LuckyThirteen.4576 Posted April 6, 2022 Share Posted April 6, 2022 (edited) Dual classing was one of the iconic features of GW1, and while there's a lot to like about the current professions, the return of Cantha makes me feel like the devs should take another opportunity to bring back even more of what made the original game great. The thing is, I think it can be done without actually changing the current specialization system. Here's my idea: Give each core profession a new weapon to use from the existing weapon pool, usable on that profession regardless of elite specialization. Design a new elite specialization for each class, but not for that class to use; instead, you design one elite specialization inspired by the core mechanics of all 9 professions. Make all of these elite specializations, usable by every other profession except for the one inspired by their main profession. So, for example, a Warrior might choose to take the Thief elite specialization, maybe granting access to the steal mechanic, some thief utilities, and a set of traits inspired by the thief. Maybe an Elementalist could take the Mesmer elite specialization, and gain a limited ability to make clones. Obviously, the profession mechanics are where things get tricky, and I don't have a concrete solution in every scenario; but then, I'm not a game developer. I do think 3 normal elite specializations is enough per class right now, and this could be an interesting way to deliver something different on the same note, while still only have to develop 9 new elite specializations. Just a thought. Edited April 6, 2022 by LuckyThirteen.4576 2 8 Link to comment Share on other sites More sharing options...
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