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Staff needs buffs not nerfs wth?


solemn.9608

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Just now, Zerthi.5493 said:

What?

If you can move during the casting of any skill you can also cast it a longer away then the skill tool tip is starting. It the cast time that lets you move more. You are still casting at its normal ranged your channeling it at a longer ranges. Catalyes hammer Hurricane of Pain is an good example of a long channel skill that lets you move during the casting there by letting you move very far from the start cast point.

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1 minute ago, Jski.6180 said:

If you can move during the casting of any skill you can also cast it a longer away then the skill tool tip is starting. It the cast time that lets you move more. You are still casting at its normal ranged your channeling it at a longer ranges. Catalyes hammer Hurricane of Pain is an good example of a long channel skill that lets you move during the casting there by letting you move very far from the start cast point.

?? sure ??
Is your main Mesmer?

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1 minute ago, Zerthi.5493 said:

?? sure ??
Is your main Mesmer?

Your not casting a skill from 2,400 range on ele your using your MS at  1,200 range and using a set of well timed skill to move you another 900 to 2,100 away from your start cast point. This is how channel skills work in gw2. It just take other skills to let you move with root cast skills vs say non root (where you can use both MS effects and non channel brake skills to let you move more during the cast of long channel skills.)

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On 5/23/2022 at 9:29 PM, Einlanzer.1627 said:

They really, really need to make some changes to the way they handle balance - at the very least shuffle the team around and change up their toolsets. 

They won't unless it's actively costing them revenue and I don't think it is.

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