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I feel excluded from EoD because Soo Won meta event is too hard


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7 minutes ago, Kaloken.9461 said:

No chance of ever unlocking the turtle mount and enjoying this game content without finding an able squad.

You can now buy the turtle egg from a vendor so you can still get the turtle, although you still have to do a strike, but those are less likely to fail than the meta.

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They did a patch where u can buy turtle with a map currency.

Guilds like REQUIEM, do a "chill run", chill a mean don't bother overzealoting roles, they just ask to stack map bonus/buffs, use discord, and they organize squad around alac support groups. They have basically 100% sucess kills ratio. Discord(voice comm) is the best tool to deal with mechanics. Im against open world metas designed to force ppl on voice comm'ns, but theres the facts, and the fact the Voice Comm(Discord) is ur best friend here.

 

Edited by ugrakarma.9416
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6 minutes ago, ugrakarma.9416 said:

They did a patch where u can buy turtle with a map currency.

Guilds like REQUIEM, do a "chill run", chill a mean don't bother overzealoting roles, they just ask to stack map bonus/buffs, use discord, and they organize squad around alac support groups. They have basically 100% sucess kills ratio. Discord(voice comm) is the best tool to deal with mechanics. Im against open world metas designed to force ppl on voice comm'ns, but theres the facts, and the fact the Voice Comm(Discord) is ur best friend here.

 

None of that sounds "chill" at all. That sounds like any other instanced run. 

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2 minutes ago, kash.9213 said:

None of that sounds "chill" at all. That sounds like any other instanced run. 

its not like any other instaced run.

the normal instanced run >>

20 minutes ago, Kaloken.9461 said:

The organized squads I found don't seem to teach or require knowing the mechanics, but they also require to be able to ping legendary insights and a raid role.

don't understimate the toxicity elitists crew, i remember before EoD there's a guy whos requiring roles for shiverpeak pass, lmao.

Edited by ugrakarma.9416
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11 minutes ago, ugrakarma.9416 said:

They did a patch where u can buy turtle with a map currency.

Guilds like REQUIEM, do a "chill run", chill a mean don't bother overzealoting roles, they just ask to stack map bonus/buffs, use discord, and they organize squad around alac support groups. They have basically 100% sucess kills ratio. Discord(voice comm) is the best tool to deal with mechanics. Im against open world metas designed to force ppl on voice comm'ns, but theres the facts, and the fact the Voice Comm(Discord) is ur best friend here.

 

 If it requires too much preparation prior to the meta, they do subgroups based on support roles and use discord then that's not a chill run at all. I'm sure they are really nice people, but that is not what defines a chill run and none of the things you described should be required for an OW meta event.

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21 minutes ago, Geckoo.6018 said:

 If it requires too much preparation prior to the meta, they do subgroups based on support roles and use discord then that's not a chill run at all. I'm sure they are really nice people, but that is not what defines a chill run and none of the things you described should be required for an OW meta event.

Is chill run just another term for afk aa fiesta? The no req runs i failed werent because of low dps. we failed cc 2 or more times. The dps req is not that high. They could lower the breakbar but im not sure if thats required.

Not every meta event has to be braindead. something like triple trouble once in a while is nice. Gating turtle behind it was not ok but they fixed it. I appreciate it if some events force me to pause netflix and focus on the game. 

Edited by Nephalem.8921
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4 minutes ago, Nephalem.8921 said:

I appreciate it if some events force me to pause netflix and focus on the game.

This kind of rhetoric is unnecessary.  There is a difference between "pausing netflix and focus on the game" and having to be on discord in a squad with a commander that has arranged all the players in subgroups, and that's presuming that you could get on the same map as the squad.

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11 minutes ago, Nephalem.8921 said:

Not every meta event has to be braindead. something like triple trouble once in a while is nice.

Of course it is! but bear in mind that triple trouble is not the only meta event present on bloodtide coast nor the whole map is built around it. And also is not the final zone of the expansion with very heavy ties to the story.

Challenging OW content can (and should) exist, but this was not the place for it. Maybe one of the two meta events Echovald has would've been a better choice for that.

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1 minute ago, blp.3489 said:

This kind of rhetoric is unnecessary.  There is a difference between "pausing netflix and focus on the game" and having to be on discord in a squad with a commander that has arranged all the players in subgroups, and that's presuming that you could get on the same map as the squad.

I succeeded without being on discord. Arranging players into subgroups is not required but the difference between no boons and boons is massive so why shouldnt they do it? its not even that hard. The organized discord groups finish with 8min+ left on the timer. This level of coordination is not required.

CC is the issue. If everyone would just use their cc into blue bar and move out of the massive orange circle it would not fail.

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4 minutes ago, blp.3489 said:

This kind of rhetoric is unnecessary.  There is a difference between "pausing netflix and focus on the game" and having to be on discord in a squad with a commander that has arranged all the players in subgroups, and that's presuming that you could get on the same map as the squad.

The having to come on discord I understand why you would not call that a chill run. 

 

But if a commander organizes subgroups you don't have to engage with that really. So how is that not chill? 

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1 hour ago, blp.3489 said:

You can now buy the turtle egg from a vendor so you can still get the turtle, although you still have to do a strike, but those are less likely to fail than the meta.

How does this solve the OPs problem? Strikes are just scaled down Raids which will likely fail if you can even get a PUG to do them. 

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3 minutes ago, Elric Of Melnibone.4781 said:

How does this solve the OPs problem? Strikes are just scaled down Raids which will likely fail if you can even get a PUG to do them. 

I'm not going to defend the strike requirement, I was specifically addressing the OP's statement that he/she would never be able to unlock the turtle due to the meta.

And again, I am not defending the strike requirement but it is my small sample size experience that it is easier for a PUG to complete the strike than to succeed at the meta.  I've done the strike twice and succeeded both times, the second time we didn't have a commander.  If your team mates are willing to revive you as much as necessary you can probably get through it, but if everyone in the group is going down on the mechanics that won't work so you probably need at least a few tanky/skilled players.  Both times I ran the strike the LFG stated it was a chill run going for the turtle and both times the group filled up relatively quickly, and succeeded quickly relative to the amount of time it takes to prepare for and do the meta.  The fact that the strike doesn't have a time limit means that if you have a couple players that can survive and revive the others you will likely eventually succeed.

The meta on the other hand has failed about 6 times per success for me, no doubt in large part due to my just doing the meta with the people on the map that I land on rather than using LFG, and that includes runs with no commander which failed before even getting to the platform.

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2 minutes ago, blp.3489 said:

I'm not going to defend the strike requirement, I was specifically addressing the OP's statement that he/she would never be able to unlock the turtle due to the meta.

And again, I am not defending the strike requirement but it is my small sample size experience that it is easier for a PUG to complete the strike than to succeed at the meta.  I've done the strike twice and succeeded both times, the second time we didn't have a commander.  If your team mates are willing to revive you as much as necessary you can probably get through it, but if everyone in the group is going down on the mechanics that won't work so you probably need at least a few tanky/skilled players.  Both times I ran the strike the LFG stated it was a chill run going for the turtle and both times the group filled up relatively quickly, and succeeded quickly relative to the amount of time it takes to prepare for and do the meta.  The fact that the strike doesn't have a time limit means that if you have a couple players that can survive and revive the others you will likely eventually succeed.

The meta on the other hand has failed about 6 times per success for me, no doubt in large part due to my just doing the meta with the people on the map that I land on rather than using LFG, and that includes runs with no commander which failed before even getting to the platform.

I am merely commenting on the strike requirement to start the turtle mastery. Raids and strikes are fine content but should not block story/mastery progression.

The meta is a whole other discussion. I have spent hours every night prepping for meta and failing, last night with a good group we hit 3%. We could have beat it but the update has her attacking/switching sides so often it's near impossible to burn her.

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32 minutes ago, yann.1946 said:

But if a commander organizes subgroups you don't have to engage with that really. So how is that not chill? 

If you get in a good enough squad you can be as chill as you want, even afk.  If you just rely on others it can be chill, but if everyone is chill it is hard to succeed. None of the commanders on any of the runs I have done have organized subgroups and I wouldn't even know how so trying would definitely not be chill for me.

We probably all have our own definition of chill, for me, relying on other people to carry me doesn't qualify as chill, and that includes requiring a skilled commander willing to do a lot of work organizing subgroups etc.

To me, having to have skilled commanders that find empty maps and organize subgroups etc. is what instanced play is all about, as it is currently the meta ought to be instanced, imho.  Also, IMHO there should be rewards for the escort parts of the meta so that if you participate in them you don't go away empty handed if the rest of the map is not organized enough to succeed.

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4 minutes ago, blp.3489 said:

If you get in a good enough squad you can be as chill as you want, even afk.  If you just rely on others it can be chill, but if everyone is chill it is hard to succeed. None of the commanders on any of the runs I have done have organized subgroups and I wouldn't even know how so trying would definitely not be chill for me.

Organizing the groups yourself is indeed not really chill

4 minutes ago, blp.3489 said:

We probably all have our own definition of chill, for me, relying on other people to carry me doesn't qualify as chill, and that includes requiring a skilled commander willing to do a lot of work organizing subgroups etc.

Personally i wouldnt call it carying, but we probably have different definitions of the word.

4 minutes ago, blp.3489 said:

To me, having to have skilled commanders that find empty maps and organize subgroups etc. is what instanced play is all about, as it is currently the meta ought to be instanced, imho. 

That is sort of agree with, although that conversation is slightly more nuanced.

Personally i prefer the TT approach.

4 minutes ago, blp.3489 said:

Also, IMHO there should be rewards for the escort parts of the meta so that if you participate in them you don't go away empty handed if the rest of the map is not organized enough to succeed.

That i agree with, if a meta can fail, you should not make the players feel like the failure was a waste of time.

(In my ideal world the turtle egg would have been gotten by 100 of some new currency which you get after the soo wong fight based on the percentage of damage the group has done on top of some general tweaking in regards to the escort rewards)

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Being in an organised map doesn't need to be difficult. I've done several successful runs where all I had to do was show up before the event started, join the squad and check which sub group I was put into so I knew which way to go when we split up. Oh and spend a bit of time running around collecting battery charges and then using them to get the offensive and defensive boosts up to 1 hour duration.

I was not on Discord (I'm not even sure if they all used Discord) and while I did choose skills I think would be useful no one asked me what I was using or told me to change it. I also joined in with other events around the map before the meta started which does help with the meta event but again I wasn't required to do that, but it's better than standing around waiting for it to start.

There is more coordination involved, but the commander does that by putting people into groups and deciding which group will go where. Individual squad members just need to worry about their own actions.

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1 hour ago, KeoLegend.5132 said:

Stop victimizing youreself and do something about it.

That doesn't only apply to GW2, but also IRL. Thank me later.

 

I had struggled with DE, just as you, just as almost everyone else, but we managed to beat it. It took me SEVERAL tries and a good guild, but i've made it.

 

There's a Guild that runs the meta everyday on reset, its called 'REQUIEM'. Look for it. Ther sucess rates are near 100%

Part in bold is corny af.

Your selling point for an open world map meta where all of the story and player driven content converges is for people to bang their heads against the wall all night with annoying people? 

Put a difficult open world meta or two someplace adjacent to the primary lane like someone mentioned. One, so that there is challenging pickup content with possibly good rewards. Two, so that people like OP can dip in and out and not so much learn mechanics, but learn how to maneuver LFG's and party shuffling and all that without the pressure of gated character progression. 

That's a poor lowkey guild add by the way.

Edited by kash.9213
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The Requiem runs are chill as heck. No yelling, no stress, no failure. The commander and everyone in discord just crack jokes and the regulars take care of the usual boons.

Only thing expected is that you bring the best DPS build you have.

 

Trust me, joining a friendly organized run isn't too much. You have it in you to try this content out and succeed. I'm hoping more runs like this start happening and the community can level itself up.

Edited by erapago.4387
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3 minutes ago, kash.9213 said:

Part in bold is corny af.

Your selling point for an open world map meta where all of the story and player driven content converges is for people to bang their heads against the wall all night with annoying people? 

Put a difficult open world meta or two someplace adjacent to the primary lane like someone mentioned. One, so that there is challenging pickup content with possibly good rewards. Two, so that people like OP can dip in and out and not so much learn mechanics, but learn how to maneuver LFG's and party shuffling and all that without the pressure of gated character progression. 

That's a poor lowkey guild add by the way.

 

No, its not to bang their heads, it to try out everything the devs worked on. 

I don't like Jumping Puzzles, i actually hate them, but i understand why some leggies are tied to them and i accept it. JPs are a part of the game that i wouldn't participate if i didn't have to. But after all the struggles and anger and rage i feel accomplished for completing it.

 

Gift of Battle is another well design item. It forces players to try out WvW, which brings in new blood to WvW, even if forced, im sure that at least 5% will enjoy the mode and comeback later. Why? Because im one of those guys.

 

GW2 casuals sometimes are reeeally a thing sometimes... "I want it, but only doing what i want". This divides the community and game, in fact it already did, so much that we saw the result with the Turtle and Dragon's End.

 

I don't like Raids either, but i don't mind joining some, trying to learn, just to get an item, because i might just like it and then the raiding community will get a new guy in there.

Open World is just the big door of the park where everyone gets in. Then it starts the tour to all the gamemodes and only after experimenting everything, one should have the permission to decide where to stay for a while

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58 minutes ago, KeoLegend.5132 said:

Gift of Battle is another well design item. It forces players to try out WvW, which brings in new blood to WvW, even if forced, im sure that at least 5% will enjoy the mode and comeback later. Why? Because im one of those guys.

Good for you. I like WvW, too. But I know several PvE players that really hate it to go into WvW for Gift of Battle.

Gift of Battle is a good example for bad design. Forcing PvE players repeatedly into WvW is not a good idea.

 

Edited by Zok.4956
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2 hours ago, Zok.4956 said:

Good for you. I like WvW, too. But I know several PvE players that really hate it to go into WvW for Gift of Battle.

Gift of Battle is a good example for bad design. Forcing PvE players repeatedly into WvW is not a good idea.

 

Jesus, I keep seeing you* spamming with this video (didn't watch and still won't btw), as if some random youtuber sharing his opinions about stuff is the holy grail of knowledge. He's not. 🤷‍♂️ 

It's an example of good design btw, since the rewards -while still desirable- are not adding or taking any power from the player, so they're still free to make a choice whether or not they want to play through broader content of the game. Can't be bothered? Great, you can play with ascended gear as well and have as much stats/dmg as the "legendary gear guys". Solid incentive that's still not obligatory to play what you want is the opposite of a "sin" or "bad design".

 

*probably you, since if there's a group of people spamming with it, it might make it even weirder

Edited by Sobx.1758
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