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Ideas to fix Catalyst traitlane and identity.


Zhaid Zhem.6508

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Everybody is doing his own thread or sugestions, so why not mine for glory and women.
I precise; I haven't played catalyst a long time  (10~15hours with friend's account + beta week-ends) but there is no need for more to see the mess. Plus it's just for fun and dream ... I don't expect anything following my thread.  (Still, if anet could be inspired, I'd be happy)

 

MINOR :

No change. (Elemental Empowerment + Elemental Epitome )

ADEPT:

  1. Evasive Empowerment (moved from Master). ...when evading OR BLOCKING an attack.
  2. Vicious Empowerment
  3. Energized Elements

MASTER:

  1. Staunch auras (moved from grandmaster). Auras you apply grant stability (1stack, 3sec). Stability grant energy. (+3). I think only stab was really really weak compared to many other traits with stab on other classes+ only to yourself ? Come on Anet ... Some combo with earth, armor of earth, powerful auras in water, etc.
  2. Empowering allies. Your jade sphere grants EE  to allies in range when activated (1stack, 5 targets).  It is the group buff for instanced pve mostly, it also applies EE to yourself or other catalyst which is nice. (may be nerf to 10sec or max 5 to non-elem) (Honestly I don't know how to replace Evasive Empowerment)
  3. Spectacular Sphere.  Some balance between baseline boons and this trait. Now grants Might-fury-Quickness-resistance. Base jade sphere Might-Resolution-Vigor-Protection. (May be put regen somewhere for some synergy with water) Why ? Because it obliges you to take this trait if you want to be a quickness support catalyst.

GRANDMASTER

  1. Jade Empowerment. Your jade sphere focus its energy on you. It increases the effectiveness of EE (+50%). When deployed the jade sphere covers you with energy, your earn an aura based on your current element but all attunements go on CD.
    What does that mean ? It is the selfish use of Jade sphere. EE is stronger (witout any threshold), you don't need to target the Sphere; when deployed you earn the boons + an aura + get the secondary effect of augment directly; but the drawback, no more combo field + no boons for allies + you're locked into your element for 10sec (-15% with arcane, or fresh air or alacrity).  I think it is well balanced like that, even in instanced pve I guess it is worth it with Alacrity and the elite Augment, conjured hammer...
  2.  Jade Bomb. At the end of deployment your Jade Sphere explodes to create a spell. (Combo finisher : blast; spell : less Molten End, lesser Crashing Font,  etc, some immob and chill). Hope it does significative damage to be prevailing on pillar boss over the last trait, otherwise it's still combo finisher for different purpose
  3. Sphere Specialist. Boons applied by your jade sphere have increased duration. (+33%)  Fury grants you additional concentration (+180).
    It was a bit too focused on boons from JS. The extra +12% BD from fury will help for boons from others sources, (arcane, mights from fire, combos...) and creates some synergy for some "dps support build" with Air, Energized Elements, runes of pack, dagger #2 etc, without building full diviner.

 

I wanted to give different purposes to jade sphere and oblige to chose one from grandmaster trait rather than a  basic field on F5 you can just ignore in the traitlane; for group gameplay as dps or support and solo/selfish gameplay etc, but also to allow all different Combinations with traits working on their own.  Obviously we'll never know, but I think it'd work.
I  wanted to delete Elemental Empowerement that I find very lazy, but I didn't wanted to focus too much on auras traits, as it's already "main" mechanic of Tempest, which already stole it to core elem... So I made it as the main buff of catalyst instead ... But it is still lazy.
I know we lose the +10% damage from *Empowering auras, I think Jade bomb or  Jade Empowerment  should compensate.

I got some inspiration from some of you, but sorry, I don't remember the nicknames.
Hope you like.

Edited by Zhaid Zhem.6508
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49 minutes ago, Zhaid Zhem.6508 said:

GRANDMASTER

  1. Jade Empowerment. Your jade sphere focus its energy on you. It increases the effectiveness of EE (+50%). When deployed the jade sphere covers you with energy, your earn an aura based on your current element but all attunements go on CD.
    What does that mean ? It is the selfish use of Jade sphere. EE is stronger (witout any threshold), you don't need to target the Sphere; when deployed you earn the boons + an aura + get the secondary effect of augment directly; but the drawback, no more combo field + no boons for allies + you're locked into your element for 10sec (-15% with arcane, or fresh air or alacrity).  I think it is well balanced like that, even in instanced pve I guess it is worth it with Alacrity and the elite Augment, conjured hammer...

locking yourself into 1 attunement for 10 seconds is a huge nerf.
You rotate your attunements so fast that you are 2-3 seconds in 1 attunement normally (with quickness, without it maybe 4-5 seconds). This makes you...pressing your auto attack for the other 7-8 (with quickness) and 5-6 (without quickness) seconds. Ruins the flow that ele has.
 

49 minutes ago, Zhaid Zhem.6508 said:
  1. Empowering allies. Your jade sphere grants EE  to allies in range when activated (1stack, 5 targets).  It is the group buff for instanced pve mostly, it also applies EE to yourself or other catalyst which is nice. (may be nerf to 10sec) (Honestly I don't know how to replace Evasive Empowerment)

I dont think EE should be shared with allies. Might be a bit op.
 

49 minutes ago, Zhaid Zhem.6508 said:

MINOR :

No change. (Elemental Empowerment + Elemental Epitome )

To be honest, I really would give them both an additional bonus, they are very underwhelming, maybe sustain, especially since you deleted Hardened_Auras in your suggestion xD


Also would like to see far more EE access.

I like your suggestion tho to:

  • Master 1
  • Master 3
  • Grandmaster 2
  • Grandmaster 3

For Adept 1:
Idk, maybe would be a bit strange to have 2 traits that do basically the same in Adept (Giving EE).


Exploding Spheres is imo a really nice idea and I heard it somewhere else already (maybe was u but maybe someone else). Its really a nice thing.

And the deleting of some traits like "Empowering Auras" and your suggestion to reduce "Empowered Empowerment" back to 50% would be a giant dps loss again. I dont want to go back to the 33.5k benchmark again. (Even tho we are somewhat still there in a real encounter because of the elemental empowerment access)

Edited by SeTect.5918
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41 minutes ago, SeTect.5918 said:

locking yourself into 1 attunement for 10 seconds is a huge nerf.
You rotate your attunements so fast that you are 2-3 seconds in 1 attunement normally (with quickness, without it maybe 4-5 seconds). This makes you...pressing your auto attack for the other 7-8 (with quickness) and 5-6 (without quickness) seconds. Ruins the flow that ele has.

 

I know but that's the point, otherwise it's just broken, ot you also remove the EE bonus and it's trash. Still as I said, there are augments (like the fire or the frost one) to compensate the lack of dps from AA + the elite one, also fresh air to balance 5~5sec between 2 elements, then Arcane, alacrity. You have different solution to fill those 10 seconds.
Plus they have just buffed AA yesterday, see, they already know about my idea.

Quote

>To be honest, I really would give them both an additional bonus, they are very underwhelming, maybe sustain, especially since you deleted Hardened_Auras in your suggestion xD

 

They're both great, more would be crazy.
EE on each auras (dagger/dagger, or focus, leaps, tempest close to you...) great.
Same with EE itself, I can't verify but if I remember right it applies the +1% AFTER all other buffs and mights (like empowering flames, banners etc) this is huge.
 And about the "lost" of the +100% on EE, actually you never get +100% often. What I propose is to lower the bonus effect, but delete the threshold (and add the shroud); actually it'd be a buff on most of situations.

Edited by Zhaid Zhem.6508
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I would instead remove elemental empowerment as a gradual stacking buff and make it a temporary bonus when you cast your jade sphere (5 stacks or so) doubled when you are standing inside your sphere(maybe from a trait) lasts the duration of the sphere so it is more of a burst option.

I would change hardened auras to give a certain amount of barrier on auras(maybe even limited to auras generated through the jade sphere) 

I think there should be less focus on keeping up EE, damage and such can be adjusted to make up for not having that.  I would rather Catalyst not rely on that at all if it can be helped.

I do like what you did to make Sphere Specialist more interesting though I would at least try keep the duration to at least 50%.

Jade bomb is also nice, but I don't like the other grandmaster suggestion, it sounds like reverse tempest in a bad way.

Edited by Serephen.3420
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