Chelu.2095 Posted April 5, 2022 Share Posted April 5, 2022 (edited) After playing Catalyst for a while it felt like the Hammer melee-like Playstyle was hard to execute with a low healthpool paired with little to none mobility. Things that could fit Catalyst to make it more enjoyable without changeing the whole kit or mechanics: 5% DMG to Barrier Passive (Scrapper has it, it feels like a nobrainer for Catalyst) | Barrier could be aplied when closer then 600Range to balance things Hurricane of Pain with Superspeed while channeling Shock Blast with 600Range Teleport and instant Stun What do you think? Any other suggestions to give Catalyst the Quality of Life it deserves without a complete overhaul? Edited April 6, 2022 by Chelu.2095 Link to comment Share on other sites More sharing options...
Mik.3401 Posted April 5, 2022 Share Posted April 5, 2022 (edited) I think these suggestions are legit I like the shock blast one particularly. Some extra barrier would be alright given how static the spec is. I think air skill 4 should rather be changed into leap forward and interrupt rather than what it is now. Edited April 5, 2022 by Mik.3401 3 Link to comment Share on other sites More sharing options...
Daddy.8125 Posted April 5, 2022 Share Posted April 5, 2022 (edited) - Orbs need to not be projectiles so they can't be deleted by reflects while rotating. Only grand finale should be reflectable. - change a trait to turn % of vitality into Power. This would really help solo builds as it'd make cele a really good option. - Double the effects of empowerment and cut the stacks to 5. - reduce damage taken by 10% when stood in a sphere as a self thing would also be really nice. Edited April 5, 2022 by Daddy.8125 3 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted April 5, 2022 Share Posted April 5, 2022 Fire Hammer 2, 4 or 5 should place a fire field. Its sad that we cant reach 10 stacks of Persisting_Flames with hammer. And it annoys me very much. The best power e spec of Elementalist has the least synergy with power traits in core, hah. Sad. 3 Link to comment Share on other sites More sharing options...
fuzzyp.6295 Posted April 6, 2022 Share Posted April 6, 2022 (WvW/sPvP mostly point of view) I would like to see an option to case the fields directly on the Elementalist without having to place them. I'd personally just prefer a 'target self' key binding as opposed to making fields cast-on self only, but wouldn't mind either way. Hammer absolutely needs better CC. Air 4 and 5 are not very good for CC at all. They might be scared about quickness abuse but as it stands you basically get 1 usable CC per mode (Air 5 is ok for PvE on targets if you can predict they'll be standing still for a bit and Air 4 is alright for mobility/cc in competitive, but they're not particularly useful for the other mode) I'd like for them to do something with Empowered Empowerment so that its not a dead skill 95% of the time you take it.. Even if you have to reduce the effectiveness from 100% to 70% or something. Maybe have it extend the duration of all applied Elemental Empowerment by 3 seconds? That makes it 18s, which should help maintain stacks longer. I also feel like a lot of people are asking for damage reduction for Catalyst. Personally, I think this can be addressed by a rework of the Earth line, making it a more viable alternative, it already has a lot of damage reduction in it, its just doesn't compete with Fire which offers better sustain and damage dealing even at the cost of a little bit of defense. Link to comment Share on other sites More sharing options...
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