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Important AoE circles need to be rendered on low Character Model Limit


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The AoE circles for alot of oneshot mechanics in end of dragon strikes do not render if your character model limit it set to low (aka pretty much every AoE circle in Xunai Junkyard strike, lazer beam in Kaning Overhang Strike) .

This is extremely confusing since it is commonly set to low for anyone running around in meta events, and people new to strikes will get oneshot without seeing anything and be left wondering why they died.   This made my intro to strikes experience alot worse because PuG groups will likely very kindly inform you that you failed obvious mechanics that you couldn't even see.

Edited by Ruisen.9471
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1 hour ago, Ruisen.9471 said:

The AoE circles for alot of oneshot mechanics in end of dragon strikes do not render if your character model limit it set to low (aka pretty much every AoE circle in Xunai Junkyard strike, lazer beam in Kaning Overhang Strike) .

This is extremely confusing since it is commonly set to low for anyone running around in meta events, and people new to strikes will get oneshot without seeing anything and be left wondering why they died.   This made my intro to strikes experience alot worse because PuG groups will likely very kindly inform you that you failed obvious mechanics that you couldn't even see.

 

I have my Character Model Limit set to Lowest and I have no trouble seeing either of these mechanics. The Sniper Target in Kaineng Overlook could be more pronounced, but other than that they are noticeable if you're looking around.

 

If you don't see anything at all go to Options > Scroll down to Combat/Movement > Disable Area-of-Effect Rings should be Unchecked if not Uncheck it

Edited by Xerxez.7361
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This. I'm not sure exactly how this works from the technical perspective but things like boss model and AOE circles should prioritise rendering before anything else.

In the fight I don't need to see flashy backpacks, friendly aoe and weapon animations, or even friendly player models if it affects important boss mechanics (floating names with invisible models will do just fine), I do, however, need to see crucial aoe circles and mechanics warnings. 

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I'm having the same problem. For the record, I have a lower end system. I frequently run into another long standing bug, wherein you get stuck in the ground for a few seconds if you try to mount up using a standard mount skin (while the model is loading, presumably?).

 

I don't play strikes, but I've noticed in Echovald meta (Prototype XJ-1 phase) that the junk piles and the ground marker for the safe spots behind them can take a long time to show up. Sometimes so long that they don't show up at all, because XJ-1 already does the clap before the engine manages to load (?) the assets. I've come to rely on commander tags / clustered name tags to find the right spot.

 

Would be great if the engine could prioritize these kind of vital indicators that can be game-breaking if missing.

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Saitung Meta boss disappears basically every attempt alongside all indicators and visuals regarding the attacks.

Dragon's End doesn't display Thornhearts and sometimes doesn't even render Soo Won indicator and attacks. 

Not sure if it's about lowest character limit, effect LoD or another setting. Maybe a combination of settings too.

It's less common in instanced content. But seriously happens all the time in Cantha open world.

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