Malus.2184 Posted April 4, 2022 Share Posted April 4, 2022 (edited) Being able to Stealth back to back and at will is insanely good in small-scale stuff and relatively useless in large-scale fights. Stealth can never ever be balanced by going at abilities on individual Professions and Specs since at the end of the day they would still be able to chain them together when in mattered for them. I wrote about this when I previously posted about hypothetical and practical balance. ANet does far too much balance after what something would do hypothetically instead of what it does effectively. An example of this would be Stealth. Adjusting indivual CD and traits only affects the hypothetical effect, it does nothing to change the effective effect. The only thing that would be able to make a real dent in practical balance was if Stealth had a grace-period before another Stealth effect could affect the player. ANet could then work backwards from indidual Stealth abilities and such and decide if the grace-period for the particular Stealth effect should be smaller. Right now, fighting against an opponent in a small-scale fight who can pretty much turn invisible at will while they wait for their burst attack skills to be of CD since they have relatively small CDs is extremely frustrating. If they have 6 seconds left on the cooldown for a burst skill, they can stealth for 3 seconds, and then stealth for another 3 seconds instead of getting attaacked and now they have it back and will have the advantagous position since they attack from being invisible and there will be a mental lag before the defender can react. Meanwhile, you can do nothing except wait for the burst that you know will come. This is neither fun nor engaging gameplay for the ones on the recieving end. I've no doubt that it is for the person doing it though. If there was a grace-period on being able to reenter Stealth the usage of it would be a lot more tactical instead of the fire-forget-and easily win or flee it is now. Because that's the other side of the coin. If you do manage to get them in a bad spot, they can just reenter Stealth, flee, and then come back as you've most likely have had to spend your entire aresenal to get them there. There's really no need to be all that tactical in how to use Stealth besides when to use it. Right now, all that's needed to make Stealth work is the bare minimum of tactical ability. My suggestion to start from would be that this grace-periid is the duration of the Stealth effect +50% in it's 3-sec or less and +100% if it's more. This would be the nominal duration of the effect instead of the practical one used. Edited April 4, 2022 by Malus.2184 5 1 6 Link to comment Share on other sites More sharing options...
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