ArenaNet Staff Popular Post Rubi Bayer.8493 Posted March 25, 2022 ArenaNet Staff Popular Post Share Posted March 25, 2022 Hi all, I have a preview of some of the changes from our next game update, which will be March 29. This preview isn't comprehensive–the complete skills and balance notes will be in next Tuesday’s update notes– but it's a look at some of the changes we know you'll all be especially interested in. Read on! 03/29/2022—March 29 Release Notes Exposed The Exposed effect is applied when a creature's defiance bar is broken and causes the creature to take additional power and condition damage for a short duration. Previously, there was no consistent duration for Exposed. We are standardizing its applied duration to 10 seconds, which is longer than the previous durations. With increased duration, we are also adjusting the effect to compensate. Previously, Exposed caused the target to take 30% increased damage from strikes and 100% from conditions. This short window of Exposed overrewarded certain builds with high burst capability in content such as fractals. Moving forward, Exposed causes 10% increased damage from strikes and 20% from conditions over its longer duration of 10 seconds. This allows more time to take advantage of this window of opportunity while more consistently rewarding a variety of builds. We will be keeping a very close eye on the effects of this change. This change does not affect the Exposed effect on Soo-Won in the final encounter of the Dragon's End map meta-event. Elementalist Catalyst In our previous update, we addressed the fact that the catalyst's pure DPS builds were simultaneously providing 100% quickness uptime for a party while doing among the highest damage output of any specialization in the game. As other boon support builds that provide excellent uptime on critical boons (such as quickness or alacrity) have less damage output than builds focused purely on damage, the catalyst was at risk of supplanting all other quickness providers in group content. We addressed this by making trait and damage output changes quickly to prevent it from distorting the cooperative play meta-game. However, it left the catalyst's damage builds not meeting our goals for the profession; it's difficult to play well and is only dealing competitive damage on large targets or targets where you can stand inside their hitbox. That's not great! We want every profession and specialization to feel awesome, regardless of the size of your enemy. We've prepared a list of changes to specific skills and effects to help reach these goals for PvE play. None of the following changes apply to PvP or WvW. Key Issues Issue 1 Hammer 3's orbiting elemental missiles each give a beneficial passive effect while active, but the skill usage pattern required to upkeep each one is very unforgiving. To address this, the duration of the elemental missiles and their effects in PvE are being increased from 5 seconds to 15 seconds. As before, activating a new one refreshes the timer on all of them. It's not only going to be easier to keep them up all of the time—we're also significantly increasing the passive benefits for having each active so that keeping them all up is a rewarding goal! Rocky Loop and Icy Coil now reduce incoming damage by three times more than they did previously (from 5% up to 15%), while Crescent Wind now gives an increased critical hit chance (formerly 7%, now 10%), and Flame Wheel now increases all of the damage you do (formerly by 5%, now 10%). Issue 2 Too much of the catalyst's damage is reliant on hitting as often as possible with Hammer 3's orbiting elemental missiles. This can make it hard to play consistently against small targets or in situations where you can't walk inside of your target's hitbox. To address this, the damage from Hammer 3's missiles is being dramatically reduced so that the catalyst is not reliant on keeping them inside an enemy's hitbox for effective play. Instead, we've packed all of that removed damage and a lot more into the other things that you're doing while they're up. The hammer is a weighty weapon, and it should feel like it when you're crushing your enemies. All of your Hammer 1 and Hammer 2 skills will now deal more damage per hit. Grand Finale deals a lot more damage per missile now, too, so once you have all your missiles from Hammer 3 out, you're ready to launch an attack worthy of that preparation! Issue 3 The Shattering Ice utility skill is a powerful source of damage, but fully taking advantage of it requires that you hit a target every 0.25 seconds—otherwise you miss out on damage you could have gotten from this skill. To address this, we're increasing the interval on this effect from 0.25 seconds to 1 second, with significantly increased damage. This makes it easier to reliably get the full damage possible out of this utility skill. Catalyst PvE Updates Hammer Singeing Strike: Damage coefficient increased from 0.67 to 0.9 in PvE only. Surging Flames: Damage coefficient increased from 1.5 to 1.8 in PvE only. Stream Strike: Damage coefficient increased from 0.7 to 0.8 in PvE only. Water Rush: Damage coefficient increased from 0.9 to 1.1 in PvE only. Chilling Crack: Damage coefficient increased from 1.2 to 1.4 in PvE only. Rain of Blows: Damage coefficient per strike increased from 0.42 to 0.45 (4 strikes). Wind Slam: Damage coefficient increased from 0.72 to 0.9 in PvE only. Hurricane of Pain: Damage coefficient per strike increased from 0.513 to 0.6 (9 strikes). Stonestrike: Damage coefficient increased from 0.93 to 1.1 in PvE only. Whirling Stones: Damage coefficient per strike increased from 0.51 to 0.65 (5 strikes). Flame Wheel, Icy Coil, Crescent Wind, Rocky Loop: Damage coefficient reduced from 0.1 to 0.001 in PvE only. Rocky Loop: Duration increased from 5 seconds to 15 seconds in PvE only. Damage reduction while active increased from 5% to 15% in PvE only. Crescent Wind: Duration increased from 5 seconds to 15 seconds in PvE only. Critical Chance bonus while active increased from 7% to 10% in PvE only. Icy Coil: Duration increased from 5 seconds to 15 seconds in PvE only. Condition damage reduction while active increased from 5% to 15% in PvE only. Flame Wheel: Duration increased from 5 seconds to 15 seconds in PvE only. Damage and condition damage bonus while active increased from 5% to 10%. Grand Finale: Damage coefficient per missile increased from 0.7 to 1.0 in PvE only. Utilities Shattering Ice: Damage coefficient per strike increased from 0.1 to 0.6 in PvE only. Chill duration increased from 0.5 seconds to 1 second in PvE only. Interval between strikes on the same target increased from 0.25 seconds to 1 second in PvE only. Traits Empowered Empowerment: PvP split removed; effectiveness increase in PvE changed from 50% back to 100%, matching PvP and WvW. 56 29 6 15 2 Link to comment Share on other sites More sharing options...
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