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WvW Balance Patch May 10th


Xenesis.6389

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12 hours ago, TheGrimm.5624 said:

Thanks Xen. Agree, we don't need more buffing to boon balls. There needs to be more pain in stacking. If people are rewarded to stand in the same spot they should be hit by damage landing in that same spot to account for that.

 

HATS TO THE HAT GOD!  WAAAGHH!

I keep looking to see when JQ and FA are gonna be in a match again so we can say Hi, but we keep passing each other between t3/t4 like ships in the night. 😄

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10 hours ago, kamikharzeeh.8016 said:

u know the fun part? the best dps necros are still core and then with some distance reaper, scourge is not replaceable due to its corrupt output....

 

harbinger is still a smallscale meme and bad, because it's built on having no options for largescale and zero bulk on a power build

 ____

 

sofar, anet acchieved nothing with this pointless nerf bullying, outside of that several classes basically get kicked off the meta of largescale bc they aren't worth bringing anymore, by now its only ele, reaper and warrior

 

like the dh/coreguard nerfs only impact its range abilities a bit, aint a substantial dps loss, and good dhs carry dmg ever since. unreached by anything outside of eles with less downsides

 

@Jski.6180 erm no, the nerfs hit all necros. largescale wells are "its thing", stealing 30% dmg off a wellspike is some tedious nerf. anet loves wet noodle things that dont do dmg idk

Sure if the wells where just dps but they have always been more then dmg even being unblockable is in it self an effect that is more then just dmg. Ele just dmg and we just saw a massive dmg lost to 2 wepon skills staff and conja FGS that effects every thing ele and it elite specs can do. This should of been aimed at weaver and maybe catalyses but they where not.

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10 hours ago, Xenesis.6389 said:

I keep looking to see when JQ and FA are gonna be in a match again so we can say Hi, but we keep passing each other between t3/t4 like ships in the night. 😄

 

🙂 lol. Trying to remember last time I also saw JQ and SBI paired. The one I know I have never seen is SBI linked to BG, but JQ and SBI is also questionable. For now we will have to wait, how did the WAR dev put it, to kill each other in the neck. I think it was. 🙂 Or to also tag team the side at the top. You hit the right side I will hit the left and meet you in north camp for a dance off till they kill us both.

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hello folks,

it is normal that the classes that undergo a form of downsizing will complain endlessly. I understand that. the corrections I read for wvw have a coefficient of 0.1 some go just beyond 0.2

many of you write and ask what logic the developer is using, but they wrote it to you clearly.

 

On 5/10/2022 at 6:23 PM, Xenesis.6389 said:

Another World vs. World goal for this update is to bring down some of the primary sources of ranged area-of-effect damage to create more opportunities for melee pushes. Ranged versus melee is always going to be a delicate balance as we do want both options to be viable, but we currently feel that ranged pressure is too high, and we're making some adjustments

 

I personally believe that this is the right direction. when you clash with many enemy formations in ball mode, it is really difficult just to get closer . for so damage and remote conditions must be somehow adjusted.

let's take some time to see how the corrections work in the game mode. the important thing is that the developer continues his welcome work in monitoring and if necessary modifying the corrections.

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They really just hate wvw, don't they. I wonder if they wish it didn't exist. 
What is with these changes. We got ONE wvw big change patch so many months ago and then silence after a few live beta tests. And that wvw change patch had bugs that still go unfixed. Not to mention a certain wall at a certain keep that's been missing for years. 
We need ranged to be buffed if anything. For so long now the best way to play is to just K-train blob in a giant melee boon ball. Their answer to this is nerf Spell Breaker, and then nerf range. 

Once again, these nerfs, just like the wvw patch we got months ago, only favour blobbing. Is that just what Anet wants us to do to make wvw be "rewarding" at all? Force everyone to zerg or join a zerg server/guild? Blobs are immune to range attacks entirely, when I longbow into a blob, I usually hurt myself. The only time range is effective, is when the groups are small and you are up against bad players who don't take the games thousand ways of removing ranged class damage from the game. 

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i mean, u realize all we traded was range killpower for melee killpower as "first choice". w keying into the enemy, if your sustain players can carry it, was _ a l w a y s _ yet the choice and way to go anyways.

 

even for wells, u need to be in 900 range so u don't only hit the tail of the enemy group, so idk how that's not yet kinda melee. like, if u only hit wells for 1 pulse u basically waste them

 

for example, reaper in blobs 90% dealt like zero dmg bc it never got into melee range. now, the reasons to bring reaper didn't get more. core necro needs usually less babysitting and has way more dmg

 

warri zerker has potentially damage, but usually u never see them doing it. needs also a lot of carrying to be even remotely as effective as DH

 

and idk how the 600 range autos of "firey greatsword" from ele elite skill was considered "range" but okay

 

or how the 600 range necro axe 3 is considered "range"

 

or why mortar and nades of random engi dps bobos are considered "melee"  and dodged a nerf again somehow

  

On 5/10/2022 at 7:19 PM, DanAlcedo.3281 said:

Lets see if anything is gonna die when Zergs bring actual healers now.

good dragonhunters were often very close to eles.... u cannot outheal that by any means. sometimes they dont show on arcdps depending on your settings bc in long fights the dps meter resets, but when good eles had like 900k they had 800k and if eles had 490k they had 430k or sth alike. not far off for melee beeing "weak" according to anet xD

like, since anet calls 600 range not melee, dh has only traps as melee dmg. for that, those are good numbers right.

Edited by kamikharzeeh.8016
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1 hour ago, kamikharzeeh.8016 said:

i mean, u realize all we traded was range killpower for melee killpower as "first choice". w keying into the enemy, if your sustain players can carry it, was _ a l w a y s _ yet the choice and way to go anyways.

 

even for wells, u need to be in 900 range so u don't only hit the tail of the enemy group, so idk how that's not yet kinda melee. like, if u only hit wells for 1 pulse u basically waste them

 

for example, reaper in blobs 90% dealt like zero dmg bc it never got into melee range. now, the reasons to bring reaper didn't get more. core necro needs usually less babysitting and has way more dmg

 

warri zerker has potentially damage, but usually u never see them doing it. needs also a lot of carrying to be even remotely as effective as DH

 

and idk how the 600 range autos of "firey greatsword" from ele elite skill was considered "range" but okay

 

or how the 600 range necro axe 3 is considered "range"

 

or why mortar and nades of random engi dps bobos are considered "melee"  and dodged a nerf again somehow

  

good dragonhunters were often very close to eles.... u cannot outheal that by any means. sometimes they dont show on arcdps depending on your settings bc in long fights the dps meter resets, but when good eles had like 900k they had 800k and if eles had 490k they had 430k or sth alike. not far off for melee beeing "weak" according to anet xD

like, since anet calls 600 range not melee, dh has only traps as melee dmg. for that, those are good numbers right.

Question is if you see current firebrand, Scrapper and Tempest as healers. 

Because none of them are actually build to heal as much as possible because condi clear is far to important. 

Good example would be Tempest running Trooper rune over monk. 

 

There are build who can get insane healing numbers. Especially if you abuse some interactions. 😏

But these builds have to sacrifice other aspects go get these numbers. Normally that would not be worth it but if dmg numbers get low enough, these specialists builds could actually be OP. 

We will see. 

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@DanAlcedo.3281 idk, u see healer scrapper builds and its function as healer is situationally way over cleansing only.

FBs healing got nerfed really hard, it can barely be used as full healer. but people build it with more or less healpower. it's a matter of taste and far more legit than the weird cele FBs (who never do anything but wiping faster but hey)

 

@Jski.6180 nah, the more anet touches the balance, the worse it gets xP i hope there's not much more coming, unless the finally nerf the smallscale stuff down to the ground as well... less ganky burstbois would be great

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The patch and the previous wvw one were aimed almost entirely at the current zerg meta comp.

In the previous, supports got hit (FB and Scrapper - both mainstays of a comp).

This patch, the dps (Rev, Necro, Guardian) all hit by the nerf bat.

Ele is less of a staple, but playing staff Catalyst whilst defending inner SMC was hilarious, dropping double meteor showers on rams and just watching the dps meter shoot to the sky.

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6 hours ago, kamikharzeeh.8016 said:

@DanAlcedo.3281 idk, u see healer scrapper builds and its function as healer is situationally way over cleansing only.

FBs healing got nerfed really hard, it can barely be used as full healer. but people build it with more or less healpower. it's a matter of taste and far more legit than the weird cele FBs (who never do anything but wiping faster but hey)

 

@Jski.6180 nah, the more anet touches the balance, the worse it gets xP i hope there's not much more coming, unless the finally nerf the smallscale stuff down to the ground as well... less ganky burstbois would be great

Ofcourse they Function as healers. All I'm saying is that all current builds don't focus on it alone because condis are far more important to clean. 

 

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On 5/10/2022 at 10:27 PM, Dagger.2035 said:

This is awful.  It is difficult enough to produce downs and secure kills when pugs try to defend objectives from attacking boon blobs.  Most downs will be mass resurrected immediately.  Damage and mobility are the main advantages a pug cloud has over a boon blob.  You just need skilled players which can anticipate the blob's movements, free cast damage, and kite when necessary.  Nerfing the damage further gives the advantage to the side with numbers.

 

I haven't heard any damage complaints recently on the forums, discord, or in the game.  Where did these nerfs come from?

The < 100 players they talk to in a private discord that they balance the game around.

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8 hours ago, kamikharzeeh.8016 said:

@DanAlcedo.3281 idk, u see healer scrapper builds and its function as healer is situationally way over cleansing only.

FBs healing got nerfed really hard, it can barely be used as full healer. but people build it with more or less healpower. it's a matter of taste and far more legit than the weird cele FBs (who never do anything but wiping faster but hey)

 

@Jski.6180 nah, the more anet touches the balance, the worse it gets xP i hope there's not much more coming, unless the finally nerf the smallscale stuff down to the ground as well... less ganky burstbois would be great

Its odd though every time they rework something they power creep the effect see the rework on gurds sprite weapons. They never realty reworked any skill effect on ele.

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On 5/12/2022 at 11:05 PM, Svarty.8019 said:

Sooooo... another nerf to power but not condi?

i would say that 90% of the gameplay i find in WvW is condi range, aoe condi, all condi bunkers builds, found some groups(very rare) that were perma quickness bunkers one was using melee they were easilly stoped by a same size group compounded by range and condi spam within some decent  boon riping pressure, all at range.

 

 

Edited by Aeolus.3615
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What a great week of wvw.

More groups leaving maps after wipe or two.

More groups avoiding fights with bigger groups.

"Roamers" going around in packs, and willbenders are the new thieves.

Another friend gets fed up and leaves once again.

Go ahead anet give us the final blow in the june patch.

/slow clap

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On 5/11/2022 at 6:46 AM, Sleepwalker.1398 said:

Seriously, when are we going to see nerfs to boons?

 

Never.  Too important for PvE and thus they won't do anything about it.  Since so much of the WvW/sPvP population has quit, they're reaping the consequences of their previous sunk-cost nonsense in respects to competitive play.

ANet designs for PvE and changes numbers for PvP.  Never the other way around.  It's why the game's been broken for years all the way back to changing Magic Find into Dire.

Edited by DeceiverX.8361
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On 5/12/2022 at 8:43 PM, Kozumi.5816 said:

I don't understand why boonballs are being buffed every. single. patch.

 

I can’t help  but think this balance is heavily influenced by someone in the community that wants the WvW  meta to be solely focused on GvG Boon Ball. 😒 

So they don’t care if they alienate the people that like Pirate Ship or are in servers that rely on PUGs. 

 

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2 hours ago, DragonSlayer.1087 said:

I can’t help  but think this balance is heavily influenced by someone in the community that wants the WvW  meta to be solely focused on GvG Boon Ball. 😒 

So they don’t care if they alienate the people that like Pirate Ship or are in servers that rely on PUGs.

The gvg boonball is in a pretty stupid balance state though? Unless you have 30-40 and upward, a gvg takes ages to get some downs...

Edited by Hotride.2187
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