mrauls.6519 Posted November 8, 2017 Share Posted November 8, 2017 I'm running into trouble versus s/d thief. Both #3s are unblockable... Which I didn't notice/remember until today. I feel like s/d thieves +1 better against me than d/p thieves do.Any tips? Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted November 8, 2017 Share Posted November 8, 2017 I have had this same problem. A good S/D thief wrecks me insanely fast if I I don't pay attention. After getting wrecked by S/D thief a lot, I sat and thought about how to best fight them. Here is a short analysis + some anecdotal evidence as to how I've managed to beat a good one in a 1v1:For sustain and shutting down enemy offence, guard/DH relies on blocks, CC and appropriate gap closing/gap opening and some blinds.Due to the nature of their main offence being unblockable, their high mobility and the ridiculous amount of sustain they have through evades, S/D thief shuts down your avenues of sustain and offence. Burn guard (or FB) has an advantage over core S/D thief, but S/D acro daredevil can counter you if traited properly.Thinking logically about how S/D thief's offence and defence works, the best way to shut them down is to have the following: teleports (fight them at the origin of their sword 2 'hiding spot' otherwise they can always port back there to kite you/avoid your burst), instant casts, blinds, stability, fast condi clear (to clear immob from their sword 2) and extra evades (think energy sigils and vigor).Wards are currently the only counter in the game to high evade uptime but the only ward guard has worth mentioning is hammer 5. You could get lucky with a well-placed hammer 5 and a couple of bursts running that radiant hammer core guard build but if you miss your bursts, it's a losing fight for you.The overtuned buffs that sword received have made sword/x thieves (particularly S/D) a strong counter to just about any power-based guard build. My best advice to you on DH is to gamble your offence more on burst (Longbow is better than Sc/f), play like a "trapper" and make very good use of your f1 and JI. It's a very tough battle especially if they land more than 2 larcenous strikes on you (the 2nd part unblockable that crits 6k and upwards).I have managed to kill some very skilled S/D thieves running the following build but it's not DH:http://gw2skills.net/editor/?vVAQRAse7dnkIC1BjlDBWDBkCjlECbPgOQboZ5n/TA6aZFASAA-jpBHQBarMAA3foZHEAA8AAGwRAIgnAAAOne set of fights I had was in WvW (where I use this build more often). The other set of fights was done in a duel server but this build doesn't work very well for regular spvp matches.I thought it was worth sharing since it encapsulates all the components you need (on a guard) to fight against them. The build has 2 teleports, excellent blind access, and more than enough stun-breakers. The reason I had success with this build was due to the mantra. The instantaneous blind/weakness shuts down their S/D #3 and puts them at a disadvantage if they want to trade auto attacks. Medi heal > their heal, so from there it was only a matter of landing my bursts when thief was out of dodges. Still a very tough matchup, and I lost about 20-30% of those duels. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted November 8, 2017 Author Share Posted November 8, 2017 Thanks man! You just gave me a lot to soak up Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted November 8, 2017 Share Posted November 8, 2017 Try FB cele build, FB quickness build are ok now fighting thieves. You can now kill SB and scourge too. I just cant go back to my DH anymore. Link to comment Share on other sites More sharing options...
Darek.1836 Posted November 8, 2017 Share Posted November 8, 2017 run diagnol to the right to avoid flanking strikes without dodging. anticipate steal + larcenous since that's their bread and butter. you won't ever consistently beat the best s/d on meta dh or fb. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted November 8, 2017 Share Posted November 8, 2017 @Darek.1836 said:run diagnol to the right to avoid flanking strikes without dodging. anticipate steal + larcenous since that's their bread and butter. you won't ever consistently beat the best s/d on meta dh or fb.This is also good advice I wanted to give, just couldn't remember off the top of my head if flanking strike was always to the right or to the left. If you catch a thief at their sword 2 'hiding spot' and surprise them with a burst, you have a pretty good chance of pressuring them down on DH but yeah, in 1v1 it's almost luck to be able to down a good one. Many S/D thieves to avoid your trap, will port to you, and land flanking strike, then dodge/port away. Few seconds later, they'll port or steal in + larcenous strike which is hard to avoid reflexively. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted November 9, 2017 Author Share Posted November 9, 2017 @Darek.1836 said:run diagnol to the right to avoid flanking strikes without dodging. anticipate steal + larcenous since that's their bread and butter. you won't ever consistently beat the best s/d on meta dh or fb.Ayyy thanks man Link to comment Share on other sites More sharing options...
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