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LFM: IBS strikes -fs -cw


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Happens when the designers are extremely casual and keep designing stuff like open world or as a one time experience.

Raiders, no matter which game, usually hate some types of encounters: Escort type, mindless addwaves, timegates.

CW is a 8min timegate. Open world design doesnt work in instanced content. Too boring. FS is too long and boring. Both are ok the first time but waiting for stuff to happen is just boring after a few times.

The rewards are also bad. imagine drizzlewood without rewards. thats basically both strikes. Open world would be deader than raids if strike and drizzlewood/silver waste rewards would be swapped.

Edited by Nephalem.8921
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On 4/26/2022 at 8:23 AM, Nephalem.8921 said:

as a one time experience.

This is the worst. How do they expect new players to be able to do hard content 3 years from now if they give terrible rewards so no vet wants to do them?

They forgot they're making a MMO, again, got the 20th time.

Edited by Kozumi.5816
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On 4/26/2022 at 2:50 AM, Kozumi.5816 said:

Cold War is boring and Forging Steel goes on for too long. Forging Steel needs 2 more bosses.

Cold War could be fun if it was designed as boss rush rather than being designed as boring trash rush. Forging Steel could have been "raids light" with several easy mini bosses and a little more difficult endboss while still maintaining the open world feeling. Shame that these strikes are designed the way they are...

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