DreamyLove.8947 Posted November 8, 2017 Share Posted November 8, 2017 What kind unique team supportu guys thinking is allow or can give necro?and how make it happentarget number5~10target typeallies , foe , both Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted November 8, 2017 Share Posted November 8, 2017 As much as I love Vampiric Aura, it needs a revamp. Take the old Rending Shroud idea (since that got changed) and give it to Vamp aura instead. -150 toughness to nearby enemies for 9s every 3 seconds whilst in shroud (and upon entering). Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted November 8, 2017 Author Share Posted November 8, 2017 allies get +5% dmg deal by cond, +5% cond durationtarget number 5well? like allies stand on well[signet of Spite] ?on minion?shroud?i have no idea how make this on current necro xd Link to comment Share on other sites More sharing options...
Glott.7239 Posted November 8, 2017 Share Posted November 8, 2017 We already have "Unique Team Support" the problem ist just that it sucks, and that the "Unique Team Support" of other professions is WAY to strong. Getting rid of Grace of the Land is a Step in the right direction but meeting somewhere in the mittle would be preferable. Link to comment Share on other sites More sharing options...
hash.8462 Posted November 10, 2017 Share Posted November 10, 2017 Rending Shroud was the perfect candidate for an aoe curse ginving -150 Toughnes to enemies... another wasted chance by ANet... Link to comment Share on other sites More sharing options...
Vitali.5039 Posted November 10, 2017 Share Posted November 10, 2017 Vampiric RitualsWells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse. Foes standing on Dark Fields now lose 150 toughness.Life siphon damage: 212 (0.02)?Life siphon healing: 212 (0.03)?Protection (5s): -33% Incoming DamageWeakening Darkness: -150 toughnessRecharge Reduced: 20% Link to comment Share on other sites More sharing options...
Swagg.9236 Posted November 10, 2017 Share Posted November 10, 2017 @Glott.7239 said:Getting rid of Grace of the Land is a Step in the right directionAbsolutely false. PvE builds can stack 25 might on their own without having to invest much brainpower in most cases. Unique, class-specific party buffs are what keep a raid comp diverse. GW2 is incredibly shallow and removing GotL was another step backward.As for the OP's question, I still submit my Bloodthirst idea. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted November 10, 2017 Share Posted November 10, 2017 Scourge's minors should apply their benefits to allies standing in shades Link to comment Share on other sites More sharing options...
Wintermute.5408 Posted November 10, 2017 Share Posted November 10, 2017 @Swagg.9236 said:@Glott.7239 said:Getting rid of Grace of the Land is a Step in the right directionAbsolutely false. PvE builds can stack 25 might on their own without having to invest much brainpower in most cases. Unique, class-specific party buffs are what keep a raid comp diverse. GW2 is incredibly shallow and removing GotL was another step backward.As for the OP's question, I still submit my Bloodthirst idea.Yes. Because having 10-man group consisting of 2 druids, 2 PS warriors and 2 chronos was soooooooooooooooooooooooooo diverse.Let's just celebrate that part of this cancer is gone, and that support Scourge maybe, just maybe, can get a shot at being in raids. Fuck overpowered unique buffs. Link to comment Share on other sites More sharing options...
Arzurag.7506 Posted November 10, 2017 Share Posted November 10, 2017 @Vitali.5039 said:Vampiric RitualsWells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse. Foes standing on Dark Fields now lose 150 toughness.Life siphon damage: 212 (0.02)?Life siphon healing: 212 (0.03)?Protection (5s): -33% Incoming DamageWeakening Darkness: -150 toughnessRecharge Reduced: 20% I would like to have something that can be consistently up. Wells are a bad choice for adding a unique buff to them. Link to comment Share on other sites More sharing options...
Vitali.5039 Posted November 10, 2017 Share Posted November 10, 2017 @Arzurag.7506 said:@Vitali.5039 said:Vampiric RitualsWells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse. Foes standing on Dark Fields now lose 150 toughness.Life siphon damage: 212 (0.02)?Life siphon healing: 212 (0.03)?Protection (5s): -33% Incoming DamageWeakening Darkness: -150 toughnessRecharge Reduced: 20% I would like to have something that can be consistently up. Wells are a bad choice for adding a unique buff to them.It could even work with Nightfall Link to comment Share on other sites More sharing options...
Swagg.9236 Posted November 10, 2017 Share Posted November 10, 2017 @Wintermute.5408 said:@Swagg.9236 said:@Glott.7239 said:Getting rid of Grace of the Land is a Step in the right directionAbsolutely false. PvE builds can stack 25 might on their own without having to invest much brainpower in most cases. Unique, class-specific party buffs are what keep a raid comp diverse. GW2 is incredibly shallow and removing GotL was another step backward.As for the OP's question, I still submit my Bloodthirst idea.Yes. Because having 10-man group consisting of 2 druids, 2 PS warriors and 2 chronos was soooooooooooooooooooooooooo diverse.Let's just celebrate that part of this cancer is gone, and that support Scourge maybe, just maybe, can get a shot at being in raids. kitten overpowered unique buffs.It was only that way because no other classes provided unique, class-specific buffs. Taking 10 Rangers doesn't work since Grace of the Land capped out at low stacktotals which could be maintained by one player. Give the other 9 classes their own Graces of the Land, and suddenly everyone is welcome due to the collective benefits to party DPS.This sort of paradigm is what keeps raid parties diverse. Just because GW2 doesn't do it doesn't mean that anet isn't making a huge mistake in fundamental game design. Link to comment Share on other sites More sharing options...
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