Redfeather.6401 Posted March 30, 2022 Share Posted March 30, 2022 This process of adding new subclasses can't go on forever without repercussions. A 4th elite spec is just going to compete with existing specs in ways that is not healthy for the game. Control, damage, support. Those are essentially the 3 elite specializations we need per class. Every new elite is going to be compared to whatever elite it's stepping on the toes of and start a petition for better spec balance. Adding something new to core classes will revitalize ALL elite specs and enrich characters as a whole. It is a far more efficient method of progression now that we have a strong base of roles per class. The game should seriously consider now going that route. I'm ready for the 'downvotes'! 18 4 22 4 Link to comment Share on other sites More sharing options...
Tachenon.5270 Posted March 30, 2022 Share Posted March 30, 2022 I'd like some 'new' old professions: monk, ritualist, dervish, paragon, and maybe even a proper assassin. That might entice me to buy more character slots. 😁 Alternately, maybe some sort of wild and crazy GW1 type of dual-professing. Dual-professionalism? You get what I mean. Allow, say, a core ranger to take a core warrior trait line, or something like that. Might be fun. See also: absolutely no pet whatsoever ranger, and one-element specialist elementalist. 14 4 Link to comment Share on other sites More sharing options...
Sarius.9285 Posted March 30, 2022 Share Posted March 30, 2022 1 hour ago, Redfeather.6401 said: Control, damage, support yea, and Anet didn't give everyone a fitting spec for that, just looking at Warrior for example. They really need to come up with something 12 1 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted March 30, 2022 Share Posted March 30, 2022 Wouldn't it be 4, not three? Control, power, condi, support? 11 3 Link to comment Share on other sites More sharing options...
Artyport.2084 Posted March 30, 2022 Share Posted March 30, 2022 I'm hoping they do armor specialization. each armor set will add 1 new weapon across each class+ and elite and three options to choose from as a "super master trait* further specializing each spec we currently have. example: daredevil All types of thieves gain access to the greatsword when equipping heavy armor when daredevils put on heavy armor they become Shonin: agile heavy armor wearers that slice through enemies. all medium focused thieves gain longbows Daredevils maintain there name in medium armor but gain access to a bow dodging and shooting long range arrows at their enemies all light armor thieves gain an offhand focus a daredevil in light armor becomes a dancer and its traits allow it to supper allies while dancing across the battlefield So in essence character will focus on a specific armor type and based on that armor type it would further customize the spec. Light animation changes could happen like making all of the daredevils jumps dances daredevil: shonin(heavy)daredevil(medium)dancer(light) Specter: Darknight(heavy)Specter(Medium)warlock(light) Deadeye Gravedigger(heavy)deadeye(medium)shadowhunter(light) 6 1 1 11 Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted March 30, 2022 Author Share Posted March 30, 2022 (edited) 5 minutes ago, Artyport.2084 said: I'm hoping they do armor specialization. each armor set will add 1 new weapon across each class+ and elite and three options to choose from as a "super master trait* further specializing each spec we currently have. example: daredevil All types of thieves gain access to the greatsword when equipping heavy armor when daredevils put on heavy armor they become Shonin: agile heavy armor wearers that slice through enemies. all medium focused thieves gain longbows Daredevils maintain there name in medium armor but gain access to a bow dodging and shooting long range arrows at their enemies all light armor thieves gain an offhand focus a daredevil in light armor becomes a dancer and its traits allow it to supper allies while dancing across the battlefield So in essence character will focus on a specific armor type and based on that armor type it would further customize the spec. Light animation changes could happen like making all of the daredevils jumps dances daredevil: shonin(heavy)daredevil(medium)dancer(light) Specter: Darknight(heavy)Specter(Medium)warlock(light) Deadeye Gravedigger(heavy)deadeye(medium)shadowhunter(light) I have never thought about stuff like that before. I see what you are saying and that's really interesting. I just hope for anything other than more elites specs, and something new that enriches all the specs. You got an idea that could do that. Edited March 30, 2022 by Redfeather.6401 3 1 Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted March 30, 2022 Share Posted March 30, 2022 never enough new specs. 19 2 2 3 Link to comment Share on other sites More sharing options...
Kurrilino.2706 Posted March 30, 2022 Share Posted March 30, 2022 22 minutes ago, Artyport.2084 said: I'm hoping they do armor specialization. each armor set will add 1 new weapon across each class+ and elite and three options to choose from as a "super master trait* further specializing each spec we currently have. example: daredevil All types of thieves gain access to the greatsword when equipping heavy armor when daredevils put on heavy armor they become Shonin: agile heavy armor wearers that slice through enemies. all medium focused thieves gain longbows Daredevils maintain there name in medium armor but gain access to a bow dodging and shooting long range arrows at their enemies all light armor thieves gain an offhand focus a daredevil in light armor becomes a dancer and its traits allow it to supper allies while dancing across the battlefield So in essence character will focus on a specific armor type and based on that armor type it would further customize the spec. Light animation changes could happen like making all of the daredevils jumps dances daredevil: shonin(heavy)daredevil(medium)dancer(light) Specter: Darknight(heavy)Specter(Medium)warlock(light) Deadeye Gravedigger(heavy)deadeye(medium)shadowhunter(light) And what has all this to do with a thief??? Thiefs are quick and mobile characters acting short range. Sniper rifle was already a stretch How someone is supposed to silently climb a roof in heavy armor is far beyond me. I also see sneaking in heavy clunky armor as a challenge. What about we do not destroy the classes we have to create a single class soup. 3 1 1 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted March 30, 2022 Share Posted March 30, 2022 Why not go full broken and allow 2 elite specs? With the first taking priority on conflicting mechanics. Or allow 4 specs at once with a mastery level? Smash that dps ceiling all to hell. 2 3 Link to comment Share on other sites More sharing options...
Artyport.2084 Posted March 30, 2022 Share Posted March 30, 2022 17 minutes ago, Kurrilino.2706 said: And what has all this to do with a thief??? Thiefs are quick and mobile characters acting short range. Sniper rifle was already a stretch How someone is supposed to silently climb a roof in heavy armor is far beyond me. I also see sneaking in heavy clunky armor as a challenge. What about we do not destroy the classes we have to create a single class soup. thats kind of the point. But its not destroying its creating class fantasies. heavy armor thieves are no longer your classic sneaky boys they are agile heavy armor warriors. you can still play your version or playstyle of a thief but you might gain another option with another class. 2 Link to comment Share on other sites More sharing options...
Gregg.3970 Posted March 30, 2022 Share Posted March 30, 2022 (edited) 4 hours ago, Redfeather.6401 said: This process of adding new subclasses can't go on forever without repercussions. A 4th elite spec is just going to compete with existing specs in ways that is not healthy for the game. Control, damage, support. Those are essentially the 3 elite specializations we need per class. Every new elite is going to be compared to whatever elite it's stepping on the toes of and start a petition for better spec balance. Adding something new to core classes will revitalize ALL elite specs and enrich characters as a whole. It is a far more efficient method of progression now that we have a strong base of roles per class. The game should seriously consider now going that route. I'm ready for the 'downvotes'! Totally agree. Can't imagine it will ever happen but I'd wish 4th Xpac launched with 3 new professions; ( new armour weight class) , 3 new races. That to me would be a REAL expansion, not what we got with EoD. I'm really not interested in a 4th elite spec for the professions we have, it'd just get messy. Heck giving all 9 professions access to virtually all weapons to me would seriously blur the individuality of current professions even more so than what they are now. Thief using greatsword? Warrior using staff? Mesmer using Rifle? Ewwww no thx plz I think it would be awesome to breathe some fresh blood into character creation. I even just had to do the math: We seriously only have 5 playable races available after 10 years and all the countless forum requests? Asura, Sylvari, Human, Norn, Charr, kitten I'm right that's all the playable characters we have?! 🤔 Edited March 30, 2022 by Gregg.3970 1 1 4 Link to comment Share on other sites More sharing options...
Thornwolf.9721 Posted March 30, 2022 Share Posted March 30, 2022 New classes are really the way to go... Three new from the ground up professions with no E-specs to speak of who are that expansions revenant would be fine. 4 4 Link to comment Share on other sites More sharing options...
Raap.9065 Posted March 30, 2022 Share Posted March 30, 2022 (edited) I too would rather see them stop either now, or after the next batch of elite specs. Balance is one issue, but another issue less acknowledged is that with so many different specs, it is starting to become difficult in PvP/WvW to remember which class has access to what specs and thus what your opponent is going to bring to the fight. It would make more sense to instead expand the available skill selections of classes with extra options, as often there are very few meaningful choices in skills for builds. Edited March 30, 2022 by Raap.9065 3 1 4 Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted March 30, 2022 Share Posted March 30, 2022 I'm not opposed to new classes, but don't see the point. If it all boils down to "Control, damage, support" then how is adding a new profession rather than a new elite spec for an existing profession any different? Anet has already shown us they are willing to mix up class mechanics. What do you want in a profession that a new spec wouldn't be able to do? 4 1 Link to comment Share on other sites More sharing options...
Conncept.7638 Posted March 31, 2022 Share Posted March 31, 2022 (edited) Not that I don't want other new things but your argument is as easy to poke holes in as uncooked dough. There are several classes that, even with three elite specs, don't have all three of those roles, specs that don't even fill those roles in a traditional way, and specs that do fill these roles in traditional ways, leaving room for nontraditional ways of filling them. And finally and perhaps most important of all, there's no reason those three roles have to be the only three roles forever. The devs stated at launch that trinity content is medicore game design which they settled for after a pittance of an attempt at designing better high end content, they never aimed for trinity content and do not hold it up as ideal, and there's nothing to say they won't work up the gumption to try for something better someday soon. Edited March 31, 2022 by Conncept.7638 1 1 Link to comment Share on other sites More sharing options...
Asum.4960 Posted March 31, 2022 Share Posted March 31, 2022 (edited) I disagree. I don't rally care for the roles (at a certain point, when they are mostly covered within a profession). Different playstyles and themes of the same role within a profession are still very much so appealing to me. In fact, a big issue for me with EoD specs is that they in many cases strictly went for having to cover X role (without much theme or unique gameplay elements), rather than being free to focus on a unique theme and playstyle first, and then slotting it into a role second. More Elite Specs, in that way, actually opens them up to be more creative with them, rather than having to worry about providing certain roles. I do agree though that Core needs work, something which imo has to happen to make Elite specs interesting as well going forward. Right now the Trait system (for PvE especially) almost entirely revolves around picking up the biggest collection of passive Damage Modifiers and Stat gains - this results in different Elite specs of the same role feeling incredibly samey, as they are played with largely the exact same builds, save for the Elite spec line. This put's way too much pressure on the few Elite Spec Traits, Utilities and Weapon to differentiate a spec. If Traits were less about "do 10% extra strike damage" and "gain 200 condition damage", and more about gameplay defining weapon alterations/transformations, procs and extra effects, different Elite Specs, even though covering the same role, could be set up to synergise with completely different Trait lines, making for a vastly more interesting and distinct gameplay experiences and theming opportunities. (which inspired me to make this writeup about Necromancer specifically) That said, imo they should also finish out core skill type sets and (which they already hinted at they will do to some extend) rebalance core Utility skills and Weapons to provide more choices there. There are still vast opportunities for Elite Specs though. Edited March 31, 2022 by Asum.4960 4 1 Link to comment Share on other sites More sharing options...
Taclism.2406 Posted March 31, 2022 Share Posted March 31, 2022 (edited) Even better : next expansion, we get to have 500 in jewelry TWO elite specs at the same time. I need my necromancer with a gun + torch harbringer scourge (and have access to both shrouds idk) Edited March 31, 2022 by Taclism.2406 3 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted March 31, 2022 Share Posted March 31, 2022 I wouldn't mind seeing new weapoms rather than new elite specs. 6 Link to comment Share on other sites More sharing options...
Tukaram.8256 Posted March 31, 2022 Share Posted March 31, 2022 I would rather see a new profession than a new e-spec. EoD would have been a perfect time for a ninja/samurai/something... 😎 1 4 Link to comment Share on other sites More sharing options...
DavyMcB.1603 Posted March 31, 2022 Share Posted March 31, 2022 (edited) The elite specs didn't happen because anet wanted every class to fill some arbitrary fixed "roles". That's your own assumption. They are first and foremost intended as different interpretations of the base classes in lieu of getting actual new classes. These "roles" only serve as additional layers to make these elites also functionally relevant in some capacities. Anet wouldn't care less releasing 4th warrior dps spec if they want to. Edited March 31, 2022 by DavyMcB.1603 7 1 1 Link to comment Share on other sites More sharing options...
zullee.1430 Posted March 31, 2022 Share Posted March 31, 2022 Then the xpack would just be a glorified living world. I would imagine new elite specs are a major part of what people look forward to in an expansion. 2 Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted March 31, 2022 Share Posted March 31, 2022 years later from now... "cryyyyyyy i wann new xpac new elites". 2 Link to comment Share on other sites More sharing options...
Hashberry.4510 Posted March 31, 2022 Share Posted March 31, 2022 Well if they don’t do elite specs we will just get more ridiculous variations on mounts. I’ll always wonder what they would have come up with if they had not blown everything on that crap. 1 Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted March 31, 2022 Share Posted March 31, 2022 11 hours ago, Tachenon.5270 said: Alternately, maybe some sort of wild and crazy GW1 type of dual-professing. Dual-professionalism? The elite spec system already expresses main/class subclass.Class + Subclass = Name Engineer + Warrior = Scrapper Guardian + Thief = Willbender Ranger + Warrior = Untamed Warrior + Engineer = Bladesworn Rev + Guardian = Herald ect... You will find the above is true for all elite specs in that they are an attempt to bring one class' play style to another class without the balance nightmare that was GW1. 12 hours ago, Redfeather.6401 said: This process of adding new subclasses can't go on forever without repercussions. A 4th elite spec is just going to compete with existing specs in ways that is not healthy for the game. Control, damage, support. Those are essentially the 3 elite specializations we need per class. Every new elite is going to be compared to whatever elite it's stepping on the toes of and start a petition for better spec balance. Is Tempest a support Spec? It can be played viably for Condi Damage. It can be played for Control via Shocking Aura Share, it can be played for pure support. Is Firebrand a Support Spec? Because it can easily be played for 100% condi DPS in addition to Healbrand. is Vindicator a Damage spec? Because there's a whole trait line and second legend devoted to group support in addition to it's strong damage dealing capabilities. Is Scrapper Power DPS, or support? Because as far as I can see the Power DPS provides massive control but the elite can also be built as full support. The fact is that elite specs do not, as you are claiming, represent only one aspect of your list. Some, like Daredevil are very weighted to one of the three options you have presented. Others like Specter can be played for multiple roles such as Condi DPS or Support. Given my response to the other poster above, it seems to me that we actually have the design space for 6 more elite specs per class. 9 4 1 1 Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted March 31, 2022 Share Posted March 31, 2022 2 hours ago, DavyMcB.1603 said: The elite specs didn't happen because anet wanted every class to fill some arbitrary fixed "roles". That's your own assumption. They are first and foremost intended as different interpretations of the base classes in lieu of getting actual new classes. These "roles" only serve as additional layers to make these elites also functionally relevant in some capacities. Anet wouldn't care less releasing 4th warrior dps spec if they want to. This is the correct response. 4 Link to comment Share on other sites More sharing options...
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