AliamRationem.5172 Posted April 11, 2022 Share Posted April 11, 2022 10 minutes ago, Shadowmoon.7986 said: Not really, people just instant rez, rush back to the boss and fail the mechanic again. I talking about a timeout like when you die in fractals or dungeons. People might actually watch the mechanics, see what people who do to not die do and learn. I just want thr playerbase to evolve past npc level of ai. I don't think they're trying to fail. They probably just aren't familiar with the mechanics and aren't sure how to get where they need to be. That's why we're sharing strategies on how to handle the mechanics. 1 1 Link to comment Share on other sites More sharing options...
warherox.7943 Posted April 11, 2022 Share Posted April 11, 2022 Would be nice if it didn't kill you mid dodge. 3 Link to comment Share on other sites More sharing options...
mythical.6315 Posted April 11, 2022 Share Posted April 11, 2022 (edited) 5 minutes ago, AliamRationem.5172 said: I don't think they're trying to fail. They probably just aren't familiar with the mechanics and aren't sure how to get where they need to be. That's why we're sharing strategies on how to handle the mechanics. Except you have people explaining the mechanics prior to the boss fight and during it. This also includes call outs to get ready to move and when to move. I think a lot of people are just used to stacking on a boss and eating damage from attacks/mechanics as those around them can just revive them. Edited April 11, 2022 by mythical.6315 2 Link to comment Share on other sites More sharing options...
Ruisen.9471 Posted April 12, 2022 Share Posted April 12, 2022 (edited) Is it a bug that the mechanic kills you completely instead of taking you to downstate? Even raid mechanics often only downstate you if you miss it. Edited April 13, 2022 by Ruisen.9471 Link to comment Share on other sites More sharing options...
Linken.6345 Posted April 12, 2022 Share Posted April 12, 2022 Just now, Ruisen.9471 said: Is it a bug that the mechanic kills you completely instead of taking you to downstate? Even raid mechanics only downstate you if you miss it. No it happens if you go down to many times in a short duration of time. Link to comment Share on other sites More sharing options...
Ruisen.9471 Posted April 13, 2022 Share Posted April 13, 2022 On 4/11/2022 at 8:48 PM, Linken.6345 said: No it happens if you go down to many times in a short duration of time. It happens even when its the first time I've been downed. If it hits you, it instantly kills you. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted April 13, 2022 Share Posted April 13, 2022 On 4/11/2022 at 7:00 PM, Shadowmoon.7986 said: Not really, people just instant rez, rush back to the boss and fail the mechanic again. I talking about a timeout like when you die in fractals or dungeons. People might actually watch the mechanics, see what people who do to not die do and learn. I just want thr playerbase to evolve past npc level of ai. That sounds like the SW/Marionette lane debuff. I don't think it has done much good there so it is hard to believe it will perform much better elsewhere. 1 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted April 13, 2022 Share Posted April 13, 2022 On 4/11/2022 at 11:48 PM, Linken.6345 said: No it happens if you go down to many times in a short duration of time. That is true in most places but not in this fight from that specific attack Link to comment Share on other sites More sharing options...
Unanimous.1486 Posted June 7, 2022 Share Posted June 7, 2022 On 4/12/2022 at 1:37 AM, Veprovina.4876 said: Look, i have a low spec PC where stuff like this: https://imgur.com/qtKrURK happens constantly. Is it really that hard to grasp that sometimes stuff doesn't render? Like, how many times do i have to explain that i sometimes don't see where to go and that 4 seconds aren't enough for me to extrapolate where the freaking arms were (if i can even see them hit that is), and guess where everything is supposed to render? Even with clear visual indicators it's cutting really close and people can't sometimes make it to the cover in time. But on low end PCs, it's worse. Luckily, infusion vomit and huge spell effects get priority when rendering, so sometimes the engine just forgets to render the boss stuff. Neato! I mean, I have the same issue because I'm playing on a laptop but its still fairly easy to get behind a trash pile, I did die to it the first few times but after I realized I should just zoom out entirely and look where the boss slams its massive arms, it became really easy, because I can immediately see where the trash pile is even with 5fps power point slideshow, so I just run to it pre-emptively btw I don't want this to come off as toxic, just wanted to say my point to a few month old post I found 1 1 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted June 7, 2022 Share Posted June 7, 2022 41 minutes ago, Unanimous.1486 said: I mean, I have the same issue because I'm playing on a laptop but its still fairly easy to get behind a trash pile, I did die to it the first few times but after I realized I should just zoom out entirely and look where the boss slams its massive arms, it became really easy, because I can immediately see where the trash pile is even with 5fps power point slideshow, so I just run to it pre-emptively btw I don't want this to come off as toxic, just wanted to say my point to a few month old post I found and there are only 4 possible locations. The two in the middle seems to be used more often. Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted June 7, 2022 Share Posted June 7, 2022 On 4/11/2022 at 3:37 PM, Veprovina.4876 said: Look, i have a low spec PC where stuff like this: https://imgur.com/qtKrURK happens constantly. Is it really that hard to grasp that sometimes stuff doesn't render? Like, how many times do i have to explain that i sometimes don't see where to go and that 4 seconds aren't enough for me to extrapolate where the freaking arms were (if i can even see them hit that is), and guess where everything is supposed to render? Even with clear visual indicators it's cutting really close and people can't sometimes make it to the cover in time. But on low end PCs, it's worse. Luckily, infusion vomit and huge spell effects get priority when rendering, so sometimes the engine just forgets to render the boss stuff. Neato! Honest Question:Does your PC meet the MSR for the game? 1 1 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted June 7, 2022 Share Posted June 7, 2022 21 minutes ago, mindcircus.1506 said: Honest Question:Does your PC meet the MSR for the game? Jesus guys, it's a necro thread, let it go. And yes, it meets the recommended requirements and above. It's not my fault Anet can't code their engine properly. It's gotten better with DX11 but they still have a ways to go. 1 2 1 Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted June 7, 2022 Share Posted June 7, 2022 3 minutes ago, Veprovina.4876 said: Jesus guys, it's a necro thread, let it go. And yes, it meets the recommended requirements and above. It's not my fault Anet can't code their engine properly. It's gotten better with DX11 but they still have a ways to go. I get the it's a necro thread but I was curious if indeed the screenshot was taken on a PC that meets the MSR's, and you do frequent the forums currently. Where I used to work, putting up those graphics on a box that met MSR's would have been a real no-no so I was curious. Clearly that spot you screenshotted was far enough from the WP that the floor should have loaded, and unless there's another issue with your rig other than being a potato, something is up. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted June 7, 2022 Share Posted June 7, 2022 1 hour ago, mindcircus.1506 said: Honest Question:Does your PC meet the MSR for the game? As a matter of fact mine does not(for EoD anyway) but I haven't had any problem with that fight except the first time when I didn't know what was going on. Although the SSD probably more than meets the "55GB available HDD space" requirement Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted June 7, 2022 Share Posted June 7, 2022 11 minutes ago, Khisanth.2948 said: As a matter of fact mine does not(for EoD anyway) but I haven't had any problem with that fight except the first time when I didn't know what was going on. Although the SSD probably more than meets the "55GB available HDD space" requirement The SSD overcomming the issue points more to a problem with @Veprovina.4876's system as if there is a ram issue and a slow hard drive. Interesting, thanks Link to comment Share on other sites More sharing options...
attractiveman.7164 Posted June 8, 2022 Share Posted June 8, 2022 On 4/9/2022 at 2:18 PM, Allen.9310 said: Okay, so this seems to be an ongoing trap for many players. Kestrel Ayumi will warn players to get behind something. Between her warning and one shot clap, there's only a few short seconds, leaving players who can't find trash out in the open and rip to them. There's a trick for seeing the trash early. XJ-7 starts it's "hand clap" on 3rd part. First, make sure camera is panned out to see entire boss and most of field. The boss will extend it's arm then pound it's fist straight down. (It's technically a grab, looks like fist.) Once hand lifts, trash will be under, giving players a chance to work there way over before warning. Just make sure to keep dpsing while gravitating close to the trash. Good luck! Maybe this will reduce dead player count 👍🏼👍🏼👍🏼. It's not a few seconds, it's 15. I timed it. Players die to it because they ignore it not because they don't have time. 1 1 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted June 8, 2022 Share Posted June 8, 2022 14 hours ago, mindcircus.1506 said: I get the it's a necro thread but I was curious if indeed the screenshot was taken on a PC that meets the MSR's, and you do frequent the forums currently. Where I used to work, putting up those graphics on a box that met MSR's would have been a real no-no so I was curious. Clearly that spot you screenshotted was far enough from the WP that the floor should have loaded, and unless there's another issue with your rig other than being a potato, something is up. You mean the Arborstone screenshot? Yeah, sometimes that happens, not really sure what to think. I have an SSD as well, so maybe somehing messes up during loading idk. It's rare enough that it's not unplayable, but sometimes it means that stuff doesn't get loaded when it should. There's also some LOD issues at specific points, like in the Ankka Strike at the end, the whole walls are super low res unless i go right up to them, and sometimes that also happens in the junkyard in the Echovald map. I think it's time Anet updated the minimum requirements because my recomended requirements aren't really enough to run the game smoothly. It runs the game, sure, but yeah... Or... There's nothing wrong with anything on my end, and this might be happening because of the DX11 switch. For the longest time, WvW looked like a circus with random shader maps and textures all over the place. So, while i get better performance than i got with DX9, DX11 does have its issues still maybe. 1 1 1 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted June 8, 2022 Share Posted June 8, 2022 5 hours ago, Veprovina.4876 said: I think it's time Anet updated the minimum requirements because my recomended requirements aren't really enough to run the game smoothly. It runs the game, sure, but yeah... They did update it for EoD ... Link to comment Share on other sites More sharing options...
Zera.9435 Posted June 10, 2022 Share Posted June 10, 2022 The junk piles appear like 10 seconds before you're in any danger. As soon as they appear just get behind them, don't even wait for the warning. By the time the NPC warns you, it's too late and you will die. 1 1 Link to comment Share on other sites More sharing options...
thugjudge.3240 Posted August 24 Share Posted August 24 (edited) Ressing this thread to point out the crux of the problem is bad UI. Can you "git gud" and work around it? Yes. Does that make it good UI? No. Chat call-outs are more immediately noticeable than the fight mechanics. That's stupid. It's 2 years later and this event still sees lots of people die every time this attack goes off. So you can continue being ignorant or you can acknowledge that there is a reason this is still happening. Edited August 24 by thugjudge.3240 5 Link to comment Share on other sites More sharing options...
Sirvaleen.1379 Posted August 24 Share Posted August 24 39 minutes ago, thugjudge.3240 said: Ressing this thread to point out the crux of the problem is bad UI. Can you "git gud" and work around it? Yes. Does that make it good UI? No. Chat call-outs are more immediately noticeable than the fight mechanics. That's stupid. It's 2 years later and this event still sees lots of people die every time this attack goes off. So you can continue being ignorant or you can acknowledge that there is a reason this is still happening. It's one of the easiest mech to recall and see coming : it smashes right hand, then left and it's time to hide before you get OS. Nothing random. Haven't played for some time and I still didn't forget. You generally get slapped once and you remember. You can miss your timing or be inattentive, it happens - and will continue to happen, and that's alright but that happening to players here and there doesn't make it the UI's fault. Now if you want to talk about UI problems, some AoE vomit-fests we're getting since SoTo are worth complaining about. Both players and enemies effects are contributing to a real lack of visibility making it hard to follow what's going on sometimes.. 4 Link to comment Share on other sites More sharing options...
thugjudge.3240 Posted August 24 Share Posted August 24 (edited) So the community just happens to be bad at this one mechanic, specifically? For no reason? An effect without a cause, how interesting. Edited August 24 by thugjudge.3240 Link to comment Share on other sites More sharing options...
Sirvaleen.1379 Posted August 24 Share Posted August 24 17 minutes ago, thugjudge.3240 said: So the community just happens to be bad at this fight, specifically? For no reason? An effect without a cause, how interesting. Players die on every metas, recent or old ones.. it's not always a proof that the meta is the problem. That's flawed logic. New players or players that aren't aware of the mechanic and don't hear the NPC-whose-name-I-forgot shooting to hide are going to get slapped. Players that forgot are going to get slapped. Players that are temporarily focused on another part of the fight are going to get slapped. Players that miss their timing and are too far from one of the hiding spots are going to get slapped. Players watching YT at the same time are also going to get slapped. ... The community is not worse at this fight than they are at any other with a punishing mech. Haven't played in a month but I remember clearly seeing more people dieing sitting on Gyros doing Renyak. 3 1 Link to comment Share on other sites More sharing options...
ReganDryke.4023 Posted August 24 Share Posted August 24 3 hours ago, thugjudge.3240 said: So the community just happens to be bad at this one mechanic, specifically? For no reason? An effect without a cause, how interesting. The community happen to be bad at most mechanics. Go into ANY meta and count how many brain dead people stay dead waiting for rez instead of waypointing. 3 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted August 24 Share Posted August 24 Just because people die it doesnt make it a bad mechanic. It's purpose is to kill people, not tickle you. And while I am gw2 UI hater this one has nothing to do with it. The animation is very clear, there is plenty of time and also clear distinct sound que for each smash and even Npc telling you what to do (although if you wait for npc without awarness of the positions youre probably dead). Link to comment Share on other sites More sharing options...
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