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Heal Mech Tips Needed, How to heal well?


Jalad Lantana.3027

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Regen from mace 2 and med kit 5.

Then your main heal skills are Med Kit 4, Elixer Kit 5, and Mortar Kit 5. If those on cooldown or people are low use medkit 1. Medkit gives engineer huge healing to others, but less so on yourself. Protection from shield 4 + 5 is good as well.

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You can also use blast finishers on water fields to give area heal. Just a little less healing than med kit 4, but great addition to your kit, since you have 3 blast finishers on med kit 5, elixir gun 4, and shield 4 double tap. And 2 water fields on med kit 3 and mortar 5. Condition cleanse can be done with med kit 3 and elixir gun 3. And you can again use blast finishers, this time on light fields to cleanse conditions as well. 2 light fields on elixir gun 5 and mortar 4.

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You have your heal over time fields in Elixir Kit 5 and Mortar Kit 5. Those you should probably use on cooldown, since they also provide AoE might through HGH trait (they count as elixirs). Elixir Kit 5 in particular has a 12s duration, so with alacrity and HGH, it should only have around 2-3 seconds of downtime. 

Now, if you want to actively heal, that's what the Med Kit is for. Med Kit 4 is your only burst heal, you save that one for when your group took a big hit. The tooltip number might not seem high, but combined with healing effectiveness and Medical Dispersion Field, it should be around 5-6k heal. 

Then you have Med Kit 2 for another AoE heal. Finally, you can always spam the Med Kit "auto", it's actually a huge amount of healing when the group is all booned-up, but you usually don't need to do that when you have all the regen, heal over time and barrier running.

There are also some heals you get from your traits (Alchemy + Inventions):

All your mech commands are AoE heals if you have the Soothing Detonation trait, and every boon applied to yourself is healing with Compounding Chemicals + Medical Dispersion Field.

Edited by RabbitUp.8294
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You can try in low tier fractals with newbies. They tend to get hit a lot. Though I'm not sure how badly things damage players in low tiers (probably not a lot). You can also just jump in to strikes. Most of them are pretty easy enough for healers.

Edited by Aravind.9610
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3 hours ago, Jalad Lantana.3027 said:

Man thanks, I can see there is a lot to work on here.

 

Is there any way to practise, like a target golem that needs to be healed, or just jump into Strikes and try?

It sounds a lot, but just using Mace 3,  Elixir Gun 5 and Mortal Kit 5 along with your standard barrier stuff that you need for alacrity anyway (Barrier Burst, Barrier Signet, mace auto) is 95% of the job done. Everything tied to traits you can ignore, as they work on their own.

So, that leaves you with the Med Kit, that's like the engi version of druid avatar/firebrand tome. You pop it when you need more burst healing (skills 1/2/4), regen (5). It also has some condi cleanse, but you won't have to worry about that in strikes.

There's no easy way to practice healing, unfortunately. If you have a friend, you can go in the target golem area, activate area damage and practice healing your friend, but yeah it's not very easy to set up. I would say just to strikes and get some firsthand experience. 

Edited by RabbitUp.8294
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