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Please give us more than 5 guild slots...


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Dearest anet,

All I want for Wintersday is the ability to add more guild slots. Please give us the option to be in more than 5 guilds. [TINY] takes up 4 and that doesn't leave room for more friends.

Sincerely,

Nibble Mouse

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I think the actual guild system, and a few other parts of the game used for social interaction, could really use some looking at.

I believe (would have to find the actual media) that they've said in the past that it is a difficult task. Who knows, maybe they are working on something.

 

 

Also, someone will be here to tell you that you should have used the search feature soon. Someone posted about this back in October, so you aren't allowed to talk about it anymore.

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3 hours ago, knite.1542 said:

I think the actual guild system, and a few other parts of the game used for social interaction, could really use some looking at.

I believe (would have to find the actual media) that they've said in the past that it is a difficult task. Who knows, maybe they are working on something.

 

 

Also, someone will be here to tell you that you should have used the search feature soon. Someone posted about this back in October, so you aren't allowed to talk about it anymore.

The guild system has been lacking for quite some time.  The guild halls were, quite frankly a Charlie Foxtrot when they came out as many guilds had multiple buffs locked behind a pay wall to get them unlocked again.  (Primarily WvW items but not alone). 
 

Sure the Guild system should be updated.  But as we have been told multiple times Guild Wars is a name from the ‘lore’


Quite a few have asked for Guild vs Guild options ( that were in GW1) but have consistently been told nope.  
 

That being said, having an additional slot would be nice especially with the upcoming (well maybe in 10 years #allianceswhen #balancewhen  #communicationwhen ) alliances rework.  

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7 hours ago, Toby.7042 said:

[TINY] takes up 4 and that doesn't leave room for more friends.

It is also unfortunate that you need to use 4 slots to accommodate one guild. Maybe in addition to more slots, there could be bigger guild licenses.

 

3 hours ago, Strider Pj.2193 said:

Sure the Guild system should be updated.  But as we have been told multiple times Guild Wars is a name from the ‘lore’

Yeah I know that it is definitely not the focus of the game, but still, I am surprised by how little love the guild system seems to get. I would love to see them add some more relevant content to guild missions (maybe strikes, raids, PoF bounties, mount races), maybe update the commendation trader a bit, stuff like that.

Nothing too crazy, just a way too further incentivize playing with your guildmates using existing content.

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I'm not really sure how people find the time to be part of that many guilds.

 

8 minutes ago, Ronin.4501 said:

We? Please don't include the rest of us in your small-minded response. There are plenty of reasons to expand the guild slots at this point in the game.  There are so many specialized guilds nowadays that focus not just on PvE, but specific events or metas in PvE.  Same for WvW, Raiding, Fractals, etc.

 

Also, if you actually want to be taken seriously and not just viewed as another meme-poster, probably don't end your comment with such a "witty" retort as omegalul.

 

A lot of those specialised guilds have discord (or other) communities etc. that still let you play with them without needing a guild slot. Furthermore, do you really need a guild per specific event or meta? It's not like the current guild cap is actually limiting you from doing anything.

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53 minutes ago, Ronin.4501 said:

We? Please don't include the rest of us in your small-minded response. There are plenty of reasons to expand the guild slots at this point in the game.  There are so many specialized guilds nowadays that focus not just on PvE, but specific events or metas in PvE.  Same for WvW, Raiding, Fractals, etc.

 

Also, if you actually want to be taken seriously and not just viewed as another meme-poster, probably don't end your comment with such a "witty" retort as omegalul.

Maybe you are the small-minded that dont see Guild needs a rework and incentives to be in, adding more guilds will just make them look more useless than they are already and more laggy in the system menu.

Im pretty sure if arenanet increased the guild cap to idk 10, there will be people in sometime asking that its not enough, into a endless thing until we can be in 100 guilds at the same time, again, whats the point of this and how does it improve the game? its just another confusing and useless thing for players.

PD: Im in 3 guilds at the moment, and 90% of the time representing my own guild (with 5 friends that barely log in). So yeah, i dont want to have a 1412414 guilds you can be in.

Edited by Izzy.2951
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11 minutes ago, Izzy.2951 said:

Maybe you are the small-minded that dont see Guild needs a rework and incentives to be in, adding more guilds will just make them look more useless than they are already and more laggy in the system menu.

If you want to join another guild, just leave one of the current FIVE you are already in (probably just afking doing nothing), we dont need to be in 20 guilds at the same time, ty.

Well friend you see my guild has over 1000 members.... so 4 guild slots are used to keep track of that. Then I have one full of IRL friends whom I play with often. That doesnt leave much room for much else, which is really dumb. I agree with the comment on bigger guild licenses.

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+1 if it's something that's possible, more guild slots would be amazing! (Honestly, even if it was an account gemstore upgrade like the crafting licenses are)

GW2 has so many different modes and types of content, I've found it really difficult to juggle those 5 slots over the years.

Right now my slots are:

- My main guild which is mostly PVE focussed, though we dabble in a bit of everything.

- The first guild I ever joined/did beta weekend content with and spent a lot of the core game with. It's only partially active nowadays but still sentemental, so I don't like the idea of leaving it to free up a slot.

- A griffon flying guild that runs mount activities and events for likeminded people 😄

- A raiding guild for higher end PVE grouping.

- A small Charr Warband group/personal guild with a small group of friends where we're decorating and slowly building up a guild hall.

Now with alliances coming and new content and social activities in the game, I'd love an extra couple of slots for things like: Joining a WvW guild so that when alliances release I can still run with my favourite commanders from my server. A fishing guild! As it's content I plan to get into soon, I've seen a lot of them advertising in map chat and it sounds like it'd be nice to just chill and chat with other players while working on those collections 🙂 The griffon guild I'm in is also part of a larger community that has its own guild and guild hall where griffon flying courses, jumping puzzles and roller beetle tracks have been built, so that's another one I'd love to join, even though the guild I'm in is technically under their 'umbrella.' Just to be able to access the guild hall and try out all the cool things they've made 🙂 Even the GW2wiki has its own guild for those who want to be able to co-ordinate documentation efforts in-game with other editors.

Guilds often sprout from really niche activities, haha. I remember in core there was a couple of guilds just dedicated to playing and competing in Keg Brawl and I was a member of two guilds that grew from harder bosses in the game like Tequatl during the 'rising' update and Triple Trouble. I've seen jumping puzzle guilds,  guilds for specific mounts/mount racing competitions, fashion guilds, player instrument guilds, guilds for certain character species, guilds for roleplaying and that's alongside all the regular end game pve, casual pve or WvW guilds you'd expect from a MMO.

If it's ever something that would be considered, I think it would be neat! Not many games have as many different ways to play as this one does and having more ways to get involved with some of the many fantastic communities GW2 has is never a bad thing imo!

Edited by Gwylen.3462
Pressed enter too soon :D
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2 minutes ago, Toby.7042 said:

Well friend you see my guild has over 1000 members.... so 4 guild slots are used to keep track of that. Then I have one full of IRL friends whom I play with often. That doesnt leave much room for much else, which is really dumb. I agree with the comment on bigger guild licenses.

In guild wars 1 you could be in 1 guild at the time, with a max number of 100 people.

Most players arent even in 5 guilds, and if they are they are basically afk. Im pretty sure people use 1-2 as max  and they afk in the rest.

5 guilds of 500 members each is more than enough for anything you wanna do in the game. If you want to have 10 guilds of your own just make more accounts to be the leader of those guilds or use a thing called Discord, where you can have 200.000 people in one server.

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I am just saying we can buy everything else with gems, let us expand guild slots. It doesn't hurt a thing and allows people to join different communities with different ambitions and rules. For example... If I was heavily involved with a large guild that claimed 4 guild slots to manage and was family friendly, maybe id also want to join a branch of a large adult guild to chill with. Without a 6th slot I wouldn't be able to do that.

 

Now I get what you mean by using Discord and we do... however the advantage of 4 shared guild halls and having everyone in game with the same guild tag as a community is the goal.

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Guilds in Gw2 have been needing love for a while fore example as another [TINY] member a lot of the issues we have could be cured by alliances and alliance chat like we had in Guild Wars 1 (guild allies were also able to visit the halls of allied guilds)   Guild Content could use some love as well. and this could be done without too much work giving an example

 

"Guild Strike missions"  these could be special strike instances that a whole Guild Squad could enter that can potentially scale beyond just the 10 standard players of a regular strike. the beauty of this is every time a new strike is added new guild content is added as well thse events could drop a token that is tradable in a quantity for Accended Armor and weapons.

Edited by dusanyu.4057
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Real question, do you play content (dungeons, fractals, WvW, PvP, etc.) with half of these people? Or are these guilds you joined for the buffs/benefits? Because that doesn't sound like a guild, and sounds more like mass recruitment for the purposes of recruitment. I've joined large guilds like those before, and I've joined small guilds. In my experience, large guilds are just a bunch of people who joined a guild for no reason but never want to do any content whereas small guilds play together. So I am asking, do you play with half of those people? If not, then why are in a guild with them? Expanding the number of guilds won't encourage you to play with more guild members, and thus serve no real purpose.

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9 minutes ago, CAA.9653 said:

Real question, do you play content (dungeons, fractals, WvW, PvP, etc.) with half of these people? Or are these guilds you joined for the buffs/benefits? Because that doesn't sound like a guild, and sounds more like mass recruitment for the purposes of recruitment. I've joined large guilds like those before, and I've joined small guilds. In my experience, large guilds are just a bunch of people who joined a guild for no reason but never want to do any content whereas small guilds play together. So I am asking, do you play with half of those people? If not, then why are in a guild with them? Expanding the number of guilds won't encourage you to play with more guild members, and thus serve no real purpose.

I have 4 Personnal Guilds because I'm done with other Guilds Changing "Management" after helping them build from the ground up just to be kicked for either being inactive or having a problem with the lapdogs;

So I'm building the 4 halls for myself to get each ones perks. (Which takes a lot of gold and ressources to build.) (ANet won't be able to run away forever saying "we don't care about your gold and time invested in your guilds, you got to bail if you want to be in more")

But I still wish I could be in others friends guilds as well; but cannot because of that limitation (read signature for knowing the 5th one leaving me with no more slots).

If Expac 4 comes out with a new hall, we will definitively need more slots.

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5 hours ago, knite.1542 said:

It is also unfortunate that you need to use 4 slots to accommodate one guild. Maybe in addition to more slots, there could be bigger guild licenses.

 

 

I would expect, with the expected (though who am I kidding #allianceswhen) WvW restructuring, the alliance member cap will be 500.  The stated purpose is because of guild size cap.  So I have a feeling that the guild cap size is here to stay.

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Just now, Mil.3562 said:

What is the point of having more than 5 full guilds when less than 5% of the members are active? Work on making player stay active in the just one guild and not having 10 full dead guilds.

I can see where you are coming from. For me its guild types pvp, pve, wvw, raids, ect... People fail to leave guilds because they are loyal which causes problems and people being spread out across different guilds.

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5 minutes ago, Mil.3562 said:

What is the point of having more than 5 full guilds when less than 5% of the members are active? Work on making player stay active in the just one guild and not having 10 full dead guilds.

People are so quick to want to take an ‘inactive player’s’ name, but people can’t kick players that haven’t logged in, in over a year from a guild…

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As someone who networks heavily with many active guilds because of the wide variety of things you can do in GW2, I fully support additional guild slots being introduced. Also, as this is a game without a sub, this would be a great convenience to monetize; there for the people who want it, optional for the people who don't.

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1 minute ago, Mil.3562 said:

What is the point of having more than 5 full guilds when less than 5% of the members are active? Work on making player stay active in the just one guild and not having 10 full dead guilds.

It's not so much about that, it's about playing different types of content with different people. The people in the griffon flying guild I'm in are mostly not the same at all people as those in the raiding guild I'm in xD

 

None of the guilds I'm in have met the cap. The smallest guild I'm in has 8 members, the biggest is a griffon flying guild that has just over 300 members. My main guild, we cap at 200 members and clear the roster at 1 month+ offline with the invitation to rejoin once they are back to playing- so all current members are active, we want to stay a smaller guild so people can get to know each other easier.

 

If we got more guild slots eventually, I'd join a Fishing Guild, the Wiki guild and the WvW guild with the commanders I run with on my current server ready for Alliances.

Communities form in GW2 over all sorts of things. One of my favourite guilds I was in years ago was a guild called '[SFN] Sparkfly Fen by Night' that formed exclusively to run Tequatl Rising and Karka Queen with each other every single night, back when the boss was very challenging. It was great, that's all the guild was for. No guild missions or anything else, but we ran together daily for a few years, would chat and have a laugh while we waited for Teq and I made some great friends because of it!

 

I totally agree that most players won't need more than 5 guilds, but for those of us that are active in lots of different game modes and communities within the game, it would be a huge positive not to have to pick and choose between the guilds we're in that serve different purposes/game modes/parts of the community 🙂

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9 hours ago, CAA.9653 said:

Real question, do you play content (dungeons, fractals, WvW, PvP, etc.) with half of these people? Or are these guilds you joined for the buffs/benefits? Because that doesn't sound like a guild, and sounds more like mass recruitment for the purposes of recruitment. I've joined large guilds like those before, and I've joined small guilds. In my experience, large guilds are just a bunch of people who joined a guild for no reason but never want to do any content whereas small guilds play together. So I am asking, do you play with half of those people? If not, then why are in a guild with them? Expanding the number of guilds won't encourage you to play with more guild members, and thus serve no real purpose.

Completly agree, 500 is already a BIG number. People just want to have 1.000 people in their afk guilds to have more "relevance" in the game, however they are just gonna be ghost and not playing with them at all.

We dont need more guilds, we need a guild rework (aswell as systems rework), guild mission rework etc...

Edited by Izzy.2951
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9 hours ago, KurokouNekoki.7891 said:

I have 4 Personnal Guilds because I'm done with other Guilds Changing "Management" after helping them build from the ground up just to be kicked for either being inactive or having a problem with the lapdogs;

So I'm building the 4 halls for myself to get each ones perks. (Which takes a lot of gold and ressources to build.) (ANet won't be able to run away forever saying "we don't care about your gold and time invested in your guilds, you got to bail if you want to be in more")

But I still wish I could be in others friends guilds as well; but cannot because of that limitation (read signature for knowing the 5th one leaving me with no more slots).

If Expac 4 comes out with a new hall, we will definitively need more slots.

Why do you need 4 guild slots to have 4 of your own guild? cant you just do that in 1-2 guild? im really amazed. You have enough space to make loads of stuff, i guess those 4 guilds are ghost and u just enjoy the time in making guilds and making them grow, for no real purpose... well to have afk dummies representing other guilds.

Edited by Izzy.2951
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