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Spellbreaker should be a resolution spammer


Zekent.3652

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25 minutes ago, Obtena.7952 said:

Being able to 'spam resolution' is not a direction that is going to make SpB become a spec that people will play more because of things that are labels 'wizards' existing in the game. I don't think I'm alone in that view if you look at the other suggestions in the thread. At the end of the day, people are looking for practical improvements ... and it's pretty hard to see how spamming resolution would at all be practical on a SpB.  Even in the best case scenario of adding it on dagger AA chain ... it's still an unlikely and marginally effective feature to have. 

There is no question that there is value and bandwidth in the spec to improve boon ripping. There is lots of questions around the value and bandwidth in the spec to 'spam resolution'. Spamming resolution is just a kneejerk reaction to the to nerfs SpB has suffered. 

I'm personally a fan of one of the suggestions to increase the versatility of boon ripping with increased distance or multiple targets. At least that kind of suggestion is inline with what the SpB already does and can be seriously considered. 

 

Needlessly spamming resolution I agree doesn't need to be thrown onto Spb if it's on the subject of getting more people to play it, not to mention you're right, throwing resolution on the end of a dagger AA chain doesn't exactly fit either(tbh boon removal would be the better fit here), but you shouldn't cut out resolution additions to skills that need it(like the ones I suggested), Though more boon ripping and/or better interactions to Spellbreaker's Boon ripping, I'm all for it, and it's totally the direction I'd want to see for the class moving forward. 

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Can we not get kited off point on the aesthetic implications of what it means to be Anti wizard?

The idea is objectively sound.  Pay attention to how certain individuals tend to construct their arguments, and what they are basing their reasoning on. Focus more on whether the suggestion fills a need that the class currently struggles with, and less on whether it matches lore or satisfies some arbitrary requirement like playerbase popularity or thematic relevance. 

Spellbreakers are supposed to trade damage in exchanged for improved ability in countering spells. Mechanically they are designed to do this. Resolution access would make that easier,  especially when it comes to dealing with ranged condition application (which is a particular struggle due to spellbreaker's melee requirements.)

You could follow that same balancing logic and give berserker resistance access. It's designed to do high damage in exchange for taking more damage, and resistance access would allow it more freedom to get in position to do that damage while not innately making it more tanky. 

All warrior denominations are weak to condi in their own uniquely annoying ways, and resolution/resistance access would be good ways to start addressing that because they are minimally invasive. You can tuck them into the specs they are designed to buff so they don't directly make core stronger and buff all builds as a result. Plus they're rippable/ corruptible. 

Make spellbreaker less vulnerable to conditions like poison and confusion,  and keep it weak to short duration nondamaging condis that wouldn't be affected significantly by the resolution, like weakness, cripple, and blind. That way there is a window to still keep them from hitting you with their quick dagger attacks, but it is harder to wear them down over time while also punishing them when they manage to get close to you.

Make berserker less vulnerable to the opposite: blind/weakness/immob not useful for stopping zerker due to resistance output,  but keep it more susceptible to damaging condis by limiting its access to resolution.That way you're forced to respond to the telegraphs berserker has rather than just spewing weakness/blindness everywhere and surviving by sheer luck, but can still deal with them by staying out of their way and bogging them down with condis (since cleaning ire is nerfed by default upon taking berserker due to the range requirement of berserk and subsequent bursts being level 1)

Then Bladesworn has its own role to fill where in exchange for being weak to condis in general (especially immobilize since people take tactics) and having to telegraph the hardest out of all the specs, it gets extreme levels of sustain.

Don't get sidetracked.  

 

Edited by Azure The Heartless.3261
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5 hours ago, Azure The Heartless.3261 said:

Can we not get kited off point on the aesthetic implications of what it means to be Anti wizard?

The idea is objectively sound.  Pay attention to how certain individuals tend to construct their arguments, and what they are basing their reasoning on. Focus more on whether the suggestion fills a need that the class currently struggles with, and less on whether it matches lore or satisfies some arbitrary requirement like playerbase popularity or thematic relevance. 

Spellbreakers are supposed to trade damage in exchanged for improved ability in countering spells. Mechanically they are designed to do this. Resolution access would make that easier,  especially when it comes to dealing with ranged condition application (which is a particular struggle due to spellbreaker's melee requirements.)

You could follow that same balancing logic and give berserker resistance access. It's designed to do high damage in exchange for taking more damage, and resistance access would allow it more freedom to get in position to do that damage while not innately making it more tanky. 

All warrior denominations are weak to condi in their own uniquely annoying ways, and resolution/resistance access would be good ways to start addressing that because they are minimally invasive. You can tuck them into the specs they are designed to buff so they don't directly make core stronger and buff all builds as a result. Plus they're rippable/ corruptible. 

Make spellbreaker less vulnerable to conditions like poison and confusion,  and keep it weak to short duration nondamaging condis that wouldn't be affected significantly by the resolution, like weakness, cripple, and blind. That way there is a window to still keep them from hitting you with their quick dagger attacks, but it is harder to wear them down over time while also punishing them when they manage to get close to you.

Make berserker less vulnerable to the opposite: blind/weakness/immob not useful for stopping zerker due to resistance output,  but keep it more susceptible to damaging condis by limiting its access to resolution.That way you're forced to respond to the telegraphs berserker has rather than just spewing weakness/blindness everywhere and surviving by sheer luck, but can still deal with them by staying out of their way and bogging them down with condis (since cleaning ire is nerfed by default upon taking berserker due to the range requirement of berserk and subsequent bursts being level 1)

Then Bladesworn has its own role to fill where in exchange for being weak to condis in general (especially immobilize since people take tactics) and having to telegraph the hardest out of all the specs, it gets extreme levels of sustain.

Don't get sidetracked.  

 

Seriously folks. Stop letting yourselves get kited.

@Azure The Heartless.3261, Are you suggesting giving Berserker lots of Resistance access, and Spellbreaker more Resolution access?

I see this being done in the following way: 
Berserker:
Burst of Aggression: In addition to the current effects gain Resistance for 3s when entering Berserk Mode. When using a Primal Burst (USE not HIT WITH) you gain these boons (Quickness, Super Speed, and Resistance) for 2s.
Eternal Champion: In addition to the previous effects gain Resistance for 1s when you break out of a stun.

Spellbreaker:
Revenge Counter: Change Resistance to Resolution.
Attacker's Insight: In addition to the previous effects gain 1s of Resolution when you gain a stack of Insight.

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The question here isn't if it's useful for a SpB to get resolution, regardless of the reason, including 'anti-wizard'. Just because it's useful doesn't justify it's addition to the spec or its skills. If people think Resolution is more appropriate for a SpB than Resistance, then the suggestion should simply be to flip the two in the existing skillset. 

For me, the main problem with adding Resolution to SpB is that it's not addressing any problem specific to the spec. Sure it's nice, but it's still subject to all the regular problems warrior has in general with easily applied controls and conditions. That's why I think resistance would be the more useful and appropriate implementation. 

Enhancing existing skills is a more effective, practical and likely route to improvement. Which leads to the obvious review of existing elements like boon strips and traits. What we should be thinking about is how our suggestions fit into the plans Anet has to review underused skills and traits in the summer. 

Edited by Obtena.7952
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On 4/11/2022 at 10:47 PM, Zizekent.2398 said:

Because anti-wizard = literally someone that especializes on fighting wizards?

An anti wizard needs resources that makes them strong against wizards, magic users, like condi dmg reduction and interrupts, come on Obtena.

 

Man that was a great hype video. I got chills when he said, "you don't attack your enemy where he's weak; you attack him where he's strong and make him back down."

 

Such a shame that the real SB is nothing like the video 😥

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9 hours ago, Azure The Heartless.3261 said:

Can we not get kited off point on the aesthetic implications of what it means to be Anti wizard?

The idea is objectively sound.  Pay attention to how certain individuals tend to construct their arguments, and what they are basing their reasoning on. Focus more on whether the suggestion fills a need that the class currently struggles with, and less on whether it matches lore or satisfies some arbitrary requirement like playerbase popularity or thematic relevance. 

Spellbreakers are supposed to trade damage in exchanged for improved ability in countering spells. Mechanically they are designed to do this. Resolution access would make that easier,  especially when it comes to dealing with ranged condition application (which is a particular struggle due to spellbreaker's melee requirements.)

You could follow that same balancing logic and give berserker resistance access. It's designed to do high damage in exchange for taking more damage, and resistance access would allow it more freedom to get in position to do that damage while not innately making it more tanky. 

All warrior denominations are weak to condi in their own uniquely annoying ways, and resolution/resistance access would be good ways to start addressing that because they are minimally invasive. You can tuck them into the specs they are designed to buff so they don't directly make core stronger and buff all builds as a result. Plus they're rippable/ corruptible. 

Make spellbreaker less vulnerable to conditions like poison and confusion,  and keep it weak to short duration nondamaging condis that wouldn't be affected significantly by the resolution, like weakness, cripple, and blind. That way there is a window to still keep them from hitting you with their quick dagger attacks, but it is harder to wear them down over time while also punishing them when they manage to get close to you.

Make berserker less vulnerable to the opposite: blind/weakness/immob not useful for stopping zerker due to resistance output,  but keep it more susceptible to damaging condis by limiting its access to resolution.That way you're forced to respond to the telegraphs berserker has rather than just spewing weakness/blindness everywhere and surviving by sheer luck, but can still deal with them by staying out of their way and bogging them down with condis (since cleaning ire is nerfed by default upon taking berserker due to the range requirement of berserk and subsequent bursts being level 1)

Then Bladesworn has its own role to fill where in exchange for being weak to condis in general (especially immobilize since people take tactics) and having to telegraph the hardest out of all the specs, it gets extreme levels of sustain.

Don't get sidetracked.  

 

I've written about this elsewhere, but I think warrior in general, not just Berserker or SpB, needs a great deal more access to resistance. Resolution would be nice, too, and I could see that being a focus in a possible Defense/Defy Pain rework to create synergy with Hardened Armor. But it's the blinds, chill/movement impairment, and weakness that really neuters Warrior.

 

With resistance, your Arcing slice doesn't get blinded or reduced to a wet noodle by weakness. And because it didn't get blinded, the hit lands, procing adrenal healing, cleansing ire, Berserker's Power, magebane tether, etc.

 

In other words, warrior would be able to function if it had more resistance.

 

It's important to note that adding resistance does not remove Warrior's trade-offs.  Warrior would still have many limitations, such as being predominantly melee, not having teleports, and having many of your most important skills be highly telegraphed. Further, the traits/skills that provide the resistance could be designed to have an opportunity cost. For instance, change brave stride to provide resistance on movement skill use (no CD!). In order to take it, you give up Peak Performance. And so on.

 

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8 minutes ago, CalmTheStorm.2364 said:

I've written about this elsewhere, but I think warrior in general, not just Berserker or SpB, needs a great deal more access to resistance. Resolution would be nice, too, and I could see that being a focus in a possible Defense/Defy Pain rework to create synergy with Hardened Armor. But it's the blinds, chill/movement impairment, and weakness that really neuters Warrior.

 

With resistance, your Arcing slice doesn't get blinded or reduced to a wet noodle by weakness. And because it didn't get blinded, the hit lands, procing adrenal healing, cleansing ire, Berserker's Power, magebane tether, etc.

 

In other words, warrior would be able to function if it had more resistance.

 

It's important to note that adding resistance does not remove Warrior's trade-offs.  Warrior would still have many limitations, such as being predominantly melee, not having teleports, and having many of your most important skills be highly telegraphed. Further, the traits/skills that provide the resistance could be designed to have an opportunity cost. For instance, change brave stride to provide resistance on movement skill use (no CD!). In order to take it, you give up Peak Performance. And so on.

 

Any addition of resistance to Core would have to be within Defense. I can see it being added to Dogged March, Defy Pain, and possibly on Cleansing Ire or Last Stand.

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On 4/13/2022 at 12:08 PM, CalmTheStorm.2364 said:

Man that was a great hype video. I got chills when he said, "you don't attack your enemy where he's weak; you attack him where he's strong and make him back down."

 

Such a shame that the real SB is nothing like the video 😥

the design idea was "good" originally but failed pratically.

in POF they introduce regular mobs with boons, basically this.

 

But they forget that game inst about regular POF mobs on already empty POF maps.

 

Even in DRM's where some hard achievments need a boonstriper, ppl prefer necro boonstripper than spellbreaker.

 

Its had a room on roaming scene, but ofc, was nerfed because "is too powerful" lolzz.

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Is crazily fun that Burst skill where gutted to make SB shine, so SB dancing ballerine "full counter" + Burst seems more attrative than stack the 3 adrenaline bars lmao(becaus "wuz im so smart jumping around and pressing many buttons"),.

I'm actually having fun with glass cannon BladeSworn on Open World, my bet is that they will make what no one is asking for: make it support or any hybrid gargabe(dancing ballerina) with excuse to synergize with reworked banners, and the other's(Berserks, SB) will remain as it is, or even more useless and boring, and call it "making spec more competitive").

Edited by ugrakarma.9416
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