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Microsoft DirectStorage

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Heh I was saying to a friend the other day that nothing is ever fast enough. Going from a 1minute load time to 10seconds felt great but now 10seconds still feel too slow. The usefulness of this is doubtful for an online game. A system is only as fast as its slowest part. In this case it will be the network.

From reading https://devblogs.microsoft.com/directx/directstorage-is-coming-to-pc/ it doesn't look like it will bring much benefit to GW2. There is also the problem of making a NVMe drive a requirement or having to maintain two different storage handling systems for the game.


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