Umut.5471 Posted November 9, 2017 Share Posted November 9, 2017 Hello,I think we have many types of chests and keys to open them. Maybe a keychain to store all keys from maps would be better to organize them.It can work like the wallet system. This is how an average key stack looks like at the moment:And we get books from collections and achievemets, why not store and collect them in a bookcase to read the lore when you want?Also collection items should go to collections after looting and disappear from the inventory. There's no reason to keep them I guess.I think those features would improve item organization/inventory QoL greatly. Link to comment Share on other sites More sharing options...
Seabreeze.8437 Posted November 9, 2017 Share Posted November 9, 2017 I've seen the keychain idea suggested many times and I think it'd be a great idea with so many map-specific keys we already have (and no doubt we'll be getting more in the future I'm sure). The bookcase idea though... this is the first I've seen of a bookcase storage for lore entries, but I think that's a fantastic idea as well! Perhaps it can be a part of your home instance where books you collect are automatically stored in a library in your home instance. That way if you ever feel like kicking back and flipping through some lore, you can do that in game and not have to go wiki hopping around. :) Link to comment Share on other sites More sharing options...
ArenaNet Staff Gaile Gray.6029 Posted November 9, 2017 ArenaNet Staff Share Posted November 9, 2017 I'd love you to please add your suggestions to this thread: https://en-forum.guildwars2.com/discussion/348/suggestions-gemstore-itemsThe team does review that thread for ideas, so yours would be very welcome. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted November 9, 2017 Share Posted November 9, 2017 The keychain was cited by the team as an excellent idea, but not on their "to do list". Now to be fair, that was a while ago and they were fairly overlaoded with stuff to do, but I do think this one of the best feature ideas around. The same was said of the lore books idea (i think)I'm kinda iffy on the idea of it going though the gemstore thread though, simply because it should be in the game as a QoL necessity at this point. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted November 9, 2017 Share Posted November 9, 2017 @Randulf.7614 said:The keychain was cited by the team as an excellent idea, but not on their "to do list". Now to be fair, that was a while ago and they were fairly overlaoded with stuff to do, but I do think this one of the best feature ideas around. The same was said of the lore books idea (i think)I'm kinda iffy on the idea of it going though the gemstore thread though, simply because it should be in the game as a QoL necessity at this point.It was only a few months ago.In particularly, several devs have said that they themselves want (for their own gameplay) a keyring, a toybox (for gizmos), a library, ...but they just have so many other stuff that they (and we want) to add to the game that they haven't figured out where it would fit in the schedule. Link to comment Share on other sites More sharing options...
Eclipse.6203 Posted November 9, 2017 Share Posted November 9, 2017 Please. My bank is full of books because I hate deleting lore stuff. Maybe they could add a section in the material storage area. Link to comment Share on other sites More sharing options...
keyokku.5412 Posted November 9, 2017 Share Posted November 9, 2017 Yeah I think just a tab in our bank with deposit function for unusable collection trophies such as books and so on would help and shouldn't be a difficult fix? Just add all items that are trophies there automatically, and if you wish to keep them you can deposit it. Sometimes I even keep event item trophies that were part of an event. If people want to collect one of everything including the trash, why not?Keychain would be a separate item though as it would be carried in inventory and requires more dev work Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted November 9, 2017 Share Posted November 9, 2017 Any downside to keys being considered currency, and having them go in the wallet? Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted November 9, 2017 Share Posted November 9, 2017 @"Orion Templar.4589" said:Any downside to keys being considered currency, and having them go in the wallet?The current mechanics depend on them being in your inventory, so that still requires a whole new set of code. In effect, the developers are saying, "if it were that easy, we'd have done it already. Since it's not that easy, when we get to it, we are going to do it right, so it's a lot better for all sorts of similar things, not just the obvious key/chest situation."Of course, that's not our preferred answer; we want our inventory slots liberated today, not maybe in the future. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted November 9, 2017 Share Posted November 9, 2017 @Illconceived Was Na.9781 said:@"Orion Templar.4589" said:Any downside to keys being considered currency, and having them go in the wallet?The current mechanics depend on them being in your inventory, so that still requires a whole new set of code. In effect, the developers are saying, "if it were that easy, we'd have done it already. Since it's not that easy, when we get to it, we are going to do it right, so it's a lot better for all sorts of similar things, not just the obvious key/chest situation."Of course, that's not our preferred answer; we want our inventory slots liberated today, not maybe in the future.They had no issue doing it for bandit crests and geodes. And I daresay critical QoL items like this shouldn't be a gemstore feature. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted November 10, 2017 Share Posted November 10, 2017 @kKagari.6804 said:@Illconceived Was Na.9781 said:@"Orion Templar.4589" said:Any downside to keys being considered currency, and having them go in the wallet?The current mechanics depend on them being in your inventory, so that still requires a whole new set of code. In effect, the developers are saying, "if it were that easy, we'd have done it already. Since it's not that easy, when we get to it, we are going to do it right, so it's a lot better for all sorts of similar things, not just the obvious key/chest situation."Of course, that's not our preferred answer; we want our inventory slots liberated today, not maybe in the future.They had no issue doing it for bandit crests and geodes. And I daresay critical QoL items like this shouldn't be a gemstore feature.Bandit crests and geodes aren't used to unlock anything. The mechanics already exist to have vendors look in the bank/material storage for materials; no such code exists for something that the game expects to be in inventory and is removed on interact, such as keys. It's a parallel reason for why some containers stack, but other don't and also parallel to why we can't combine uses of same-name salvage kits or gathering tools.And I daresay that I didn't say anything about gem store. The wardrobe was added to the game as a free feature, as was adding dozens of new items to material storage. There's a good chance that a key ring or bookcase (or toybox or tonic cabinet) might be included in the base game, and we'd pay gems just for some of the things we'd add to it (or how much we could store). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.