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Any point in going for Bladesworn?


Valisha.8650

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I have been considering going for bladesworn, it seems like a pretty interesting class aesthetics-wise, and snowcrows have this offensive support build with stable ~30k dps, banners, and 25 might;

https://snowcrows.com/builds/warrior/bladesworn/might-bladesworn

But, since currently I do not have a warrior - How is Bladesworn gameplay-wise? Anything viable, or rather a piece of junk packed into a shiny looking paper?

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It all depends on the boss. More mobile bosses like Samarog will be difficult while ones that are stationary will be easier. But for me the moment I have to do much running around my DPS suffers greatly compared to when I run berserker. That could also be me learning the timing to it.  But at the moment berserker brings more versatility to the table with much more mobility while still doing DPS.

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 It feels clunky to use and if you don't use your DT on full blast the dps drops way too much, which will happen a lot since allot of bosses just demand better positioning. Might doesn't seem to be in high demand either. Note that snowcrows builds are for speed running and a lot of them really fall off in non optimized group(which are most groups, i haven't seen spotter in a long time). Warrior is especially susceptible to not having the buffs up since it is quite a stat stick profession. Personally i think the Snowcrows builds are not good for most people, they feel like a trap, since they are for doing things fast but not really increasing your chance to finish the encounter, some might be even decreasing it. 
Berserker is overall better on either power or condi, the power rotation is just easier to recover from messing up or doing a mechanic, while the condi one could be really favourable since the new strike bosses are quite damage spongy with a lot of movement involved. 

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No reason not to try it. What does it cost you? I guess you have limited character slots?

I mean, put it this way. What class do you play where you ignore all but one espec? Not many. They all bring something. I think if you want to play ONLY BsW, you won't be happy, just like you wouldn't likely be happy limiting your play experience to any other single espec either.

Basically, I found if the boss moves, BsW is way more difficult or very ineffective on bursting, so that might be a factor in what you choose to do

 

Edited by Obtena.7952
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8 hours ago, Valisha.8650 said:

I have been considering going for bladesworn, it seems like a pretty interesting class aesthetics-wise, and snowcrows have this offensive support build with stable ~30k dps, banners, and 25 might;

https://snowcrows.com/builds/warrior/bladesworn/might-bladesworn

But, since currently I do not have a warrior - How is Bladesworn gameplay-wise? Anything viable, or rather a piece of junk packed into a shiny looking paper?

What content will you be looking to do? Since you're looking at Snowcrows, I'm guessing endgame PVE? 

Think about how the strategy for the overwhelming number of bosses is simply "stack and burn" while the supports handle mechanics - Bladesworn excels on all of those. It only gets iffy when the bosses is constantly moving, but even then it's certainly not unplayable, since Bladesworn gives you some tools to work around it. 

I will say that I think the Might build you linked will see almost no play in groups that have 2 healers (so like 99% of non-static raid groups) since every meta healer also gives Might. If you were gonna gear Warrior, stick to the standard Banner build.

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There's been a lot of talk about it, but I would recommend staying away from the Snowcrows build for doing overworld stuff.  The raid builds are made under the assumption that teammates will handle a lot of the small things, like keeping you alive and CC'ing the enemy.  I've done limited solo work with BsW, and it has two big issues:

  1. It is very frail.  Though it has 24k health in Berserker and 30k health in Marauder, all of that disappears very fast once you start charging up the Dragon Trigger.  Since PoF, enemies travel in groups.  Individually they don't do a lot of damage but when you have 3-6 guys wailing on your while charging that trigger, you'll go down quite fast.  This becomes even more of a problem in prolonged engagements, because Warrior doesn't have good sustain by default.  As wave after wave of gangs come to flop all over you, that 30k health is going to disappear and you'll never get it back.
  2. The flow takes awhile to build up.  A lot of overworld builds just use flow stabilizer and the heal shout to try and get as much adrenaline as possible.  This occupies the only free utility slot aside from Signets and Banners, which cuts down the utility available, but even then it can still take longer to use DT instead of using regular attacks.

In my short time playing it, I've found the pure DPS build to be incapable of soloing champions, or even prolonged regular events with offensive and defensive protocols.  The Dragon Trigger is generally overkill that is only worth trying against enemies that are both unscathed and distracted.  As far as warrior specs go it is the hardest one to play.

I don't know if there's a more durable build out there that wouldn't involve using strange gear choices.  I'm not sure if Immortal Dragon's 8% heal rate will compensate for all the damage taken otherwise, or if it will just end up missing due to blind.  

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6 hours ago, Blood Red Arachnid.2493 said:

There's been a lot of talk about it, but I would recommend staying away from the Snowcrows build for doing overworld stuff.  The raid builds are made under the assumption that teammates will handle a lot of the small things, like keeping you alive and CC'ing the enemy.  I've done limited solo work with BsW, and it has two big issues:

  1. It is very frail.  Though it has 24k health in Berserker and 30k health in Marauder, all of that disappears very fast once you start charging up the Dragon Trigger.  Since PoF, enemies travel in groups.  Individually they don't do a lot of damage but when you have 3-6 guys wailing on your while charging that trigger, you'll go down quite fast.  This becomes even more of a problem in prolonged engagements, because Warrior doesn't have good sustain by default.  As wave after wave of gangs come to flop all over you, that 30k health is going to disappear and you'll never get it back.
  2. The flow takes awhile to build up.  A lot of overworld builds just use flow stabilizer and the heal shout to try and get as much adrenaline as possible.  This occupies the only free utility slot aside from Signets and Banners, which cuts down the utility available, but even then it can still take longer to use DT instead of using regular attacks.

In my short time playing it, I've found the pure DPS build to be incapable of soloing champions, or even prolonged regular events with offensive and defensive protocols.  The Dragon Trigger is generally overkill that is only worth trying against enemies that are both unscathed and distracted.  As far as warrior specs go it is the hardest one to play.

I don't know if there's a more durable build out there that wouldn't involve using strange gear choices.  I'm not sure if Immortal Dragon's 8% heal rate will compensate for all the damage taken otherwise, or if it will just end up missing due to blind.  

I think the flow system creates really bad gameplay loop for open world, personally i think it should be at max outside of combat so you can start of with DT. The problem i see is that every encounter you start you might not even use DT at all since the flow builds up really slow and at the same time disappears out of combat, the other elite specs and core have way more fluid gameplay loop even though they also use ramp up mechanic but you can reach the execution way way faster and you can use several abilities to instantly start the fight with a burst. For something with main mechanic called flow BS is not that fluid.  

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I very much disliked Bladesworn during the betas; told myself there was no way I was going to play it when EoD launched ...

 

EoD launched, and I tried it anyway. I mean, I've loved warrior-type classes in every mmo I've played. I just needed to give this new spec the time it deserved ...

 

And, I still don't like it. At all - from a gameplay perspective. I'm glad there are those warriors who enjoy it, and make the spec work for them. But for this guy, my warrior is back at core, carrying a host of weapons for whatever occasion I run across or pull him into. Is he as effective as other classes & specs? Simply put, no; no he isn't. But does he satisfy that desire for controlled-chaos brawler style combat? Yeah; yeah, he does 😉

 

And, for the time being at least, that'll be enough for me. Of course, we'll see how long that lasts 😝

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Playing bladesworn is similar to playing "quintuple or nothing".
Average decapitate with full boons is 30K , or around 40K per second in animation. Average dragon slash-force under full boons is 170K or so.
If you miss , get randomly CC-ed, or die while in animation charging it you will be very sad. If you hit, it gives you a large number and people that only look at damage in the log or in the popup number and don't take into account time spent will like that. That more or less sums up bladesworn in PVE.

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26 minutes ago, Infusion.7149 said:

Playing bladesworn is similar to playing "quintuple or nothing".
Average decapitate with full boons is 30K , or around 40K per second in animation. Average dragon slash-force under full boons is 170K or so.
If you miss , get randomly CC-ed, or die while in animation charging it you will be very sad. If you hit, it gives you a large number and people that only look at damage in the log or in the popup number and don't take into account time spent will like that. That more or less sums up bladesworn in PVE.

Hit or miss type of spec, quite literally

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