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Hammer 3 orbs count as projectiles and can be reflected or destroyed


Nephalem.8921

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Like the title says the passive orbs can be destroyed by reflects or invuln targets. they are basic projectile entities. This results in grand finale doing 0 damage while firing no orbs. It still has to be casted in order to spawn new orbs.

Multiple open world events have bosses becoming invuln during phase swaps which will destroy them. going up from deimos destroys them. Seitung meta event endboss has constant reflects and destroys them. Even simple projectile destruction destroys them.

To completely negate hammer 3 damage in pvp you just need a single reflect or invuln. Grand finale on its own has a cast time and is reflectable, why are the passive orbs destroyable too? Bug or intended design?

I started playing it a lot more after the buffs and its still incredible clunky with the hammer 3 missing double tap prevention and almost everything negating your grand finale. thats supposed to be a big part of your damage which just gets nullified before the cast even starts.

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9 hours ago, Valtarius.8671 said:

Funny too that the two classes that got hammer need the most work. Catalyst and Untamed. 

Tbh in its defence, catalysts hammer since the changes is pretty kitten good in PvE content. Just not on par PvP content wise really. 

But yeah untameds is awful 😂

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10 minutes ago, SlitheSlivier.1908 said:

Random question:

While orbiting, if they count as projectiles, do they also combo-finish in fields while orbiting?

Only projectiles from skills that specifically list as projectile finisher will sometime combo finish. So the orb hovering around you won't but the orb from the "release" skills will.

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4 minutes ago, Avatara.1042 said:

How is it good, comparatively?

What do u mean? the Catalysts PvE meta build uses hammer in every set up its Functionally catalysts strongest weapon in all PvE Content effectively. it provides a 39k Power build in itself.

the Untameds Hammer doesnt achieve Near those numbers by a absolute mile.

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2 minutes ago, Daddy.8125 said:

What do u mean? the Catalysts PvE meta build uses hammer in every set up its Functionally catalysts strongest weapon in all PvE Content effectively. it provides a 39k Power build in itself.

the Untameds Hammer doesnt achieve Near those numbers by a absolute mile.

I mean compared to every other profession/spec, especially in mobility and ease of use.

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13 minutes ago, Avatara.1042 said:

I mean compared to every other profession/spec, especially in mobility and ease of use.

 

Mobility?..... Hammer has never been a Mobile based Weapon i dont understand Why this is put forward. Every weapon type does not need equal Mobility the point of Options is the fact they all bring their own strengths.

Ease of use? Difficulty has Nothing to do with it. if we're going to put difficulty here ur basically gonna Sink Every weapon on both catalyst and Weaver because they're considerably harder to play to most alternatives.. lol, if you've walked through the Doors of Elementalist u've already accepted ur Not choosing Ease of use.

Hammer. is the Elementalist Meta Weapon. thats Just how it is. Its not easy to play. Its not easy to pull optimal numbers with. but that doesnt change the Raw capability of it when at its Skill ceiling.

Hammer Provides Elementalist Value. as it has Offered it its highest Power based DPS Option running. and is Highly competitive against other Power Builds DPS Output. It falls Back on mobility maybe against things like holo with a Leap. but the Weapon also holds a 600 Range on Most Offensive ability which holosmith cannot access and Soulbeast is pretty limited in mobility unless its running a GS Set up which falls behind it in DPS.

Catalyst has proven very flexible in Roles realistically (not in every Position meta ofcourse) And all consist of the Hammer being its highest Performing choice realistically.

Proffessions have different Skill curves, they have Different Difficulties, and Punished to different degrees based on mistakes, this exists because Some find fun in challange and Others Find frustration when challanged, it builds a game where you can Choose a Proffession based on a Difficulty level and Skill Curve that Suits you personally.

Its Irrelevant what those around you are doing, providing you have Competitive Options to those around you. Elementalist ofcourse falls Short in several areas here. I.E both tempest and Weaver are weak. however to a overall image. Catalyst is a Huge improvement onm the prior 2. as it isnt Held back by being a Selfish DPS which lacks value in the group / raid enviroments of the game and Provides Needed Roles to the group unlike Tempest highest healing output which has never found a Place of Requirement.

It has healing builds, it Has Quickness builds, it has boon builds and it has Pure DPS builds, its capabel of outdpsing ALOT of Selfish DPS Options.. while flexing into other roles (ofcourse not with the same level of DPS.. but competitive to those who provide those same boons)

 

Edited by Daddy.8125
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Hammer skill 3 should not be a weapon skill to begin with. It should be baked into basic attunements the same way overloads are and proc as soon as you attune. Micro-managing one skill, in addition to attunement swapping, finisher and combo management, and energy cost.. is dumb. 

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6 hours ago, SexyMofo.8923 said:

Lol. What a failed class design!

Class design is fine. 

One of the highest power DPS builds in the game. With access to boon builds and quickness builds. 

Hammer in spvp is let down, D/D catalyst is pretty kitten strong in spvp and for once fulfills 2 roles instead of being a strict side noder. 

Hammer just has a few kinks in it where spvp is concerned. But it's pretty normal for weapons to not be viable in every game mode. And given the boom in elementalist popularity I'd say catalyst was pretty successful. 

Let's avoid weird insults. Anet won't take feedback seriously if your critism doesn't align with statistics realistically. I don't see 17+ catalysts in the same meta event squad because it's popular opinion it's bad, I actually see far more stating they love it. 

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Hammer is useless in spvp and an absolute death sentence in WvW.  It also does less dps than a faceroll Virtuoso, while requiring a static boss with no blocks/invuls/projectile destruction.  The Catalyst also has no identity without it...

Catalyst has no design.  It is an amalgamation of trash.

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