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Guardian Symbol mechanics outdated, too static and slow for GW2 in 2022


Ezrael.6859

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9 hours ago, Infusion.7149 said:

Meanwhile you have classes that are outright rooted for 2 seconds or more such as on warrior greatsword (which is a common PVP/WVW weapon)

What, like Zealot's Defense?

You can't have fought many decent Warriors then, 100 Blades is used for downcleave only.

Long are the days since Bull's Charge - Frenzy - 100 Blades - Quick stomp

 

Seems like you play PvE / WvW zergling and you're trying to pretend to understand PvP / small group skirmishing combat styles and balance.

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2 hours ago, The Boz.2038 said:

What a hilarious thread.
Proposing buffs to all guardian weapons... and people liking it, to boot! 
Wow.
What a day.

When was the last time a symbol hit you for more than 1 or 2 ticks of damage?

You literally stood inside it for 5 seconds and facetanked the damage?

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4 hours ago, Ezrael.6859 said:

What, like Zealot's Defense?

You can't have fought many decent Warriors then, 100 Blades is used for downcleave only.

Long are the days since Bull's Charge - Frenzy - 100 Blades - Quick stomp

 

Seems like you play PvE / WvW zergling and you're trying to pretend to understand PvP / small group skirmishing combat styles and balance.

Are you trolling?
Zealot's Defense is 1/2 second cast time.

WvW balance isn't based off people 1v1ing each other , go watch some GvG.

Seems the profession subforums are just full of people that want yesman responses to support outlandish proposals, the fact that you make gross generalizations about me when you can't make a point shows this.

Edited by Infusion.7149
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4 hours ago, DanAlcedo.3281 said:

Why are we buffing the best class in the game? 🤔

 

The best class in the game is rev. Also, all classes have things that work well and things that do not. If something does not work well, it should be fixed.

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3 hours ago, Infusion.7149 said:

Are you trolling?
Zealot's Defense is 1/2 second cast time.

WvW balance isn't based off people 1v1ing each other , go watch some GvG.

Are you trolling? 

Zealot's Defense is a 2+ second channel, self-rooted during the entire cast. 

 

Game balance isn't based off the singular gamemode you happen to play. Go dig your head out of the mud. 

Edited by Hogwarts Zebra.8597
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6 hours ago, DanAlcedo.3281 said:

Why are we buffing the best class in the game? 🤔

 

One might notice from reading the OP that this thread is about pvp and smallscale wvw specifically. As such, non-support guard is generally agreed upon by the experienced pvp community to be among the worst classes in the game. 

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27 minutes ago, Hogwarts Zebra.8597 said:

Are you trolling? 

Zealot's Defense is a 2+ second channel, self-rooted during the entire cast. 

 

Game balance isn't based off the singular gamemode you happen to play. Go dig your head out of the mud. 

You can stow weapon nearly immediately and it still hits half the hits if for example someone is reflecting the projectile (which is something that still hasn't been fixed). It's also ranged and blocks projectiles itself. Also that has nothing to do with symbols.

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17 minutes ago, Infusion.7149 said:

You can stow weapon nearly immediately and it still hits half the hits if for example someone is reflecting the projectile (which is something that still hasn't been fixed). It's also ranged and blocks projectiles itself. Also that has nothing to do with symbols.

If you stow it you stop attacking, reflect bugs aside. It's also a ranged skill that never hits past melee range, like nearly every other "ranged" skill guard has. And it does have something to do with symbols. Symbols never land more than 1 tick on experienced PvPers. Compound that with non-symbol skills also being absurdly unreliable, and you have a class that outside PvE can only ever kill people who don't have their movement keys bound. 

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3 minutes ago, Hogwarts Zebra.8597 said:

If you stow it you stop attacking, reflect bugs aside. It's also a ranged skill that never hits past melee range, like nearly every other "ranged" skill guard has. And it does have something to do with symbols. Symbols never land more than 1 tick on experienced PvPers. Compound that with non-symbol skills also being absurdly unreliable, and you have a class that outside PvE can only ever kill people who don't have their movement keys bound. 

If you're in a teamfight and drop it on a point I'm rather certain you will hit more than 1 tick especially if targets have been CCed or chill/immob. That's exactly the reason sagebrand was nerfed in radius as mentioned on the last page as it was supporting and doing damage at once. Core support is being used at all levels of play so it is meaningless if it does full damage. Also try it, stow weapon and it (zealot's defense) will do far more than 100 Blades or whirling defense ; the reason why you think zealot's defense is melee is probably you aren't using it on flat terrain : it follows the ground.

In WVW people do damage with symbols all the time. It's called dropping damage synchronized with CC/stun/chill/etc in a well bomb.

The game has never been focused around 1v1.

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14 minutes ago, Infusion.7149 said:

The game has never been focused around 1v1.

And yet there is an entire role dedicated to 1v1ing in PvP, called duelist. 

  

8 minutes ago, Infusion.7149 said:

If you're in a teamfight and drop it on a point I'm rather certain you will hit more than 1 tick especially if targets have been CCed or chill/immob. That's exactly the reason sagebrand was nerfed in radius as mentioned on the last page as it was supporting and doing damage at once. Core support is being used at all levels of play so it is meaningless if it does full damage. Also try it, stow weapon and it (zealot's defense) will do far more than 100 Blades or whirling defense ; the reason why you think zealot's defense is melee is probably you aren't using it on flat terrain : it follows the ground.

In WVW people do damage with symbols all the time. It's called dropping damage synchronized with CC/stun/chill/etc in a well bomb.

I know very well how to play guard, especially in competitive modes. If any player eats more than 2 symbol ticks, they suck, simple as that. Teamfight or not is irrelevant as a symbol is significantly smaller than a node. If any player eats more than 2-3 hits of sword3, they suck, simple as that. 

 

Yes symbols work in WvW simply due to the sheer mass of people present in zergs. That doesn't make it good design. 

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12 hours ago, otto.5684 said:

The best class in the game is rev. Also, all classes have things that work well and things that do not. If something does not work well, it should be fixed.

Ohhh. That's why, when asked what people should play in GW2, they say Rev as  an answer. /s

Overall, guardian and necro are the best classes. Rev would be Nr 3 or 4.

Warrior and Ele are the worst classes. Ele being so bad that I consider it a dead class in its current state. 

10 hours ago, Hogwarts Zebra.8597 said:

  

One might notice from reading the OP that this thread is about pvp and smallscale wvw specifically. As such, non-support guard is generally agreed upon by the experienced pvp community to be among the worst classes in the game. 

So just because guardian has a "bad" mechanic a very niche part of the game means we buff the overall best class everywhere else? Genius. 

Seriously, of all classes that need help, it's Ele. 

Guardian is the last class we should concentrate on. Next to necro. 

 

 

 

 

Edited by DanAlcedo.3281
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On 3/28/2022 at 4:16 AM, Gwaihir.1745 said:

Yeah I cant take anyone seriously who thinks the hammer AA is good in any game mode Pvp/wvw/pve.

 

Then overhaul hammer? ask for overhaul of hammer unless of course it won't be done because of firebrand being a big supporter and its weapon offers something which i don't know.

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What i meant by confusion is if hammer has issues maybe you could ask ANET to overhaul whatever deficiencies it has and hopefully get changes? I was asking because i don-t know and don't know if maybe its not done just because firebrand exists and it already offers a lot of stuff.

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