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[Suggestion] Keychain and Bookcase as storage


Umut.5471

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Hello,I think we have many types of chests and keys to open them. Maybe a keychain to store all keys from maps would be better to organize them.It can work like the wallet system. This is how an average key stack looks like at the moment:invo9j8t.jpg

And we get books from collections and achievemets, why not store and collect them in a bookcase to read the lore when you want?Also collection items should go to collections after looting and disappear from the inventory. There's no reason to keep them I guess.I think those features would improve item organization/inventory QoL greatly.

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I've seen the keychain idea suggested many times and I think it'd be a great idea with so many map-specific keys we already have (and no doubt we'll be getting more in the future I'm sure). The bookcase idea though... this is the first I've seen of a bookcase storage for lore entries, but I think that's a fantastic idea as well! Perhaps it can be a part of your home instance where books you collect are automatically stored in a library in your home instance. That way if you ever feel like kicking back and flipping through some lore, you can do that in game and not have to go wiki hopping around. :)

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The keychain was cited by the team as an excellent idea, but not on their "to do list". Now to be fair, that was a while ago and they were fairly overlaoded with stuff to do, but I do think this one of the best feature ideas around. The same was said of the lore books idea (i think)

I'm kinda iffy on the idea of it going though the gemstore thread though, simply because it should be in the game as a QoL necessity at this point.

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@Randulf.7614 said:The keychain was cited by the team as an excellent idea, but not on their "to do list". Now to be fair, that was a while ago and they were fairly overlaoded with stuff to do, but I do think this one of the best feature ideas around. The same was said of the lore books idea (i think)

I'm kinda iffy on the idea of it going though the gemstore thread though, simply because it should be in the game as a QoL necessity at this point.

It was only a few months ago.In particularly, several devs have said that they themselves want (for their own gameplay) a keyring, a toybox (for gizmos), a library, ...but they just have so many other stuff that they (and we want) to add to the game that they haven't figured out where it would fit in the schedule.

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Yeah I think just a tab in our bank with deposit function for unusable collection trophies such as books and so on would help and shouldn't be a difficult fix? Just add all items that are trophies there automatically, and if you wish to keep them you can deposit it. Sometimes I even keep event item trophies that were part of an event. If people want to collect one of everything including the trash, why not?

Keychain would be a separate item though as it would be carried in inventory and requires more dev work

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@"Orion Templar.4589" said:Any downside to keys being considered currency, and having them go in the wallet?

The current mechanics depend on them being in your inventory, so that still requires a whole new set of code. In effect, the developers are saying, "if it were that easy, we'd have done it already. Since it's not that easy, when we get to it, we are going to do it right, so it's a lot better for all sorts of similar things, not just the obvious key/chest situation."

Of course, that's not our preferred answer; we want our inventory slots liberated today, not maybe in the future.

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@Illconceived Was Na.9781 said:

@"Orion Templar.4589" said:Any downside to keys being considered currency, and having them go in the wallet?

The current mechanics depend on them being in your inventory, so that still requires a whole new set of code. In effect, the developers are saying, "if it were that easy, we'd have done it already. Since it's not that easy, when we get to it, we are going to do it right, so it's a lot better for all sorts of similar things, not just the obvious key/chest situation."

Of course, that's not our preferred answer; we want our inventory slots liberated today, not maybe in the future.

They had no issue doing it for bandit crests and geodes. And I daresay critical QoL items like this shouldn't be a gemstore feature.

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@kKagari.6804 said:

@"Orion Templar.4589" said:Any downside to keys being considered currency, and having them go in the wallet?

The current mechanics depend on them being in your inventory, so that still requires a whole new set of code. In effect, the developers are saying, "if it were that easy, we'd have done it already. Since it's not that easy, when we get to it, we are going to do it right, so it's a lot better for all sorts of similar things, not just the obvious key/chest situation."

Of course, that's not our preferred answer; we want our inventory slots liberated today, not maybe in the future.

They had no issue doing it for bandit crests and geodes. And I daresay critical QoL items like this shouldn't be a gemstore feature.

Bandit crests and geodes aren't used to unlock anything. The mechanics already exist to have vendors look in the bank/material storage for materials; no such code exists for something that the game expects to be in inventory and is removed on interact, such as keys. It's a parallel reason for why some containers stack, but other don't and also parallel to why we can't combine uses of same-name salvage kits or gathering tools.

And I daresay that I didn't say anything about gem store. The wardrobe was added to the game as a free feature, as was adding dozens of new items to material storage. There's a good chance that a key ring or bookcase (or toybox or tonic cabinet) might be included in the base game, and we'd pay gems just for some of the things we'd add to it (or how much we could store).

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