior and in open world PvE really people only ever use:

  • Axe/Axe + Greatsword (99% of builds) or X+Pistol (Bladesworn)
  • 6 Mending (or "To the limit!")
  • 7 "Shake it off!"
  • 8 Precision/Might Signet
  • 9 "For Great Justice" (99% of players)/Outrage (Berserker)/Flow Stabilizer (Bladesworn)
  • 10. Signet of Rage (99% of players)/Headbutt (Berserker)/Winds of Disenchantment (Spellbreakers, WvW only)/Tactical Reload (Bladesworn)

 

Like... there's an issue when the one profession with the most weapons/combinations and described as a versatile front line fighter ends up using:

  • 11 out of 42 skills available (with 5 of them being Elite Spec only)
  • 3 weapons out of 16 (inc. Elite Specs; although this increases to 6 weapons if you include condi builds... wooo; not including underwater)

It's not even like the community hasn't hemorrhaged trying to figure out ways to use all the other skills. There's plenty of niche builds but it's not like the remainder of the skills are good. It's more like out of a bucket of broken lego pieces we've found maybe a half-dozen that aren't broken and then picked up the least broken of the remainder. Whereas the rest of the kids end up getting at minimum a bucket of pieces that aren't smashed--they might not all fit, mind you, but at least you can cobble several distinct playstyles, builds, purposes, and identities out of it.

If a warrior doesn't use Axe or Greatsword they are at a distinct disadvantage for almost any power build.

Condi builds are unique but hampered by atrocious design (seriously.... adding Condi to Primal Burst Mace but never reworking the entire weapon to cause any condi in any shape or form? and then we go back to limping with Longbow/Sword/Torch)

Support builds are.... pretty much nonexistent. There's almost no desire for any Warrior to serve in a support role in open world (banners are nice, but with the nerfs what's even the point in open world anymore)?

ANet saying they're focusing on making professions/elite spec balance a higher priority is very nice, if an already given promise... hopefully they'll keep to it this time but time will tell. There definitely needs to be a shakeup of almost all professions in GW2, if not for balancing purposes just to bring something kind of "new" to the scene. It'd be great seeing Warriors with Maces as a condi build, or adding a flipover skill for Shield 5 so you can shieldbash someone after blocking. Sword mainhand and offhand in its entirety. Seeing Hammer Warriors as DPS builds as a callback to GW1. Rifle.... just...... rifle in its entirety so its whole existence doesn't hinge on the burst skill.

/endrant (sorry)

 

Me big dum dum. 

Anyway, then just Core Warrior nerfs. 

As it's tradition. 

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first they share a vague info about what they are planning,

then people lose their minds over possibility of nerfs.  

I can't blame pissed of people here. there must be a reason why guards and necros are top played classes in the gw2. people will go whatever is op and getting less nerfs. culture of fear arenanet created in a nutshell.

 

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Oh I got a good one:

 

"With the release of End of Dragons, we were happy to see players adjust themselves and their gameplay to the new elite specializations! As stated in our previous posts, we have therefore moved into a number of changes to ensure more fluid gameplay whilst also tuning some of the new and old options to match more with our vision of what each specialization should do. Since the more major profession update patch will be released in the upcoming summer, we decided to tweak some of the traits and skills that stood out as particularly strong throughout this month since release! 

 

Warrior

We are very happy to see Bladesworn shine in all types of content as a strong DPS option for groups in PvE and dedicated fighter builds in PvP. However it has also been noticed that Bladesworn's interaction with some Core traits can lead to problematic synergies which are not fun to play against, resulting in very sustainable variants which are not meant to act as the dedicated healers we envisioned the specialization to be. Therefore we are tweaking some of the healing scaling found in the most common Tactics build, to ensure that the rival players can outdamage the healing the warrior can perform without lowering it's sustain. We also came to see that Unyielding Dragon trait has remained a dominant option for most Bladesworn builds, so in order to promote the other options we are also examining it and some other Bladesworn skills/traits in this patch. Tactical Reload in particular is a very potent skill. We don't want to enable builds that make use of Tactical Reload with no reasoning, so we also check on this Elite today as to address the players' concerns on the builds that have surfaced. At the same time we ensure that warrior gets some damage back to promote the high reward of running a build with such offensive options as in Bladesworn.

 

  1. Reduced power converted to healing power from the trait Vigorous Shouts from 13% to 10% in WvW/PvP
  2. Reduced base healing scaling of Might Makes Right from 85 to 65 and increased endurance regenaration per might stack applied to 3 in WvW/PvP
  3. Reduced base healing of Mending Might from 50 to 30 in WvW/PvP
  4. Unyielding Dragon might generation per flow converted into charge reduced to 1 Might stack and increased duration to 7 seconds in WvW/PvP
  5. Tactical Reload now reduces the Cooldown of all Ammo profession skills by 50% in WvW/PvP
  6. Unshakable Mountain now has an added internal Cooldown of 3 seconds to activate on use of the final Ammo charge of a skill in WvW/PvP
  7. Decreased the incoming healing percentage on River's Flow to 7% and increased Positive Flow gain to 7 seconds
  8. Increased Unseen Sword's base damage to 90 in WvW/PvP
  9. Increased damage on Warrior's Cunning against high health foes to 8% in WvW/PvP
  10. Increased damage on Cull the Weak to 8% in WvW/PvP
  11. Reduced Combat Stimulant's Initial and Delayed healing by 30%  in WvW/PvP
  12. Fixed a bug of allowing players to select their warrior characters to play with in the login screen. Warriors are now to be used as mule characters for materials and crafting characters. "

 

Rate my anet impression. yes i had nothing better to do.

 

 

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Nerf healing by reducing (or removing) the might to 1 stack on unyielding dragon. Increase Fierce as fire to 20 stacks, add 1 stack of fierce as fire per charge on Unyielding Dragon. This removes the excess healing, equalizes (or increases) the net damage of Dragon Slash. 

Add more damage, range, and/or reduce cast time of blooming fire to give the spec more melee pressure and finishing power. 
This reduces the healing and increases the damage of the spec, equalizing between the two problems (lack of finishing due to circumstantial damage, overly strong healing through might synergy). 

I feel this would be a reasonable balance that shifts the spec slightly, to be observed for future changes. Thoughts?

Edited by oscuro.9720
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4 hours ago, Grand Marshal.4098 said:

Oh I got a good one:

 

"With the release of End of Dragons, we were happy to see players adjust themselves and their gameplay to the new elite specializations! As stated in our previous posts, we have therefore moved into a number of changes to ensure more fluid gameplay whilst also tuning some of the new and old options to match more with our vision of what each specialization should do. Since the more major profession update patch will be released in the upcoming summer, we decided to tweak some of the traits and skills that stood out as particularly strong throughout this month since release! 

 

Warrior

We are very happy to see Bladesworn shine in all types of content as a strong DPS option for groups in PvE and dedicated fighter builds in PvP. However it has also been noticed that Bladesworn's interaction with some Core traits can lead to problematic synergies which are not fun to play against, resulting in very sustainable variants which are not meant to act as the dedicated healers we envisioned the specialization to be. Therefore we are tweaking some of the healing scaling found in the most common Tactics build, to ensure that the rival players can outdamage the healing the warrior can perform without lowering it's sustain. We also came to see that Unyielding Dragon trait has remained a dominant option for most Bladesworn builds, so in order to promote the other options we are also examining it and some other Bladesworn skills/traits in this patch. Tactical Reload in particular is a very potent skill. We don't want to enable builds that make use of Tactical Reload with no reasoning, so we also check on this Elite today as to address the players' concerns on the builds that have surfaced. At the same time we ensure that warrior gets some damage back to promote the high reward of running a build with such offensive options as in Bladesworn.

 

  1. Reduced power converted to healing power from the trait Vigorous Shouts from 13% to 10% in WvW/PvP
  2. Reduced base healing scaling of Might Makes Right from 85 to 65 and increased endurance regenaration per might stack applied to 3 in WvW/PvP
  3. Reduced base healing of Mending Might from 50 to 30 in WvW/PvP
  4. Unyielding Dragon might generation per flow converted into charge reduced to 1 Might stack and increased duration to 7 seconds in WvW/PvP
  5. Tactical Reload now reduces the Cooldown of all Ammo profession skills by 50% in WvW/PvP
  6. Unshakable Mountain now has an added internal Cooldown of 3 seconds to activate on use of the final Ammo charge of a skill in WvW/PvP
  7. Decreased the incoming healing percentage on River's Flow to 7% and increased Positive Flow gain to 7 seconds
  8. Increased Unseen Sword's base damage to 90 in WvW/PvP
  9. Increased damage on Warrior's Cunning against high health foes to 8% in WvW/PvP
  10. Increased damage on Cull the Weak to 8% in WvW/PvP
  11. Reduced Combat Stimulant's Initial and Delayed healing by 30%  in WvW/PvP
  12. Fixed a bug of allowing players to select their warrior characters to play with in the login screen. Warriors are now to be used as mule characters for materials and crafting characters. "

 

Rate my anet impression. yes i had nothing better to do.

 

 

Scary bedtime stories with Grand Marshal. 

Now available in the Gemstore for 400 gems. 

 

 

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5 hours ago, Obtena.7952 said:

I predict what happens is what always happens. People get into this phase of self-loathing where ANYTHING Anet does is bad to them. 

Lots of pessimism amongst warriors. It’s not unjustified, but it can be annoying sometimes. 

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