Kozumi.5816 Posted March 31, 2022 Share Posted March 31, 2022 Tanks that also heal and buff others others don't belong in RPG PvP. 1 Link to comment Share on other sites More sharing options...
Riba.3271 Posted March 31, 2022 Share Posted March 31, 2022 You're right. But we are too deep down this rabbit hole. If minstrel is removed, supports can still hit high amounts of healing power , tankiness and 50+% boon duration using celestial. Concentration is just too easy of a stat to stack up.: 1% increase to baseline for 15 stats whereas crit chance is 1% for 21 stats and requires crit damage as base value for 1% crit chance is only 0.5% damage increase without ferocity. I just do not see any reasoning why boon duration scales so strongly.. TLDR: Concentration should be changed to scale 1% boon duration for 21 concentration (instead of 1% for 15). This keeps it consistant with other stats in the game while being easy to remember. Full minstrel gear would drop from +48% boon duration to +35% boon duration (excluding infusions, runes and sigils). 1 Link to comment Share on other sites More sharing options...
Coldtart.4785 Posted March 31, 2022 Share Posted March 31, 2022 Boon and condition duration should be as inaccessible in wvw as they are in pvp. 1 1 Link to comment Share on other sites More sharing options...
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